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PC friendly building workshop UI


Slinxx

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A UI for the workshop that isn't terrible to navigate, one that uses arrow keys as an option not a requirement. I'd like one that lets me use my mouse and other buttons to choose the item quickly insteald of hitting right arrow really fast repeatedly. Obviously you'd need a mouse toggle button so you could still look around when in build mode, but yeah.

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I kind of like your idea, gluumba, but I want to take it further, if you don't mind. What I would like, personally, is a multi-function camera that you can control in various ways. For settlers being assigned to a job, a menu appears as to what is open, at the time, instead of running all over, and trying to find something. Furniture placement should be by building in the settlement. Like you have a menu pop up, and say you want to work on the house you started in Sanctuary Hills. Well, what would happen is a fly through after you choose that one. Then you can move around the house, doing what you need to do. Or any other house there, and you can add furniture in that mode. Now comes the actual building. Let's start with something easy, like food. Well, food can't grow easily on concrete or asphalt, but can grow in dirt. Looking top down, the areas to grow would be green. Water, if not a water source already there, would be blue, (Actually same place as the food, but just change color between.) Where to place housing is a different matter. A brown area would indicate potential growing area. Different colors would mean different things. Like you would need to build a foundation before you can put a building in this area. You will need steps, as well, and so on. This way, you can keep your character in one spot, and be able to build whenever, where ever. And I will admit I am one of those people that think that the extra settlers that aren't helping with growing, provisioning, or defense, should be fixing/cleaning up stuff around the settlement, and even fixing up places they are living in. (Oh, and a mod that makes the prefab housing actually look either like a frame with some walls, or even much better looking stuff than the drunken 4 year old stuff we have in the vanilla game.)

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Oooookay. Thank you, Twist, I like your enthusiasm.

 

Getting back to OP's request, I'll take a look at what can be done that way, though I'll be the first to admit I'm not sure when I'd be able to start.

 

I could more easily look at reassigning the default keys from arrow to WSAD, though it'd mean that practically, you'd have to move to where you want a thing, then open the build menu, then navigate. It'd still mean not having to use the arrow keys.

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I don't mind the OP's request, but looking at it, I would rather, if possible, to not move myself around while doing things the way they want to. Rather, I want a "flying" camera to do that stuff.

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Well, just looking over the first few lines of your suggestion, I think you're looking at an entirely different mod request, encompassing a camera change separately for each settlement, range of the input (so you can reach the whole settlement), then decision making priority scripting (to identify the different areas and necessary steps to 'habitate' them), and templates for every settlement based on what the user thinks would be viable (since no settlement is the same).

You're already looking at a major overhaul, but not saying it 'can't be done'. Just it's a scope beyond what 'adding it as a thought into someone else's thread'.

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I think I do want a new mod for what I would like. But getting back to the OP, maybe have it toggle where the player's movement is via arrow keys, and the menu by WASD? I don't know how simple that would be. I think that's what they would like. I'll post in a separate thread a couple ideas. But I still like to have at least a dedicated zoom in/out function included would be nice.

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i don't think a flying camera would be bad, though it kind of disconnects you from feeling like your character built it, and as somebody who loves immersion that puts me off a bit. Obviously it could all be modular though. I was thinking of an interface kind of like the "too many items" mods for minecraft. or like what SkyUI did to skyrim. Just something suited for mouse and keyboard that utilized our extra buttons and makes looking through items a breeze instead of mashing arrow keys

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