Dhegonus Posted December 2, 2015 Author Share Posted December 2, 2015 having some issues with perks - they seem to be reversed, so rank three of a perk is showing as rank 1 and vice versa, might leave the perk part of the mod on the shelf for now until i figure it out. currently editing the level list and reducing ammo loots Link to comment Share on other sites More sharing options...
Dhegonus Posted December 2, 2015 Author Share Posted December 2, 2015 Edited the level list some more, now the chance of stimpaks and chems to drop in a container or corpse has been greatly reduced. Link to comment Share on other sites More sharing options...
Dhegonus Posted December 2, 2015 Author Share Posted December 2, 2015 First post updated Link to comment Share on other sites More sharing options...
Dhegonus Posted December 3, 2015 Author Share Posted December 3, 2015 updated Link to comment Share on other sites More sharing options...
Stormline09 Posted December 3, 2015 Share Posted December 3, 2015 So... You're gonna make the player do 7x damage too right? Artificial difficulty is my number 1 turn off. However If the damage is equalized I will love this mod. Link to comment Share on other sites More sharing options...
Dhegonus Posted December 3, 2015 Author Share Posted December 3, 2015 So... You're gonna make the player do 7x damage too right? Artificial difficulty is my number 1 turn off. However If the damage is equalized I will love this mod. i actually have been thinking on this for the past day. I came to the conclusion multiplying the damage dealt to and by the player is a more hardcore thing instead of just nerfing the player's damage output. I decided to use a multiplier of 10 for both the damage given and taken to the player. so it is a 1 or 2 shot game for the most part (bosses will be different, naturally. Link to comment Share on other sites More sharing options...
Dhegonus Posted December 3, 2015 Author Share Posted December 3, 2015 added a link to youtube for a short demonstration video i made. Link to comment Share on other sites More sharing options...
ruddy88 Posted December 3, 2015 Share Posted December 3, 2015 This looks epic. Im not usually a fan of HC mods, but only cos they make them less about balance and more about insanity. this seems to make things dangerous for you, but just as dangerous for everyone else. Less bullet sponges and more quick takedowns. Will definately be giving it a go for a second playthrough Link to comment Share on other sites More sharing options...
Dhegonus Posted December 3, 2015 Author Share Posted December 3, 2015 (edited) Editing the perks, a peak at the rifle man perk line: stage 1 you can use at level 10 grants +10% rifle damage, stage 2 at level 20 grants +20% rifle damage and 7.5% armour piercing. Stage three at level 30 for 30% rifle damage and 15% AP. Stage 4 at level 40 for 40% more damage with 20% AP and stage 5 at level 50 for +50% damage and 25% AP Edited December 3, 2015 by Dhegonus Link to comment Share on other sites More sharing options...
Dhegonus Posted December 4, 2015 Author Share Posted December 4, 2015 Edited weapon related perks all of them share the same attributes to the following: Level 1: Unlocked for purchase at level 10. Deal 10% extra Damage Level 2: Unlocked for purchase at level 20: Deal 20% more Damage. Level 3: Unlocked for purchase at level 30. Deal 30% more Damage. Level 4: Unlocked for purchase at level 40. Deal 40% more Damage. Level 5: Unlocked for purchase at level 50. Deal 50% more Damage. Link to comment Share on other sites More sharing options...
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