coldermoss Posted December 4, 2015 Share Posted December 4, 2015 It'd be nice to have the option to reduce the carry weight nerf. Link to comment Share on other sites More sharing options...
Dhegonus Posted December 5, 2015 Author Share Posted December 5, 2015 updated to version 1.1. Decreased the player multiplier to enemies at it was reported higher level toons were too powerful. So decrease the multiplier. Also tweaked the fall damage. Things to come in 1.2: Carry weights! no more 0 carry weight items. Link to comment Share on other sites More sharing options...
The6thMessenger Posted December 5, 2015 Share Posted December 5, 2015 What about no fast travel? Link to comment Share on other sites More sharing options...
Dhegonus Posted December 5, 2015 Author Share Posted December 5, 2015 (edited) What about no fast travel? that will be implemented at some point too. Edit: Actually, been looking at the fast travel parameters, it seems a lot of things are tied to it. So i may have to waiit and see what i can do with it when the GECK is released. Edited December 5, 2015 by Dhegonus Link to comment Share on other sites More sharing options...
Dhegonus Posted December 6, 2015 Author Share Posted December 6, 2015 version 1.2 has been released, this time Veeeery modular, so you get to choose the level of hell you wish to play in. Link to comment Share on other sites More sharing options...
Dhegonus Posted December 6, 2015 Author Share Posted December 6, 2015 Re-uploaded to: http://www.nexusmods.com/fallout4/mods/4794 Link to comment Share on other sites More sharing options...
Dhegonus Posted December 7, 2015 Author Share Posted December 7, 2015 updated to 1.3: http://www.nexusmods.com/fallout4/mods/4794 Even more Modular installation! 25%, 50%, 75% and 100% explosive damage added x2, x4 and x6 radstorm occurrence added Superior Combat AI Companion tweaks (less starting health, reduced carry weight) Link to comment Share on other sites More sharing options...
Haufen0815 Posted December 7, 2015 Share Posted December 7, 2015 (edited) Really nice mod, very lucky with that hard gameplay. But: After the Bethesda Update i had on steam it seems that the mod doesn`t work for me. Did you noticed the same or am i alone with that? Edit: It looks like the game disables all the plug-ins in Mod Manager when i start the game! It was an Update from NMM required! No more issues! Edited December 8, 2015 by Haufen0815 Link to comment Share on other sites More sharing options...
robster677 Posted December 18, 2015 Share Posted December 18, 2015 (edited) how exactly did you fix the issue with turrets not working? also nexus mods website shows the current file to be v1.4 but in NMM it says it is v1.3 and is flagged for update. day 3 of dicking around in fo4edit trying to figure out why turrets arent working...guess im just gonna shelf this mod until theres an update. Edited December 19, 2015 by robster677 Link to comment Share on other sites More sharing options...
aildon Posted December 19, 2015 Share Posted December 19, 2015 (edited) Turrets not working for me. Fallout steam version update: did a few tests of mod combination and the issue seems not to be limited only to Boston wanderer when you disable the mods, you might need to fast travel back and forth before turrets will become working again. Edited December 19, 2015 by aildon Link to comment Share on other sites More sharing options...
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