s4ndm4n2006 Posted December 2, 2015 Share Posted December 2, 2015 My question is, as I prepare to get back into playing with 3d modeling for the purposes of modding, I want to know whether Blender is a viable option for creating items, modifying them and such for Fallout 4. I have played with 3ds Max prior to this for modding Skyrim, but to be honest the version of 3ds max I had was an educational version which I no longer have access to, and the near-$200 a month subscription isn't really an option for me. I looked at Maya LT for this purpose as it's a reasonably priced subscription but free being even better and I think I see more people talking about Blender in general than Maya, it seems to be the better choice. I'm also curious as to whether there will be a reasonable number of tutorials on blender for fallout 4. Actually I think finding tutorials on modeling itself wont' be so hard but specificaly working with nif files for Fallout would be handy as I am not sure how similar it will be working with the format from Fallout 4 in comparison to Skyrim. Just looking for some opinions and thoughts on this, maybe even if there is someone who is already doing these things in blender it would help. i know that there is no G.E.C.K. for the game released yet so I dont' expect many to be doing this yet but one can hope! Thanks Link to comment Share on other sites More sharing options...
ShinraStrife Posted December 2, 2015 Share Posted December 2, 2015 Since blender is free more tutorials will be made for it. Just like there are more gimp tutorials compared to Photoshop. Link to comment Share on other sites More sharing options...
s4ndm4n2006 Posted December 2, 2015 Author Share Posted December 2, 2015 Since blender is free more tutorials will be made for it. Just like there are more gimp tutorials compared to Photoshop. Normally that is what I would assume but just from experience, it has seemed to me related to skyrim there were far more videos based on 3ds max than blender, which is the reason I bring it up. It's the only reason I even used 3ds max originally for skyrim modding because the only complete tutorials were for it, and blender modeling for that game were a lot fewer. Link to comment Share on other sites More sharing options...
Aikospacerogue Posted December 2, 2015 Share Posted December 2, 2015 I suspect the reason for that is that the Blender export, not that Blender is any less. A recent version of the plugin has only been out for ... well not long considering Skyrim is from 2011 and I was experimenting with some 'new' update of the plugin that should work with 2.7x in July ? Well somewhere around that time. The only real tutorials for this plugin where Japanese (or Chinese) not even English ! It was either Alpha or Beta, can't remember. Basically they left Skyrim Blender users in the dust, having to proddle trough a dinosaur of a Blender version with very hokey-pokey nifscope action needed. Herding cats is easier. At this very moment, Blender is great, the UI got a revamp (its actually good now ) and there is a lot of information to go to, it has seamless painting and sculpting, things Max doesn't have. Least not that I'm aware of.Wether the'll let people wait for years again for the exporter is something I don't know, I also don't know what the current state of the Skyrim plugin is. If the Skyrim one works good enough it could be a good sign for Fallout4, not sure here. But if you're interested in 3D in general I'd highly recommend to learn it, its a great program, very underrated in the industry. You won't lose anything by knowing it tbh I found modeling faster in Blender than in Max but that might be personal preference, perhaps learn it and keep an eye on the exporters ? Link to comment Share on other sites More sharing options...
Lukong1515 Posted June 12, 2016 Share Posted June 12, 2016 Sorry to bring this up, I'm trying to use Blender to Edit meshes in Fallout 4, but I'm having a problem -dead/old links, no links, not recognize- get the Plug-ins -NIF Import, PyFFi- and necessary tools -Python, Nifscope- for Blender 2.77 or for Blender 2.49b. Link to comment Share on other sites More sharing options...
mkborgelt13 Posted July 10, 2016 Share Posted July 10, 2016 (edited) Sorry to bring this up, I'm trying to use Blender to Edit meshes in Fallout 4, but I'm having a problem -dead/old links, no links, not recognize- get the Plug-ins -NIF Import, PyFFi- and necessary tools -Python, Nifscope- for Blender 2.77 or for Blender 2.49b.I am having the same problem. In particular I cannot find Blender plug-ins for nif import/export. It looks like the NifTools team was working on a Blender plug-in, here is a link to the discussion:http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=6295 Edited July 10, 2016 by mkborgelt13 Link to comment Share on other sites More sharing options...
Galvon94 Posted July 10, 2016 Share Posted July 10, 2016 Sorry to bring this up, I'm trying to use Blender to Edit meshes in Fallout 4, but I'm having a problem -dead/old links, no links, not recognize- get the Plug-ins -NIF Import, PyFFi- and necessary tools -Python, Nifscope- for Blender 2.77 or for Blender 2.49b. I am having the same problem. In particular I cannot find Blender plug-ins for nif import/export. It looks like the NifTools team was working on a Blender plug-in, here is a link to the discussion:http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=6295They don't exist, NifTools's Blender plugin has all but ceased development. One of the only two devs jumped ship over some kind of disagreement, and the other one seemingly doesn't have time anymore. Link to comment Share on other sites More sharing options...
mkborgelt13 Posted July 10, 2016 Share Posted July 10, 2016 Sorry to bring this up, I'm trying to use Blender to Edit meshes in Fallout 4, but I'm having a problem -dead/old links, no links, not recognize- get the Plug-ins -NIF Import, PyFFi- and necessary tools -Python, Nifscope- for Blender 2.77 or for Blender 2.49b. I am having the same problem. In particular I cannot find Blender plug-ins for nif import/export. It looks like the NifTools team was working on a Blender plug-in, here is a link to the discussion:http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=6295They don't exist, NifTools's Blender plugin has all but ceased development. One of the only two devs jumped ship over some kind of disagreement, and the other one seemingly doesn't have time anymore. Thanks for filling me in... depressing news though. Link to comment Share on other sites More sharing options...
Aquery Posted July 10, 2016 Share Posted July 10, 2016 (edited) There is plenty of other ways to export to nif from blender for example export as fbx and import it into Bodyslide then export as nif, works like a charm. Edited July 10, 2016 by Aquery Link to comment Share on other sites More sharing options...
mkborgelt13 Posted July 10, 2016 Share Posted July 10, 2016 There is plenty of other ways to export to nif from blender for example export as fbx and import it into Bodyslide then export as nif, works like a charm. I just learned about that approach today, it is working pretty well so far. Link to comment Share on other sites More sharing options...
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