TeamBacon Posted December 3, 2015 Share Posted December 3, 2015 Is Nifskope even exporting meshes to work in Fallout 4 yet? Maybe I am just behind on my reading.Import/Export is currently disabled in the Fallout 4 alpha version but you can use an extractor (BAE) and then open them, but all you can do is look at them. Nifskope for Fallout 4 is in early alpha still and they haven't even started updating Niftools yet. Thanks for the info. I am just going to let the programmers do what they do best and I will work on doing more writing for the time being. Once the tools are ready, however, I will be up and running with new models in no time. Link to comment Share on other sites More sharing options...
Duckfromportal Posted December 6, 2015 Author Share Posted December 6, 2015 update: I've figured out how to texture the chicken, im using some chicken skin for the actuall skin. no feathers since its design is duduo/dutrio inspired. i think with what i've done, i should be boning it by tomorrow, it's slow because i have never done this before so please do bear with me.so also can we post pictures on here, i would like to post my first draft when im done if possible Link to comment Share on other sites More sharing options...
geekminxen Posted December 6, 2015 Share Posted December 6, 2015 You can post pictures. You can use the site's image share feature, or post the picture somewhere else and use the image feature when posting to embed it in your post. Good luck with your chicken! Link to comment Share on other sites More sharing options...
invalidfate Posted December 6, 2015 Share Posted December 6, 2015 (edited) Is Nifskope even exporting meshes to work in Fallout 4 yet? Maybe I am just behind on my reading.Import/Export is currently disabled in the Fallout 4 alpha version but you can use an extractor (BAE) and then open them, but all you can do is look at them. Nifskope for Fallout 4 is in early alpha still and they haven't even started updating Niftools yet. I published two mods here that use meshes from FNV and skyrim respectively. The porting flow is a bit inefficient and painful, but this can be done in seconds once nifskope is FO4 ready. http://www.nexusmods.com/fallout4/mods/4591/?http://www.nexusmods.com/fallout4/mods/4660/? http://i1037.photobucket.com/albums/a454/bloodiron/Fallout4%202015-11-29%2004-16-30_zpsnwggiwhn.jpg Edited December 6, 2015 by invalidfate Link to comment Share on other sites More sharing options...
TeamBacon Posted December 6, 2015 Share Posted December 6, 2015 I published two mods here that use meshes from FNV and skyrim respectively. The porting flow is a bit inefficient and painful, but this can be done in seconds once nifskope is FO4 ready. http://www.nexusmods.com/fallout4/mods/4591/?http://www.nexusmods.com/fallout4/mods/4660/? I'm not a fan of inefficient. I will just wait till all the Nif tools are up and running without any bugs. Link to comment Share on other sites More sharing options...
Duckfromportal Posted December 7, 2015 Author Share Posted December 7, 2015 so. . . this is a front view of the wip chicken: and this is the back view: Im sorry if it sucks, as i have said this is my first project, also my first 3d modelling, i used skin for the texture seeing as the wasteland would make it shed i feel. I need to fenegle the eyes, and i still need the legs to start animation testing, but i feel its coming along pretty well so far.key word so far. what do you guys think? suggestions for it so far? do you like it? Link to comment Share on other sites More sharing options...
FlamingMeat Posted December 7, 2015 Share Posted December 7, 2015 Just skip a few hundred years: http://cdn.bulbagarden.net/upload/thumb/9/93/085Dodrio.png/250px-085Dodrio.png Link to comment Share on other sites More sharing options...
Duckfromportal Posted December 7, 2015 Author Share Posted December 7, 2015 (edited) Just skip a few hundred years: http://cdn.bulbagarden.net/upload/thumb/9/93/085Dodrio.png/250px-085Dodrio.pngYou got it, i did mention thats what inspired its mutation above :tongue: EDIT: Legs are hard! so ive gotten it to a point i like for the beak, eyes ish, and all that i shall now look at animating it. . . i hope its not too hard. . . Edit. . . AGAIN: so i hit a snag in the fact that the skeleton i've made really does not want to move up and down. bones conected will move 360 degrees but when i want to see if it'll look good moving up and down (to make sure walking looks good) it just rotates, not up and down movement, I don't see anyone who's posted a solution to that yet on blender. Im looking on youtube to find a good answer. but this will slow me down. I haven't even hit coding and im having this much problems XD -------------------------------------------------------------------------------------------------------------------------------------------Edit: boning a chicken was harder than i anticipated, I figured out my mistake and why it didn't move up and down . . . i apparently cleared the wrong parent. . . yup i spet like seven hours trying to fix that. now boning the rest of it should be fast, i post a picture when im done or make a small video of it moving and post a link Edited December 8, 2015 by Duckfromportal Link to comment Share on other sites More sharing options...
Duckfromportal Posted April 21, 2016 Author Share Posted April 21, 2016 Hello peeps, I'm starting over on this on saturday. I have started watching sometutorials and realized i did the whole thing the hard way, i also feel i can make it better. hopefully ill update you on monday. sorry for the inactivity Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted April 21, 2016 Share Posted April 21, 2016 The problem is, you won't be able to animate your chicken unless you buy a license for havok, which FO4 uses for animation. So your chicken will be static. Link to comment Share on other sites More sharing options...
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