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Zero Punctuation review is up


geekminxen

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Can't say his view wasn't accurate! The only reason I bought it was because I knew no matter how f*#@ed up it was people that actually cared about the series would go the extra mile to make it worth playing.

 

Which kind of defeats the purpose of buying it at launch doesn't it?

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Which kind of defeats the purpose of buying it at launch doesn't it?

 

Well, it gives you a chance to play it and figure out what mods you'll want. :wink:

 

 

That's a fair point, I've probably spent days if not weeks of thinking of what needs to be either improved or introduced into the world.

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Can't say his view wasn't accurate! The only reason I bought it was because I knew no matter how f***ed up it was people that actually cared about the series would go the extra mile to make it worth playing.

 

Which kind of defeats the purpose of buying it at launch doesn't it?

 

As someone who actually cares about the series -- enough to have been the first to hex-edit a non-replacer retexture in the FO3 days and write a tutorial on how to do that, or one of the first to write a walkthrough for FO2 way back when -- I can say I thoroughly enjoy the game as it is.

 

It's not perfect, and Yahtzee does raise some valid points, as usual. For example the doors forgetting how to be doors for a few seconds was indeed one of my first annoyances in the game. Discovered it as early as escorting Preston and the gang back from Concord, in fact.

 

But I have a hard time taking seriously his complaint that basically there's too much optional stuff to do, and he paid Bethesda to know what to do. So he's asking... what? That he be railroaded? How frikken stupid is that, as complaints go?

 

Beth games always featured more than one way to get things done, at least as far back as TES 1: Arena. You could for example even destroy maze walls with magic instead of finding a way, if you had extra mana. Or you could refrain from using magic. And some form of crafting has been in at least since Daggerfall. Or, again, you could refrain from it and rely only on drops. But in any case, the point is, you have a choice as to how you go about it. If you don't particularly like something, heck, find something else to do that gets the job done. But someone else might enjoy the exact opposite.

 

E.g., I don't particularly enjoy playing a mage, and go mostly for stealth character. But other people love playing a mage. E.g., I don't do alchemy at all in Skyrim, precisely BECAUSE it can be abused in waay overpowered ways. Other people love doing just that though. E.g., I don't do player housing in any game, and if a game insists on giving me a modifiable home anyway (e.g., EQ2 gave me one right at the start), it ends up looking not just minimalistic or spartan, but like a prison cell. Other people like decorating nice houses, though. Etc.

 

How stupid would it be to start complaining that I don't know if I'd like to play a mage or an alchemist, and why did Beth cater to all those kiddies who want to be like Harry Potter, and after all I paid Bethesda to tell me what to play? Because essentially that's a direct equivalent to the complaint he does about crafting. He can just try it and see if you like it or not, for crying out loud.

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