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MioneRCP

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Everything posted by MioneRCP

  1. Creation club is likely I've just checked my last Papyrus logs. [01/27/2018 - 12:56:02PM] Papyrus log opened (PC-64) [01/27/2018 - 12:56:02PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [01/27/2018 - 12:56:02PM] Memory page: 128 (min) 512 (max) 153600 (max total) [01/27/2018 - 12:56:02PM] Maximum stack depth: 100 [01/27/2018 - 12:56:02PM] This is a script log only and does not contain information on any other part of the game, including crashes. [01/27/2018 - 12:56:03PM] Cannot open store for class "CreationClub:BGSFO4018:B018_QuestScript", missing file? [01/27/2018 - 12:56:03PM] Cannot open store for class "CreationClub:BGSFO4019:ccBGSF04019_ArmorScript", missing file? [01/27/2018 - 12:56:03PM] Cannot open store for class "DLC04:DLC04OperatorsRifleAnimationScript", missing file? [01/27/2018 - 12:56:06PM] error: Unable to bind script DLC04:DLC04OperatorsRifleAnimationScript to (06051235) because their base types do not match [01/27/2018 - 12:56:12PM] VM is freezing... [01/27/2018 - 12:56:12PM] VM is frozen [01/27/2018 - 12:56:13PM] Log closed at the moment I can't even boot with or without the F4SE and it's the latest version 0.6.5 if anyone can find a fix please post a step by step for me to try it.
  2. In response to post #55089158. I liked the 'advanced search' option better on the old site, also there appears to be a massive delay when typing on this site for some reason.
  3. Out of curiosity the Praetor suit is basically power armor? Are you aiming for a power armor version of the suit or just vanilla armor that looks like the suit? You could make a case for both.
  4. Easiest fix for me was not to allow 'adobe flash' plugin to run on my browers (firefox) while on the nexus site. I get the odd moment of pausing now and again but it fixes it for me.
  5. I've always felt the same; Automatic sorting has been my lifeblood for skyrim and FNV. I believe it needs F4SE to properly function along with a custom script. I'm sure someone here can help or direct to how you create one yourself..
  6. do u have the fallout4custom.ini Where is fallout4custom.ini normally at? Checked my Steam Folder and My Documents folder where the saves files are at. I do not appear to have it? I suddenly feel I'm missed an update; one where I physically have to create or Download this INI file. Anyone got a Link? Edit: I Feel Like an Idiot! just found the information I was looking for Created the file And Nexus has Stopped giving me the missing INI Message. Thanks for that ;)
  7. Is anyone getting this message? "Missing INI You have no Fallout 4 INI File. Please run Fallout 4 to Initialize the file before installing any mods or turning on Archive Invalidation" Happens everytime I start Nexus Mod Manager, Trouble is I have the file but I can't set the Invalidation. Tried through the Manger and searching Manually myself. Think Bethseda made some big changes since I last played which was back near February. Can anyone point out how to sort, I missing quite a number of textures ingame :sad:
  8. A Mod I'm definently gonna use! Only thing I'd like to say is to make it compatiably with this when its out: https://forums.nexusmods.com/index.php?/topic/3394260-fallout-4-how-it-shouldve-been/page-12 There trying to bring a lot back into fallout that was missing, This sounds like the sort of thing there are looking for.
  9. How much of this has been tested so far? do we have any earliy frameworks that are being worked on? I know how big of a project this is but I'd like to know if anything has been implimented even if it was just a test/trail run.
  10. I'm Curious to what the heads up display would be like for this armor. I keep getting an iron man HUD style slipping into my thoughts, can't wait to see what might be implemented.
  11. Not sure if this is yours or someone else had a similar idea. http://www.nexusmods.com/fallout4/mods/2655/?
  12. There are some people looking at ideas for how the woman in the game can handle a gun so well. The best explanation I've heard is she also had some military experiences and used the funds from that to go to law school. Which would make sense and might give an idea how the two met originally, but it might not be enough to say both had power Armour training. I look forward to any mod that will make this more believable.
  13. The main features are pretty simple ones to be honest, like ammo crafting, expanded mod slots for weapons and armor (including PA), and the reintroduction of the Crafting Workbench from previous games. They won't take too long to implement at all since they're mostly planned out already. An alpha will be released as soon as the aforementioned, and hopefully a few others as well, are completed. As for your machine handling Project Resurgence, it will probably depend on how/what features you have enabled along with your graphics card and how much RAM you have dedicated to the game. I haven't thought about the details much, tbh, but I imagine that the cybernetic limbs would act in a similar way to apparel; "covering" the player's actual limb and having the model replaced with a robotic counterpart. Armor and clothes would simply go over it like any other part of the player model. MY Machine Specs CPU: Xeon E3-1220 v3 3.10GHz (equivalent to an i5 just without integrated graphics) Motherboard: P9D WS RAM: 16GB OS; Window 10 GPU: Sapphire Radeon R9 280 Dual Fan 4GB I use Nexus Mod Manager. Really Should have another go at running Project Nevada and Wanderers Editions ( I recently went through with an upgrade since I last played F3 and FNV)
  14. If a lot of feature will be optional why not focus on the main features (ones on all the time) get that shipped out as an alpha (for wide testing) and added each optional feature in bit at a time. My Main problem with these mods comes down to if they will work for my machine, take project Nevada for example or Wanderers edition, I'd love to play them but I could never get them to run on my machine. That might be because the Author recommend FOmod or Mod Organizer while I use the NMM, but if you ship out an early alpha you can test for the problems early when you have much less to debug; you'll free up further development time.
  15. Yeah sorry about that i sorta went on hiates for a couple weeks ill have the next video up some time this week, im also working on a new format for the video recording etc so hopefully better content and more entertaining, worth the wait i hope Thanks for the heads up, really looking forward to seeing what you'll create.
  16. Have you specified when you regular upload on Youtube? I've been checking (nearly everyday) so far nothing new so I was wondering? Please give us some information soon, even if it does not go to full fabrication; as you intend. I'm enjoying seeing the model come to life in a feasible manner.
  17. Haven't heard anything in a while, no updates anyone? No extra ideas or suggestions? No pre-CK testing with papyrus? (it's 99% similar to Skyrims - so can be used to test ideas) just...silence...
  18. Well, it gives you a chance to play it and figure out what mods you'll want. :wink: That's a fair point, I've probably spent days if not weeks of thinking of what needs to be either improved or introduced into the world.
  19. Can't say his view wasn't accurate! The only reason I bought it was because I knew no matter how f*#@ed up it was people that actually cared about the series would go the extra mile to make it worth playing. Which kind of defeats the purpose of buying it at launch doesn't it?
  20. The only glitch I had with the UI was when my graphics Drives were updated. The compass way point was spazzing out and half missing at times. luckily there was an easy fix for it, perhaps they will take note and add the fix in while there pushing out the patch.
  21. Don't suppose there is a list of mod authors that have volunteered to help build this? many of them could build individual parts of this then you could go and optimize everything to work together.
  22. Haven't seen a video uploaded in a while, any updates to report?
  23. Perhaps the 'lighter' power Armour can be designed around mobility. like make you jump higher and move faster; more of a 'strike' Armour. it could need the core to power the suit but be much less effective at protection. I'd imagine this to work with the perk allowing you to dodge projectiles. This to my mind would work in designing a skimpy Armour for females as it would have to be a compact fit.
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