Jump to content

Updated Launcher will disable MODS on launch, find a fix here.


Gameaholic

Recommended Posts

A lot of places on the forums (and other places online) say that launching the game will cause the mods to deactivate, so you just have to turn them on before hitting play. I'm having no such issue though. My mods are staying active through the launch, but they're still not working. I have found no working solution so far. I tried installing F4SE and everything.

 

[EDIT]: I actually just tried editing the files as shown here and my mods are all working now. :smile:

http://wiki.nexusmods.com/index.php/Fallout_4_Mod_Installation

i found it it was the one to make all perks free nomater what you stats are in your "special"

Link to comment
Share on other sites

  • Replies 154
  • Created
  • Last Reply

Top Posters In This Topic

Fallout 4 Script Extender bypasses the launcher, and its the launcher that disables the mods.

 

thanks... just saved me from... alot of frustration

Just keep a copy of the old fallout4launcher.exe outside of steam before you update, and replace the new launcher with the old.

 

My guess is that should work :/

 

if only i didnt already update... o well.. script extender ahoy

Link to comment
Share on other sites

This might be a new thing, but it looks like as long as mods are active it'll kill the Fallout4 process and run the launcher. I got the new NMM, made plugin.txt and loadorder.txt read only, tried F4SE, all got the same result.

 

Does anyone know a fix? Thanks in advance.

 

 

Edit: Restarting Steam seems to have fixed this, but I don't know what may have caused this problem in the first place, seems weird...

Edited by Myona
Link to comment
Share on other sites

Does anyone have uploaded prepatch files/found a way to roll back to previous patch?

 

Does installing the game again from a disc, while keeping Steam offline, work, or does it still download it with all patches?

Edited by Eriagle
Link to comment
Share on other sites

I don't know why but what works for others doesn't seem to work for me. I was told that using Fallout4.exe instead of the launcher would solve my problem but no... Bethesda cleared out my plugins.text and left an annoying note "#Please don't modify this file...blah,blah blah." What this note should have said was "because we released an unfinished game and thought we could use our paying customers as unpaid game testers. We cannot do this if our game testers are using modded games." Bethesda's total indifference to the fact that players using modded games will have their games broken by their actions concerns me. It doesn't look like the creation kit will be available any time soon.

 

 

I allready updated it, and now I cant run any esp files, can someone tell me how to reverse the update?

 

The only thing that works for me is to open "#username\AppData\Local\Fallout4\" select plugins.txt, right click for properties, and tick "read only" BEFORE launching the game. In addition, make sure this is not read only before opening up NMM or your mod organizer and check that the contents of this text document match the .esp files in your data folder. Since Bethesda could pull anything I do the same for DLCList.txt and Loadorder.txt. These are located in the same folder as plugin.txt and while so far Bethesda don't touch them ensuring that the load order you want is shown in Loadorder.txt and is read only gives me peace of mind.

 

I don't know what the solution would be for those not using a PC.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...