thunderlord2200 Posted December 9, 2015 Share Posted December 9, 2015 A lot of places on the forums (and other places online) say that launching the game will cause the mods to deactivate, so you just have to turn them on before hitting play. I'm having no such issue though. My mods are staying active through the launch, but they're still not working. I have found no working solution so far. I tried installing F4SE and everything. [EDIT]: I actually just tried editing the files as shown here and my mods are all working now. :smile:http://wiki.nexusmods.com/index.php/Fallout_4_Mod_Installationi found it it was the one to make all perks free nomater what you stats are in your "special" Link to comment Share on other sites More sharing options...
2456gamer Posted December 9, 2015 Share Posted December 9, 2015 Fallout 4 Script Extender bypasses the launcher, and its the launcher that disables the mods. thanks... just saved me from... alot of frustrationJust keep a copy of the old fallout4launcher.exe outside of steam before you update, and replace the new launcher with the old. My guess is that should work :/ if only i didnt already update... o well.. script extender ahoy Link to comment Share on other sites More sharing options...
Myona Posted December 9, 2015 Share Posted December 9, 2015 (edited) This might be a new thing, but it looks like as long as mods are active it'll kill the Fallout4 process and run the launcher. I got the new NMM, made plugin.txt and loadorder.txt read only, tried F4SE, all got the same result. Does anyone know a fix? Thanks in advance. Edit: Restarting Steam seems to have fixed this, but I don't know what may have caused this problem in the first place, seems weird... Edited December 9, 2015 by Myona Link to comment Share on other sites More sharing options...
masterdryuu Posted December 9, 2015 Share Posted December 9, 2015 Only some mods work Nude mods don't. Link to comment Share on other sites More sharing options...
BethesdaGuru Posted December 10, 2015 Share Posted December 10, 2015 My mods still show they are active in Nexus Mod Manager when I launch the game without pressing play. As in there are green check marks right next to each mod as they usually are. Is there anything else I can do to get it to work? Link to comment Share on other sites More sharing options...
Lyanheart Posted December 10, 2015 Share Posted December 10, 2015 Everything is working perfectly for me after both the F4 update and the NMM update. Launching from NMM and none of my installed mods ever got unchecked/deactivated. It's like nothing ever changed. Link to comment Share on other sites More sharing options...
Eriagle Posted December 11, 2015 Share Posted December 11, 2015 (edited) Does anyone have uploaded prepatch files/found a way to roll back to previous patch? Does installing the game again from a disc, while keeping Steam offline, work, or does it still download it with all patches? Edited December 11, 2015 by Eriagle Link to comment Share on other sites More sharing options...
Wolfmod Posted December 13, 2015 Share Posted December 13, 2015 I don't know why but what works for others doesn't seem to work for me. I was told that using Fallout4.exe instead of the launcher would solve my problem but no... Bethesda cleared out my plugins.text and left an annoying note "#Please don't modify this file...blah,blah blah." What this note should have said was "because we released an unfinished game and thought we could use our paying customers as unpaid game testers. We cannot do this if our game testers are using modded games." Bethesda's total indifference to the fact that players using modded games will have their games broken by their actions concerns me. It doesn't look like the creation kit will be available any time soon. I allready updated it, and now I cant run any esp files, can someone tell me how to reverse the update? The only thing that works for me is to open "#username\AppData\Local\Fallout4\" select plugins.txt, right click for properties, and tick "read only" BEFORE launching the game. In addition, make sure this is not read only before opening up NMM or your mod organizer and check that the contents of this text document match the .esp files in your data folder. Since Bethesda could pull anything I do the same for DLCList.txt and Loadorder.txt. These are located in the same folder as plugin.txt and while so far Bethesda don't touch them ensuring that the load order you want is shown in Loadorder.txt and is read only gives me peace of mind. I don't know what the solution would be for those not using a PC. Link to comment Share on other sites More sharing options...
lvhoang Posted December 14, 2015 Share Posted December 14, 2015 I will actually wait for the next game update lol Looks like the beta patch ain't that great :) Link to comment Share on other sites More sharing options...
altro87 Posted December 15, 2015 Share Posted December 15, 2015 im in the same dbalce ass dimosargarda Link to comment Share on other sites More sharing options...
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