Athanasa Posted December 24, 2015 Share Posted December 24, 2015 (edited) Given my weaksauce GPU and some of the things I'd like to see modded, I've decided to actually complete the game on a complete arsehole character... which frees me up from all the "MUH BABY!" issues. I'll do a 'real' run when I can afford a new GPU. Meet Knight, ex-military father and (pre-war) closet psychopath. He only had the wife to appear normal, and a kid was a side affect of sex. Family affection? It was all an act. Now, with the kid and wife out of the way, he can be what he truly wanted to be. A murderhobo. Edited December 24, 2015 by Athanasa Link to comment Share on other sites More sharing options...
Moraelin Posted December 24, 2015 Share Posted December 24, 2015 Yeah, this game has a much more linear story line than previous games. It's less of an RPG and more of an action game. I liked how in FO3 you could go hard at finding your dad, or you could say screw that prick for leaving me in the vault, I'm gonna go build my fortune. Err... wut? In Fallout 1 you had a hard limit of 150 days to find the water chip, or you lose the game. There was no choice to go "ah, screw those guys, let them die for all I care." Link to comment Share on other sites More sharing options...
Ethreon Posted December 24, 2015 Share Posted December 24, 2015 Yeah, this game has a much more linear story line than previous games. It's less of an RPG and more of an action game. I liked how in FO3 you could go hard at finding your dad, or you could say screw that prick for leaving me in the vault, I'm gonna go build my fortune. Err... wut? In Fallout 1 you had a hard limit of 150 days to find the water chip, or you lose the game. There was no choice to go "ah, screw those guys, let them die for all I care." After which you had 13 years to finish the other quests. Link to comment Share on other sites More sharing options...
Moraelin Posted December 24, 2015 Share Posted December 24, 2015 Only after the 1.1 patch. First time I played it, you had 500 days to finish the main quest, after which you auto-lost. Unless you used water caravans to extend the water supply by 100 days, in which case you lost those 100 days afterwards, and only had 400 days left. So, yeah, just having to go "meh, it's been 210 years, who knows how many years ago they got him? He's probably dead anyway," to rationalize not being fussed about finding Shawn... well, doesn't seem quite as pressing as THAT ;) Link to comment Share on other sites More sharing options...
mwhenry16 Posted December 25, 2015 Share Posted December 25, 2015 If there wasn't a main focus "find my son" line, there would be twitter rage at not having one, that it was mis-directed. While having a gazillion things to do has it's benefits, perhaps this is a downside. Myself, I chose to ignore the main for a long, long time, because the "my son, my son" thing got irritating. Link to comment Share on other sites More sharing options...
Moraelin Posted December 25, 2015 Share Posted December 25, 2015 Well, I was someone who did "rage" at the Morrowind lack of pressure. The game went out of its way to reassure me that, hey, no hurry, there's probably a few hundred years before it will actually be a problem. And if I don't solve it, no biggie, some other Nerevarine will anyway. Did wonders to make me feel totally unimportant. That said, I don't think it HAS to be as urgent as "OMG, they kidnapped my baby" either. I mean, I'm not fussed about it being that, either. But for example just avenging the spouse would have worked just as well, with less immediate pressure. Link to comment Share on other sites More sharing options...
nonoodles Posted December 26, 2015 Share Posted December 26, 2015 Hardly a lack of direction and not at all new to a Beth game. It's one reason why my first playthrough is always pure vanilla and focuses on the MQ. Whatever dissonance there is, is considerably lessened on subsequent characters. Link to comment Share on other sites More sharing options...
Hellscourge Posted December 26, 2015 Share Posted December 26, 2015 The thing I noticed the most in my second playthrough was when I met Valentine, who talks about Kellogs (Still can't stop thinking of the Cereal when hearing that name) having a boy with him. Right here and then would've been a good question been: When did you see them last? But no, for whatever reason Valentine seems to conveniently forget that he last saw Kellogs with a Child about 60 years ago. Since then the whole place was supposedly abandoned for who knows how long, but Kellogs somehow made it in there and smoked his cigars without anyone seeing him come in or out (And he didn't teleport cause you follow the trail) and then snuck out just before you came. Nevermind that Kellogs is well known in the Commonwealth. Well known for working all sorts of shady and criminal stuff. So why would a city accept him and sell him a house? Link to comment Share on other sites More sharing options...
Moraelin Posted December 26, 2015 Share Posted December 26, 2015 Read the mayor's terminal. It includes explicit instruction to have his schedule cleared for when "master Ayo" sends someone to talk to him. Yeah, THAT Ayo from the institute's Synth Reclamation department. So why would a mayor secretly working for the Institute, sell a house to the Institute's top agent? Gee, that's a hard question, innit? :wink: Also, well, once you get to the institute, you'll see the kid that Kellogg was seen with. It wasn't 60 years ago. It was mere days ago. Yeah, it's THAT kid in the glass room when you meet Father. Link to comment Share on other sites More sharing options...
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