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Power armor Ideas


Enforcer2200

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what I would like to see is "institue power armor"

 

when I entered the institute in power armor, there was a courser saying "power armor offers good protection, but limits your mobility" and a bit further there was a scientist: 'amazing power armor, makes me think we should devellop our own"

 

So why shouldn't they? I would love to see a institute power armor. I'd see it as a more slender powerarmor than the other ones, as to make it more agile, as the coursers would wish.

a clever modder could just reskin the base frame, the frame alrready has stats of its own that the pices stack on top of like how armor stakes over your vault suit, just remove the holes in the frame and bam institute tec

 

 

Yeah, but would be a bit bland no? But could make it so that the armor pieces of institute power armor are like just thin overlays?

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I think Institute armor would trade off some power for mobility as well. Probably a thinner set of plates built around the frame.

 

I'd like to see some nice Tesla armor. I think the main area of disappointment for me is that power armor in the game is mostly the same with slightly increasing levels of bulk. There isn't a lot of variation other than the X-01.

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I think Institute armor would trade off some power for mobility as well. Probably a thinner set of plates built around the frame.

 

I'd like to see some nice Tesla armor. I think the main area of disappointment for me is that power armor in the game is mostly the same with slightly increasing levels of bulk. There isn't a lot of variation other than the X-01.

+1

 

While I realy love the bulky ones too, (I always loved the t51!), I also found it a shame there weren't more out of the box and special power armors too.

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Space Marine armor will definitely be made, with power swords/chainsaw blades, and actual power fists that you can equip in power armor.

 

I played a titan-fall mod in New Vegas which was awesome, having them drop in would be a fantastic idea.

 

Starcraft terran marine frames are another idea, EVEN the protoss zealot armor with f***ing psi-blades MMMmmm

 

I've already seen an Iron man Hulk-buster skin for the X frame design, so I think it's safe to say Iron man will be made. You know I bet someone will probably make every Iron man armor there is.

 

And then there is Star Wars - Chrome trooper power armor anyone? Darth Vader power armor hmm? I bet someone will overhaul the Brotherhood of Steel to be the empire, with storm trooper BOS soldiers and the Star Destroyer Prydwen haha. OMGomg, I just came in my pants thinking of that Darth Vader power armor - if it actually had his breathing sound effects. :ermm: :ohmy: :nuke: :nuke: :nuke: :nuke: :nuke: :sleep:

Tactical Dreadnought Armor, for sure.

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edit: jeez, bigger wall of text than I expected

 

I'm hoping to craft some sort of Starship Troopers inspired mod, that creates a new power armor torso modification. This mod would remove, or greatly increase the height at which the ground pound event (whatever it is called) happens. As well greatly increasing jump height (x5 or more) - which initially struck me as a leg mod, but is better paired with the torso as it would ultimately require the jet pack functionality. Speaking of, I'd want to move/slim/trim the jetpack up significantly, removing the hanger bar bit outright, and then move or remove the booser effects accordingly.

 

Lastly, I would need to modify the controls, which my gut tells me could be the biggest headache. I want the player to jump higher based on how long the spacebar is held and I have absolutely no idea where to begin changing that. Would I have to create additional input commands like shift+spacebar to jump to a specific height higher? For example, spacebar for normal, shift+spacebar for high, ctrl+spacebar for extra high. Or will there be a way to make the player continue moving up as long as they hold the spacebar (to an extent) without using jets/AP? Like there's a maximum height you can jump to, but how long you hold the spacebar would determine where on the curve you begin to fall from - this being the optimal outcome in terms of player control.

Edited by anibrus
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