TroJanViru5 Posted December 13, 2015 Share Posted December 13, 2015 I've started a project where my goal is to add magic spells to fallout 4. I started with a healing spell. Doesn't look good, but it's working using a heavily modified regeneration effect and nulling the weapon used to cast (shoot) it.I'll post up previews when I get it looking nice-ish. Link to comment Share on other sites More sharing options...
jcdenton2012 Posted December 13, 2015 Share Posted December 13, 2015 Perhaps we can call them mutations to keep it lore friendly. Of course, a mutation which allows you to summon a swarm of bees to torment your enemies might take some explaining. :blush: Link to comment Share on other sites More sharing options...
Leperkhaan Posted December 13, 2015 Share Posted December 13, 2015 The first time I played Fallout 3, the first thing I said was, "Why no spells?" I'm far too stupid to help with this but I thank you greatly for even attempting it. The passive illusions in TES were always my favorite. Link to comment Share on other sites More sharing options...
TroJanViru5 Posted December 13, 2015 Author Share Posted December 13, 2015 Keeping in mind this could take months. I don't know the first thing when it comes to .nif animation which is essentially the most important part about this mod. Plan is to have the "spells" in their own pipboy category but for now, they'll be fine as equippable "weapons" with no gun model mesh Link to comment Share on other sites More sharing options...
Boombro Posted December 13, 2015 Share Posted December 13, 2015 equippable "weapons" with no gun model mesh How about spell guns?You know guns that shoot spells? Link to comment Share on other sites More sharing options...
TheVampireDante Posted December 13, 2015 Share Posted December 13, 2015 How about spell guns?You know guns that shoot spells? Sounds like the caster from Outlaw Star. http://outlawstar.wikia.com/wiki/Caster http://vignette2.wikia.nocookie.net/outlawstar/images/9/92/CasterAndShells.jpg Link to comment Share on other sites More sharing options...
TroJanViru5 Posted December 13, 2015 Author Share Posted December 13, 2015 That looks interesting. The back story would need modifying to fit the lore. For example: "The institue created caster weapons in secrecy. A scholar recorded what she could about these caster weapons from deactivated synths." "It is believed the caster weapons are created from some metal allow material, but more importantly, the caster shells were enginnered using incredibly high precision and the payload seems to have been engineered utilizing unknown quantum theory." Link to comment Share on other sites More sharing options...
TroJanViru5 Posted December 13, 2015 Author Share Posted December 13, 2015 "Caster shells differ from caster weapons, as the shell decides which effect is produced from the weapon.I have noted that the most commonly sourced shells involve a "force push" effect at a non-lethal quantum level. Others are more scarce and involve shrouding the target in flames upon successful connection. Link to comment Share on other sites More sharing options...
TroJanViru5 Posted December 13, 2015 Author Share Posted December 13, 2015 I don't know, something like that. I figure these could be loading screens. I actually created a force push sonic weapon but never released it. This could actually fit better in the story line. Link to comment Share on other sites More sharing options...
Boombro Posted December 13, 2015 Share Posted December 13, 2015 It cooler it leave it somewhere in Salem. Not everyone can go to the institute all the time. Link to comment Share on other sites More sharing options...
Recommended Posts