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Posted

additem <BaseID> <qty> Add item to inventory See the various item pages for item BaseIDs. For example, since the item code for gold is F, player.additem F 1000 will make your character 1000 gold richer. 

 

From UESPWiki.

 

Seem to have another case os something missing. I can add gold using the above console command, but nothing else and something seems to be missing again.

 

e.g. I type

player.additem ff00388f 1

to add one elven sword but it comes back an error. I tried it without the ff at the start, and without ff000, but still no luck. The code is what comes up wyhen I click on the item while in console mode. I tried removing the ff and ff000 because gold is actually 000000f in the console list at wiki, but you type in only f. Just to be clear, I am assuming 0=zero, not capital O.

 

Can someone please point out where I have gone wrong.

 

Thanks.

Posted

You have the wrong idea. Use UESP wiki to find the right reference ID to put in there.

 

It's confusing and it sucks but its how you have to do it. The reference ID is also setup in the Construction Set so you can look in there to find it if the item is from a mod.

 

I believe it is under "Base ID" on the UESP pages. Been a while since I've used that command though.

Posted
FF- means the item is generated in-game. And since the ID you input was not BaseID, but ReferenceID generated in-game, 'additem' won't take it.
Posted

OK, I found the base ID for weapons for example in UESPWiki.

 

But how do you get the Bas ID for mod created items. I have checked in CS and it has ID and name, none of which are numeric. They are both text names. E.g. in wiki, Iron longsword is 00000C0C, but in CS it is only text names (WeaponIronLongsword and Iron Longsword).

 

How do I get the base ID number for a mod created item then please.

Posted

The first two will be in OBMM and will be called the form ID, they show up when you roll over a mod.

You should just have to roll over the item in the editor to get the ID but keep in mind that the first two are the editor's form ID for the item.

Posted

For normal oblivion items: <baseid><qty>

mod items: <form id><baseid><qty>

 

The form id are the 2 numbers/letters in front said mod in load orders exported through wrye bash.

For base ids, there is a very small tab in the top of the object list in the cs. Expand in for the base id.

Posted
  On 4/12/2011 at 7:06 AM, StanIsTheLaw said:

Thanks, found it, I would never have known it was there if you had not told me.

 

wouldn't wana make it user friendly bethesda

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