Jump to content

I'm Really Losing Interest - Is this game even worth finishing?


Nebrule

Recommended Posts

 

Your first quest is to go home. There, your robot tells you to go to Concord. There, you meet the Minutemen and Mama-Jet-Junkie tells you to go to Diamond City. That's a shooter. Step 1, step 2, step 3, etc. with each step clearly labeled so that you don't have to think too much about them. Just follow the story and get to the next part where you get to shoot stuff.

 

Anyone else notice that all this happens within a half hour of this guy waking up to find his wife dead, son missing and WORLD DESTROYED?

 

I was like - holy crap, does this guy not get a moment to, y'know, take all of this in? He has no idea if it's been 150 years since his son was taken or a couple of days. So let's immediately smack him with a main storyline, throw the whole construction system on him and saddle him with the welfare of a group of people led by a drug-addled grandma having visions. ... you ever hear of "pacing", Bethesda? Try it sometime please.

Link to comment
Share on other sites

  • Replies 189
  • Created
  • Last Reply

Top Posters In This Topic

 

 

Your first quest is to go home. There, your robot tells you to go to Concord. There, you meet the Minutemen and Mama-Jet-Junkie tells you to go to Diamond City. That's a shooter. Step 1, step 2, step 3, etc. with each step clearly labeled so that you don't have to think too much about them. Just follow the story and get to the next part where you get to shoot stuff.

 

Anyone else notice that all this happens within a half hour of this guy waking up to find his wife dead, son missing and WORLD DESTROYED?

 

I was like - holy crap, does this guy not get a moment to, y'know, take all of this in? He has no idea if it's been 150 years since his son was taken or a couple of days. So let's immediately smack him with a main storyline, throw the whole construction system on him and saddle him with the welfare of a group of people led by a drug-addled grandma having visions. ... you ever hear of "pacing", Bethesda? Try it sometime please.

 

 

1) Uh, if you talk to Codsworth, he'll tell you exactly how long it has been

2) No one forces you to do anything here - you don't have to go to Concord, you don't have to jump into any of this. You can go exploring first to get your bearings if you wish. You can go to a corner and cry. You can take as long as you want as a character to wrap your head around all this. The choice is yours.

3) That said, it's a harsh cruel world. A raider of deathclaw isn't going coddle you and ask if you are ok, need some time to yourself, before they blow your head off or eat you for dinner. It's not a world for wimps. But feel free to play as one if you wish.

Edited by Grifman
Link to comment
Share on other sites

I personally think what really makes the game meh...is the sheer lack of mid-long side quests. That the biggest problem of fo4.

Absolutely agree, one of the biggest problems. It A) detracts from making it have interesting places, characters, and stories, B) lowers the replay-ability drastically, and C) really lowers the incentives of exploring, since a massive portion of the wasteland lacks anything truly worth exploring for. You find a quest here and there, but in general it is lacking.

 

I at least enjoyed finding the bronze cricket quest, even if it was short and really lacked story, lol.

Link to comment
Share on other sites

 

I personally think what really makes the game meh...is the sheer lack of mid-long side quests. That the biggest problem of fo4.

Absolutely agree, one of the biggest problems. It A) detracts from making it have interesting places, characters, and stories, B) lowers the replay-ability drastically, and C) really lowers the incentives of exploring, since a massive portion of the wasteland lacks anything truly worth exploring for. You find a quest here and there, but in general it is lacking.

 

I at least enjoyed finding the bronze cricket quest, even if it was short and really lacked story, lol.

 

 

I would really want to see "Quest Content Pack" DLC with thousands of voiced dialogue lines. I already have Season Pass, so I wouldn't have to pay any extras :P

Link to comment
Share on other sites

 

Absolutely agree, one of the biggest problems. It A) detracts from making it have interesting places, characters, and stories, B) lowers the replay-ability drastically, and C) really lowers the incentives of exploring, since a massive portion of the wasteland lacks anything truly worth exploring for. You find a quest here and there, but in general it is lacking.

But that was the deal with the past games too. Many areas had no quests, or used to as point B after you talk to point A.

 

But imo, fo4 does have good stories here and there and you missing out you if like that kind of stuff.

Link to comment
Share on other sites

 

 

Your first quest is to go home. There, your robot tells you to go to Concord. There, you meet the Minutemen and Mama-Jet-Junkie tells you to go to Diamond City. That's a shooter. Step 1, step 2, step 3, etc. with each step clearly labeled so that you don't have to think too much about them. Just follow the story and get to the next part where you get to shoot stuff.

 

Anyone else notice that all this happens within a half hour of this guy waking up to find his wife dead, son missing and WORLD DESTROYED?

 

I was like - holy crap, does this guy not get a moment to, y'know, take all of this in? He has no idea if it's been 150 years since his son was taken or a couple of days. So let's immediately smack him with a main storyline, throw the whole construction system on him and saddle him with the welfare of a group of people led by a drug-addled grandma having visions. ... you ever hear of "pacing", Bethesda? Try it sometime please.

 

And?

Fo2 lets you kill the first boss in less time than that.

Link to comment
Share on other sites

While I think the whole "Radiant quest" system was good at first in Skyrim, they're come to rely on it to essentially fill up their whole. Imagine this game if there were no radiant quests at all, (which includes all those mmo-like minutemen "my settlement is being attacked" quests) this game would be significantly shorter and it would be a lot more noticeable.

 

I can't even tell you how many times I've had to kill the 6 raiders inside the hardware store.

Link to comment
Share on other sites

I've come to see Preston as the Bethesda counterpart to the Requisitions Officer from Dragon Age: Inquisition: They're both un-killable beings (well, mostly unkillable. I never let approval dip, I'm a wimp) that supply quests and tasks I neither want nor ask for, and I avoid both of them at all costs.

 

The game got tiresome real quick, in my opinion, just because it felt like everything was, "Go here, retrieve, bring back, success!" I spent most of my time building settlements and buttering up my companions-- not for their useless perks, but so I could finish their content and then put them to work harvesting razorgrain and guarding pre-war drive-in theaters for the rest of their lives. I haven't finished the main plot, though I know how it goes, and all I do now, at level 80 or so, is build large buildings, furnish them lavishly with my massive collection of junk, and then take pictures.

 

Here's hoping survival makes the game more fun.

Link to comment
Share on other sites

 

I personally think what really makes the game meh...is the sheer lack of mid-long side quests. That the biggest problem of fo4.

Absolutely agree, one of the biggest problems. It A) detracts from making it have interesting places, characters, and stories, B) lowers the replay-ability drastically, and C) really lowers the incentives of exploring, since a massive portion of the wasteland lacks anything truly worth exploring for. You find a quest here and there, but in general it is lacking.

 

I at least enjoyed finding the bronze cricket quest, even if it was short and really lacked story, lol.

 

 

The lack of quests that have not much to do with the main plot is truly a shame. Bethesda has shown with quests such as Hole in the Wall and Human Error that they can make interesting and memorable quests. While I can see the need for radiant quests as a filler and something you do while being out there, as busy work, it become rather tedious to repeat them and they are blatantly obvious to point out.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...