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too few vaults


SiNNeR

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The number of vaults, bunkers, etc. are unknown. what is known is how many Vault-tec made, in the U.S. There could have been 2.5 million vaults,a nd Vault-tec only made so many, and each and every single one was made to mess with your mind. Fallout 3 is where you find out that Vault-Tec, through the oversee, is messing with your head. Here's something to think about while you are conspiracy theorizing the games. What if even the number that Vault-tec states is also to mess with your mind? What if the number is radically different? Here's a nice, cheery, thought. Aside from helping you out, what is the purpose of the pipboy?

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Aside from helping you out, what is the purpose of the pipboy?

:sweat: Funny thing... effectively immediately in Fallout 4... pipboys are your primary means of accessing secure vaults. Without a pipboy to link with a vaults internal and isolated computing network it's not possible to open a vault without the usage of high explosives (Enclave way). This is a minor lore tweak which went largely unnoticed by the community.

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I think this happens every Fallout game. after a while of playing I miss that feeling of discovering a new vault, exploring it and learning the story behind it. eventually I cave and, risking spoilers, look up other vault locations on the internet. sometimes I find I missed one or two (this time it was 95) but then comes the realisation that there are no more vaults left to find in this game. there's still more places to explore, more quests, more people to meet, but without the prospect of more vaults to find the world just feels a little bit emptier

I don't believe you can really say that FO4 has significantly fewer Vaults. FO3, with all its DLCs added, had 6 Vaults -- 87, 92, 101, 106, 108, and 112. FONV likewise had 6 -- 3, 11, 19, 21, 22, and 34. In comparison, as of this time, FO4 has 5 Vaults -- 75, 81, 95, 111, and 114. HOWEVER, with the prospect of ALL of FO4's DLCs yet to come, additional Vaults may be added. In the end, FO4 could easily have more Vaults than any of its predecessors.

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SiNNeR, on 20 Dec 2015 - 03:11 AM, said:http://forums.nexusmods.com/public/style_images/underground/snapback.png

I don't believe you can really say that FO4 has significantly fewer Vaults. FO3, with all its DLCs added, had 6 Vaults -- 87, 92, 101, 106, 108, and 112. FONV likewise had 6 -- 3, 11, 19, 21, 22, and 34. In comparison, as of this time, FO4 has 5 Vaults -- 75, 81, 95, 111, and 114. HOWEVER, with the prospect of ALL of FO4's DLCs yet to come, additional Vaults may be added. In the end, FO4 could easily have more Vaults than any of its predecessors.

FO3 and NV didnt add more vaults through their DLC, but i agree the DLC may bring more. though the Beth games have more vaults then the original games did:

Fallout 1 = 4 (vaults LA Demonstration Vault, 12, 13, and 15) the LA vault is only mentioned as it plays a role in the main quest.

Fallout 2 = 3 (vaults 8, 13, and 15)

FO tactics = 1 (vault 0)

Fallout 3 = 6 (vaults 87, 92, 101, 106, 108, and 112)

One Man and a Crate of Puppets = 3 (vaults 43, 69, and 77)

Fallout NV = 6 (vaults 3, 11, 19, 21, 22, and 34)

Fallout 4 = 5 (vaults 75, 81, 95, 111, and 114)

 

the Beth games have introduced 17 vaults in game where as the older ones only had 6.

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I apologize for conspiracy theorizing here, but I would not take the words of Vault-tec, or overseer, to tell me how man vaults there are in the world. Here's some food for thought. What if the nuclear war wasn't started by the Chinese? Or at least the Chinese government? Think about things for a minute, and let's discuss further about this. What if, the shortages that brought about the war before the nuclear bombs, was the result of not commercial use, but rather by Vault-tec, or a parent company, and because Vault-tec was into making vaults, they decided to create shortages in things, and when the results weren't right, the bombs fell?

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What if the nuclear war wasn't started by the Chinese? Or at least the Chinese government?

no one knows who shot first. there's a couple hints that neither the US nor the Chinese were the first to actually fire they just targeted each other.

 

 

What if, the shortages that brought about the war before the nuclear bombs, was the result of not commercial use, but rather by Vault-tec, or a parent company, and because Vault-tec was into making vaults, they decided to create shortages in things, and when the results weren't right, the bombs fell?

no i dont see this being possible as Vault-Tec didnt exist until well into the oil shortages. though had the nukes not been fired im sure the world would have bounced back as they were very close to a full transition to fusion power in the US.

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I seem to recall that Vault-Tec was NOT an instigator, but rather a tool created by another Janus-faced group, the Enclave.

 

The world was dying, rapidly. As the saying goes, "The handwriting was on the wall." The Enclave, the shadow government behind the US Government's public face, had determined what was necessary was to conduct a large interplanetary mass migration. (Consisting of the Powers That Be in the Enclave, plus an adequate number of Enclave-approved support personnel.) But the Enclave realized that such a space voyage would be multi-generational, and it would impose significant sociological and psychological stresses of which the consequences were unknown. So the Vault-Tec con was developed, to create a LARGE sample of Humanity placed in a variety of stressful situations, each circumstance conveniently separated and isolated to prevent sample contamination. The goal of these many, many experiments was to ascertain in advance the kinds of complications that might arise during a multi-generational space voyage. Instigating the Last Great War was a means to assure that the sample groups stayed put, for the duration of the experiment. The Enclave openly manifesting itself indicates that it had collected enough data from its many experiments to formulate a practical sociological model for the impending voyage.

 

Or not. It could very well be that despite their many Vault-Tec experiments, nothing suggested a sure-fire model to conduct the impending multi-generational space voyage. Which means that if the Enclave can't rest assured that the trip would end as they intended, then it would have to make the best of it in the shattered world that the Enclave created. Which, of course, require that it would be the Enclave being in control of everything, and everyone being obedient and compliant to the Enclave.

Edited by CaptainPatch
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