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Old Critical Hits?


GWAS

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Hello! New poster here.

 

Would absolutely love if someone would make a mod to replace the current VATS-integrated critical hit system with the old critical system. I personally don't like to use VATS because it breaks the immersion, but missing out on critical hits is a very unfortunate caveat of this style of play. A mod to change the critical system back to how it was in F3/FNV would bring me (and, I imagine, countless others) a much more immersive and nostalgic experience. What I am suggesting is an overhaul to this mechanic to reflect the same critical system that was in place in the previous two games. I imagine most of you are familiar with the old games' critical mechanics but here is a breakdown of the current system and the ideal mod I'm suggesting:

 

Current system:

  • Critical meter fills as you land hits in VATS
  • Once you have obtained critical hit you execute this hit in VATS
  • Critical damage has the base of double damage and is added to by weapon mods, a bobblehead, magazines, and the Better Criticals perk
  • A few perks (legendary gear too maybe? not sure) are tied into storing criticals, building your critical meter and improving critical damage
  • The rate at which your critical meter fills scales with Luck

Mod:

  • Criticals aren't tied into VATS
  • Criticals have a random chance of occurring every time you land a shot
  • Critical chance is calculated by the old system
  • Critical damage has the base of double damage

In the old system, a critical hit was calculated with the following elements:

  • The chance to crit scales with the player's luck
  • The class of weapon the player is using is taken into account (e.g. chance to crit for melee weapons > semiauto guns > automatic guns)

Now, one thing about this mod would be that if the new system would be completely removed in favor of the old system, it would make a few perks, Grognak and Guns and Bullets magazines as well as a bobblehead obsolete. Bonus points if you were to tweak the existing perks magazines etc. to perform the same effects within the mechanics of the new critical system, or to nuance the new critical system in an original way.

 

I'm rather unfamiliar with the proper format for suggestions, so I'm sorry if this has been suggested before, is too much to ask or if it isn't detailed enough. That being said, I'd really love to see a mod like this, and I'm sure others would too.

 

Thanks for reading, and if you do decide to make this mod, thank you so much for your time. You're my hero!

Edited by GWAS
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+1 here! My mod, CamFast, make it a little/moderate harder to do critical hits when needed since the camera doesn't waste it's time with too long animations!!!

 

So, I would also like a stand alone critical hit (like the old ones!). Would also be nice if both modes (vats or not) were irrelevant so that may you be in vats, or not, it would work the same!

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