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Power Armor... not so powerful


oldspice2625

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I think they just didn't make weapons deadly enough.

 

Game is such carebear.

 

Not even brutal really.

 

Making enemies have bullet sponge ability isn't fun.

Doesn't even seem balanced.

 

Also weapons just don't feel strong so its very hard to love my guns.

Cant display my "weak guns" without a mod either. ><

 

Heavy Weapons are a feakin joke...Heck all weapons in this game are a bad joke.

Too much reliance on Weapon and Armor Tier game balance mechanics....

Too little thought about does this weapon or armor Feel right....Is this an accurate enough representation to feel satisfying or are we just falling into common game tropes.

Edited by gamefever
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I think Bethesda is too proud and ignored the NV changes as a matter of principle or something. DT made much more sense than DR. Power Armored foes in NV needed something heavy to take any sort of HP damage to the wearer. That makes SO much more sense. When I have over 1k in DR, my hp bar shouldn't budge at all, unless I get nuked by a fatman or missile or something. I went to rescue a settler from super mutants, and my armor got rekt from the entire battle. I might have not repaired it before going on the adventure, but I still think it degrades way too fast for how it is described in the lore.

 

Eh, oh well, mods will fix it :P.

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1. Weapons become a lot more powerful after you take the relevant perks, and upgrade the receiver. Not the least, because of how bullets vs armour work. Doubling the weapon damage may end up tripling or quadrupling the damage done. And that's just taking the relevant perks for the weapon type. Which brings me to,

 

2. Armour in FO4 is not DR. It's essentially a mix of DT and DR. More powerful weapons in relation to that armour number WILL get more percentage of the damage through, while weapons weaker than that, will get less damage through. Just this time it's a continuous function, not an absolute threshold.

 

Plus, even in NV, 10% of the damage always got through, so you could still always be killed by a minigun, no matter what DT you're wearing. And in FO3 at least 15% always got through. (Not to mention that NO power armour suit in FO3 added up to 85% without mods.)

 

But anyway, no, Bethesda didn't ignore anything, you just don't understand how it works here and take wrong assumptions.

 

3. It's also not just a total number. See those numbers for each limb in the Apparel tab? Yeah, that's actually what matters. You can jolly well have 1k total armour class, but that can mean something like 300 for the torso, 200 for the head, 150 for each arm, and 100 for each leg. You get shoot in the leg with a .50 sniper rifle, yeah, it will go through.

 

4. Doubly so if you insist on playing on survival, like some people seem to assume they HAVE to. The side-effect that some people don't get about weapon vs armour is that if your opponents suddenly do twice the damage, then that increased damage is what gets compared to your armour class. If you have, like above, 100 AC for the leg and you get shot there with a 75 damage weapon, a lot less of the damage will go through, than if you get shot with an 150 damage weapon. Conversely, if you shoot your trusty 10 mil at a raider who has 30 armour class for a limb, a lot more will get through if your weapon does 40 damage than if it does 20 damage.

 

So basically "survival" does exactly what it says on the tin: it makes the game harder. In both aspects there. If it's too much, well, then try normal instead.

 

There's no shame in that. The game is balanced for normal. If switching to "survival" comes with a free complimentary kick in the nuts, well, that's what it was supposed to do.

 

5. Or really, point 1 again: that can work for you too. Mod your weapons and take those perks. If you can double your base damage from 20 to 40 (and you can with perks alone for any weapon type), then you don't just double your damage against that raider or with 40 AC in his l33t heavy armour, you increase what gets through a lot more. Throw in that Lone Wanderer perk if you can live with only Dogmeat along (or really lone) and now you might do something like 50 damage per shot. Yay, even more gets through. Throw in an advanced receiver, and now that heavy armour on the opponent really doesn't stop much of it any more. In fact, if you can get past a certain point, that armour stops having any effect. (But again, the same goes for YOUR armour vs enemy weapons.)

 

6. Speaking of which, something I'm surprised how few people realized (well, maybe YOU did, but most people didn't): you can move mods from one weapon to another. Even if you didn't yet learn how to make a .50 receiver for a hunting/sniper rifle, if you find a .50 one, you can take the receiver clean off that one and put it on your own weapon. You can build up one or two pimped up weapons fairly early by just taking the best components off drops and moving them to your one weapon.

 

You don't have to choose between the legendary powerful pistol with crap receiver, and the old non-legendary with advanced receiver, and that new drop with silencer. Take the advanced receiver off the old one, unscrew that silencer too, move them both to the legendary.

 

By not realizing they can use the individual components off drops, basically people gimp themselves until very late in the game.

 

Meh...

 

Basically, I hate to be the one posting basically a "learn to play, noob", and I'd rather not, and really, I'll give people a lot of slack when there is no manual for that stuff in the first place... but, yeah, effectively a lot of people just don't know what they're doing, and really just complain that the game doesn't work like in their own imagination. This is simply not NV, nor FO3, so take those glasses off. Just because in FO3 it was DR, doesn't mean here you have something as nonsensical as 1000% damage resistance.

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