Thegenosss Posted December 25, 2015 Share Posted December 25, 2015 (edited) Well i really enjoy a lot customizing and building and giving my settlements something like a theme, but i have serious a issue, if the settlement is too big or have a lot of stuff inside of it Settlers start to acting weird as an example walking to a wall trying to pass it trough (i know this cant be possible until the release of the official modding tool), also i use a lot of modded doors and Settlers just act like that bloody door is a wall. In a nut shell what i really want to see on that mod are 1 important think and the second one want to be optional One a better path finding, no need for better combat AI, to make them just do stuff around just make them move More smoothly And the second one, a modding resource to make the IA detect something like a custom door made in NIF as a door and something that the Settler can interact and not a wall like settlers do right now whit that a lot people will benefit from it because they will not have the need of setting the door to be used by a settler and detected by a settler. i will put some photos to show how derp the my settlers are http://imgur.com/a/3hVno the guy in the snap & build bridge has been there for 4 days In game while i was building :V Thanks if you read it complete Edited December 25, 2015 by Thegenosss Link to comment Share on other sites More sharing options...
kouiji Posted June 2, 2016 Share Posted June 2, 2016 Yeah id like to have a fix for that too! Isnt the Geck already out? Please guys, i know there are competent modders out there, hear our call! Link to comment Share on other sites More sharing options...
moltack131 Posted June 6, 2016 Share Posted June 6, 2016 with all the new crap we add to our settlements with all these mods im wondering why a better pathfinding mod is not here yet... Link to comment Share on other sites More sharing options...
noahdvs Posted June 6, 2016 Share Posted June 6, 2016 It's probably because the mod settlement items need a better nav mesh. Link to comment Share on other sites More sharing options...
CheezBurger35 Posted July 27, 2016 Share Posted July 27, 2016 I've found that settlers in Vault 88 can't even navigate themselves around the vault, they don't know how to walk through the doorways. It just breaks the whole DLC, it's a shame because I was enjoying building my own vault. Link to comment Share on other sites More sharing options...
StuykGaming Posted July 27, 2016 Share Posted July 27, 2016 Let me explain why the Navmesh is like this, after looking into it for quite some time trying to get my own functioning stuff for Simply Modular Housing. On the regular open world cells you have a lot of open areas and they are Navmeshed quite well because the pieces are all interlocked and NPCs visibly move across them without a problem. HOWEVER. When it comes to Settlements we're using Legos with a half baked navmesh system in place. Here's an example of what the object's navmesh looks like in the CK. (Mocked with Photoshop since I don't want to spend 10 minutes opening the CK.) http://i.imgur.com/f5NNl3R.png Now what's interesting about this is that the Navmesh has room for walls, but what happens if the NPC needs to go to the next piece? The NPC simply doesn't. It's the strangest thing really and I've tried several different Navmesh methods to try and fix what Bethesda has produced. I don't think I can though, it has to be something they need to fix on their end or provide a series of nodes or trails that NPCs can follow. (Hint to anyone who wants to make a complicated but necessary invisible but snapping Navmesh mod.) Anyway maybe that will give you some insight on the subject. Link to comment Share on other sites More sharing options...
speedynl Posted July 27, 2016 Share Posted July 27, 2016 even if you navmesh a custom cell/interior/worlspace/settlement by hand they still try to walk true walls, they just wana pick the shortes way to get to a bed, chair, bench ectthis will never be fixed not by beth or any modder( ai was always crap in any beth game anyway) Link to comment Share on other sites More sharing options...
Deleted2819235User Posted May 8, 2018 Share Posted May 8, 2018 Does using pre-fabs fix this to some degree? If you use the prefab with the wall already attached, will the NPC do a better job going around that wall? Link to comment Share on other sites More sharing options...
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