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Load Order for crafting mods


Milacetious

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I have a lot of crafting mods, like Armour Smith Extended and pretty much every mod it suggest and supports including compatibility patches they provide, however some of the items I should be able to craft don't appear and sometimes the crafting menu just screws up and only gives me one crafting category, I've noticed it's something to do with the loading order, does anyone know the right loading order to get all these crafting mods to work? I can't find any support on any of the mods nexus pages.

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Hiho.

 

I am not sure whether it is of help to you, but anyways - here is my current load Order . I am using NMM 0.61.4, and everything works like a charm .

 

Fallout4.esm=1
Homemaker.esm=1
ConcealedArmor.esm=1
ArmorKeywords.esm=1
Homemaker - Unlocked Institute Objects.esp=1
Simple Intersection.esp=1
Simple Intersection - Homemaker 1.22.esp=1
AlternateSettlements.esp=1
DDP_Bridge_mark1.esp=1
DDP_Elevators_mark1.esp=1
DDP_Ramps_mark1.esp=1
DDP_Interior_doorway1.esp=1
Screen Flicker Killer_emit.esp=1
Screen Flicker Killer_fading.esp=1
Screen Flicker Killer_flicker.esp=1
Screen Flicker Killer_scanline.esp=1
Screen Flicker Killer_shudder.esp=1
Screen Flicker Killer_vh.esp=1
BetterSettlers.esp=1
D13Crafting.esp=1
More Dirty Water.esp=1
MoreWeaves.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Ammo Expanded.esp=1
Crafting Workbenches - Pre War and Manufactured.esp=1
Crafting Workbenches - Junk Items.esp=1
Build Crafting Stations in Player Home.esp=1
Daft Punk Jacket[CraftWorkbench].esp=1
ALD Travel Backpack.esp=1
Crafting Workbench ALD Backpack Patch.esp=1
EferasShoulderBag.esp=1
HubrisShoulderBags.esp=1
Crafting_Workbench_EferasSShoulderBag_Patch.esp=1
Craftable Armor Size.esp=1
ValdacilsItemSorting-Aid.esp=1
ValdacilsItemSorting-Ammo.esp=1
ValdacilsItemSorting-ArmorByType.esp=1
ValdacilsItemSorting-ExplosivesSortBottom.esp=1
ValdacilsItemSorting-Junk.esp=1
ValdacilsItemSorting-Misc.esp=1
ValdacilsItemSorting-NotJunk.esp=1
ValdacilsItemSorting-Weapons.esp=1
SettlerRenaming-Indicators.esp=1
CBBE.esp=1
ConcealedArmor.esp=1
WeaponRacks.esp=1
WeaponRacks-Tools-Vanilla.esp=1
WeaponRacks-Weapons-Vanilla.esp=1
My_Minutemen.esp=1
DX Chem I Care Outfit.esp=1
DX Commonwealth Mini Dresses.esp=1
Eli_ArmourCollection.esp=1
squireoutfit.esp=1
Armorsmith Extended.esp=1
Armorsmith Okido Extended.esp=1
Armorsmith Elianora Extended.esp=1
Armorsmith DeserterX Extended.esp=1
Now, I dont know whether what I have installed comes anywhere close to what you meant when posting " a lot of crafting mods", maybe if you specified exactly which MODs you are using/want to get to work fine together, it would be easier for people to assist .
Edited by Kastergir
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I have a lot of crafting mods, like Armour Smith Extended and pretty much every mod it suggest and supports including compatibility patches they provide, however some of the items I should be able to craft don't appear and sometimes the crafting menu just screws up and only gives me one crafting category, I've noticed it's something to do with the loading order, does anyone know the right loading order to get all these crafting mods to work? I can't find any support on any of the mods nexus pages.

 

This is an on-going issue that is still being figured out. For more information see my thread here: http://forums.nexusmods.com/index.php?/topic/3604490-crafting-mods-game-limitations-and-you/

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My pleasure :smile: .

 

If you install loads of MODs adding menues, and run into the KeyWord Cap, this sounds like a good way to deal with it:

 

https://www.reddit.com/r/FalloutMods/comments/3yi8tm/fo4_tip_for_anyone_using_multiple_mods_and/

 

I have not tried it out yet, just found it a few moments ago .

Edited by Kastergir
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