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A man shoots a woman he could of clubbed.


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Not really, but mostly because there wasn't any replacement that was any better anyway. Now if this were Skyrim, I'd have replaced it with some ring of two handed or something, but here, well, I had to wait for the mods. Now I replace it with the ring of night vision or ring of jetpack when I'm building. (I routinely want to build stuff on the roof.)

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I haven't found it important to take the ring out of the grind. They don't weigh much and they remind me why the voice actors dialog is loaded with tear jerking lines. That one guy and his wife who moved in at Sanctuary reminds me that my character is missing someone bad, and it makes me want to mod a group session meeting for fathers who've lost children.

 

I've lost friends, which could possibly be similar in a heart aching kind of way.

 

I'm not sure a mod like that would go over any better then a submarine with a screen door would.

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Honestly... it depends upon how the Dev's would have played it. For the most part Bethesda like's it's variety by not keeping its players shackled to mandatory in-game relationships. It's always been that way, you are simply never in a relationship from 'game start/to game end.' This placates character romances with NPCs thus allowing you to, 'porn whoever you want to porn.'

 

That having been said... I do feel as though an opportunity had been missed here to experiment with keeping the couple together during the game as they looked for their kid. I say this because you could have had all sorts of unusual fun with that dynamic. For example, the starting options could have let you pick your spouses personality type ranging from: laid back, to hyper aggressive, to sarcastic. Then, you and your spouse could have played off of one another during the course of the game; bickering back and forth like an old married couple, or sparring rapier wits with sarcastic verbal shives.

 

Then... well... what if your marriage falls apart during the adventure? Should you regain your spouses approval would we get a fade-to-black 'hot coffee' scene?

 

My point to all of this is that you need not start fresh to have a love in this game. If you do things right... the main character could play a married man/woman traveling with their spouse.

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Not motivated at all. For once, the game could have benefited from a more protracted intro that lets you build some sort of relationship with your spouse and lets you get to know the pre-war world well enough that having it snatched away from you would have been really gut wrenching.

 

Also, no spouse companion for me, I prefer to play the field.

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I would have loved if Bethesda didn't make your spouse die like twenty minutes into the game. The whole being married concept just failed completely because your spouse dies so quickly within the story. There was no reason to care for them, there wasn't any character development whatsoever. It is just, hey this is the person you married, care about them I guess? In total, you get half of the first mission to see them, an audio log later and a single terminal entry giving any backstory/development to them throughout the entire game. Who in the hell was this person, and what was the reason I married him/her? Because this narrative was so poorly-done, it detracts from the story greatly. It would have been far greater if you were a single parent because your spouse apparently had next to no impact on your character throughout the rest of the game.

 

Or, if the developers wanted to actually put an effort into this type of narrative, they could have done countless things. My personal idea would be to make your spouse hold mostly opposite views and do opposite actions compared to you. If you preferred a methodical approach, they would instead be brash. If you showed favor to say the Brotherhood, then they would instead show favor to the opposite faction. Eventually, there would be a point where you two have a very heated argument and have three options:

 

- Save the relationship. This would be the point where you/your spouse reminded you why exactly you two got together in the first place and why you still stuck together until this point.

- Divorce. You two are just so different from each other that it would be better if you just went separate ways, peacefully.

- Hostility. You/your spouse just gets in the way and infuriates the other so much that the only solution is one of you dead.

 

In addition, I would have liked more protagonist development in general. It bugged me that if you played as the law-degree wife, you were perfectly fine with wiping out an entire raider group as the first thing you really did outside of the vault in this completely alien world. You also, somehow, knew exactly how guns work (there could have been a scene where the husband teaches the wife basic combat). After the battle, you had just indifference. No reaction to the drastic change that happened: from honest-working and law-abiding citizen to cold-killer. The husband is a lot more understandable, being a war vet and all, but he would have realistically had a reaction to the killing as well. I mean, he went from fighting enemies of the country in the army to killing seemingly random/innocent people... I say innocent because at the point in the story, the protagonist wouldn't really know what raiders were and what they did until after the Concord mission.

 

I just do not understand why they did what they did. Ignoring all the wasted opportunities of narrative, they would have at least had a follower with extensive dialog options if they instead offered your spouse as a companion.

Edited by Snake0567
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I feel left out because of the way the game did cut short the time in the relationship.

 

There was enough advertising to remind veterans of the Fallout series of the past.

 

All of your statements are treating the topic well.

 

Now I wonder if the people who never played any of the first 5 games of the Fallout series ( Fallout; Fallout 2; Fallout Tactics: Brotherhood of Steel; Fallout 3; Fallout New Vegas) would even notice what they've missed out on?

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