demoncum Posted May 28, 2007 Share Posted May 28, 2007 I'm playing through the mages guild again, and I'm at the Skingrad recommendation part where you have to travel to Bleak Flats Cave, defeat the creatures and bring Erthor back. The first time I did this I had no problems, now Erthor won't recognize that the zombies are dead. I don't know if this is a glitch caused by some mod, or if I'm just being stupid and forgetting to do something. When I get there, I kill about 8 Derranged Zombies and the cave is clear, then I talk to Erthor and he just says he's not going anywhere until "those horrible creatures are gone" and thats it. If this is a glitch, is there any way I can get around it? I would really like to become head of the mages guild with my new bad ass mage so any help is greatly aprreciated. Link to comment Share on other sites More sharing options...
Hsandman_1 Posted May 28, 2007 Share Posted May 28, 2007 I'm playing through the mages guild again, and I'm at the Skingrad recommendation part where you have to travel to Bleak Flats Cave, defeat the creatures and bring Erthor back. The first time I did this I had no problems, now Erthor won't recognize that the zombies are dead. I don't know if this is a glitch caused by some mod, or if I'm just being stupid and forgetting to do something. When I get there, I kill about 8 Derranged Zombies and the cave is clear, then I talk to Erthor and he just says he's not going anywhere until "those horrible creatures are gone" and thats it. If this is a glitch, is there any way I can get around it? I would really like to become head of the mages guild with my new bad ass mage so any help is greatly aprreciated. I had exactly the same problem... i can feel your pain ;) I went into the CS (after little bit of virtual agro and a town full of dead people :wacko:) and found that ethors script checks for 7 dead zombies "of the same kind" out of a leveled list of 4 different , which is not being made true becouse of one of the mods that levels creatures.. OOO MMM etc... changes the spawns. Disable those mods then save... now reload the save and go in and kill the 7 zombies. If that does not work come back and let me know, i will then help you on how to get the ethors script to work in cs or make you a small fix for that if you have probs with doing stuff in cs. Edit: if you up for it insert this modified script in CS . Open character ->quests -> quest data tab -> find quest named MG01 Destruct and click on the script there. Paste this script on top of that (overwriting the other one) one and save all this as a new mod. After you are done with Ethor quest , you can remove/disable/delete your new quest mod no probs to mg quests. Scriptname MG01Script ;This script contains all variables and script commands needed for running quest MG01DestructionLesson short talkedtoAdrienne short talkedtoSulinus short Sulinustravel short erthortalked short conv1 short conv2 short doonce short SulinusTarget short monsterskilled short cavetarget float SulinusMagicka float SulinusHealth begin gamemode if ( GetStage MG01Destruct < 10 ) return endif if ( monsterskilled == 0 ) set monsterskilled to 1;shortcuts past the killcount else return endif if ( GetDeadCount MG01Zombie2 == 7 ) set monsterskilled to 1 elseif ( GetDeadCount MG01Zombie4 == 7 ) set monsterskilled to 1 elseif ( GetDeadCount MG01Zombie6 == 7 ) set monsterskilled to 1 elseif ( GetDeadCount MG01ZombieHeadless8 == 7 ) set monsterskilled to 1 elseif ( GetDeadCount MG01ZombieHeadless10 == 7 ) set monsterskilled to 1 elseif ( GetDeadCount MG01ZombieHeadless12 == 7 ) set monsterskilled to 1 elseif ( GetDeadCount MG01ZombieHeadless14 == 7 ) set monsterskilled to 1 endif endif End Link to comment Share on other sites More sharing options...
Switch Posted May 29, 2007 Share Posted May 29, 2007 Moving this to Technical Support. Link to comment Share on other sites More sharing options...
demoncum Posted May 30, 2007 Author Share Posted May 30, 2007 You're a life saver, Hsandman_1, a life saver! :D I had a feeling it had to do with ooo or something but had no idea what to do about it, lol.I'm starting the game in 2 min and giving it another shot. Thanks again, man! -update-Removed ooo and it worked! NICE! A thousand thank you's, Son of Internet Aid! -bows deeply- Link to comment Share on other sites More sharing options...
Hsandman_1 Posted May 30, 2007 Share Posted May 30, 2007 You're a life saver, Hsandman_1, a life saver! :D I had a feeling it had to do with ooo or something but had no idea what to do about it, lol.I'm starting the game in 2 min and giving it another shot. Thanks again, man! -update-Removed ooo and it worked! NICE! A thousand thank you's, Son of Internet Aid! -bows deeply- :blush: After you done with the ethor, you can enable the OOO and continue on. I had no more problems like the mages guild quest to the end of the game, but i still have not done some other guild quests so i can't be sure, You know now what to do in that case anyways. ;) Cheers Link to comment Share on other sites More sharing options...
Slytovhand Posted September 12, 2008 Share Posted September 12, 2008 You're a life saver, Hsandman_1, a life saver! :D I had a feeling it had to do with ooo or something but had no idea what to do about it, lol.I'm starting the game in 2 min and giving it another shot. Thanks again, man! -update-Removed ooo and it worked! NICE! A thousand thank you's, Son of Internet Aid! -bows deeply- :blush: After you done with the ethor, you can enable the OOO and continue on. I had no more problems like the mages guild quest to the end of the game, but i still have not done some other guild quests so i can't be sure, You know now what to do in that case anyways. ;) Cheers Hsandman - it might be all of a year and a half old - but thank you very muchly!!! I tried the first option (deactivate OOO), but that failed to even load. So, I had to go for option 2... and your instructions were nice and clear and easy to follow! Find, copy, paste...done! So - once again... thanks for the advice... my first bit of modding made easy! :D Slyt Link to comment Share on other sites More sharing options...
nosisab Posted September 12, 2008 Share Posted September 12, 2008 The first time I played this quest I had the same problem, turned out there is a somewhat hidden cave part with one zombie there... and this Erthor is indeed a ... what to say?Did the same quest other times with OOO, MMM and such with no troubles. Link to comment Share on other sites More sharing options...
del1diablo Posted September 13, 2008 Share Posted September 13, 2008 The first time I played this quest I had the same problem, turned out there is a somewhat hidden cave part with one zombie there... and this Erthor is indeed a ... what to say?Did the same quest other times with OOO, MMM and such with no troubles. If the correct zombi's spawn its not going to be a problem. If you kill 999 zombi's but only 6 of those matched the leveled list, your screwd.However the correct ones might spawn too. Link to comment Share on other sites More sharing options...
RSuter48 Posted January 27, 2009 Share Posted January 27, 2009 I am having the same problem, but I can not figure out how to get CS to find quest mentioned above. Can anyone help a dumb old hillbilly out? Either with CS or another way around this problem? Link to comment Share on other sites More sharing options...
bben46 Posted January 27, 2009 Share Posted January 27, 2009 Try disabling any mod that puts zombies in the game. Probably a mod maker used the 'deranged zombie' in his mod without realizing it would break that quest. If you post a mod load list maybe someone here could point out the mod that does this. Link to comment Share on other sites More sharing options...
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