Dexananda Posted September 22, 2016 Share Posted September 22, 2016 So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague. All the conditionclips were completed weeks ago. Do you have any idea where I went wrong?http://i.imgur.com/kEYn3p3.pnghttp://i.imgur.com/2Y33YW5.png I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder. Link to comment Share on other sites More sharing options...
Deleted4077875User Posted September 22, 2016 Author Share Posted September 22, 2016 So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague. All the conditionclips were completed weeks ago. Do you have any idea where I went wrong?http://i.imgur.com/kEYn3p3.pnghttp://i.imgur.com/2Y33YW5.png I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder. Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :) Link to comment Share on other sites More sharing options...
Dexananda Posted September 22, 2016 Share Posted September 22, 2016 So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague. All the conditionclips were completed weeks ago. Do you have any idea where I went wrong?http://i.imgur.com/kEYn3p3.pnghttp://i.imgur.com/2Y33YW5.png I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder. Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile: For the screenshots I downloaded the zip again form this link: https://www.mediafire.com/?c43oo39ti38w633 Link to comment Share on other sites More sharing options...
Deleted4077875User Posted September 22, 2016 Author Share Posted September 22, 2016 (edited) So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague.All the conditionclips were completed weeks ago.Do you have any idea where I went wrong?http://i.imgur.com/kEYn3p3.pnghttp://i.imgur.com/2Y33YW5.pngI copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder.Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile:For the screenshots I downloaded the zip again form this link:https://www.mediafire.com/?c43oo39ti38w633Looks like a link to an old version of the mod. Download from here:http://www.mediafire.com/download/93e98r4wefa77wf/Vault+Girl+Mod+F4+-+Alpha.7z I also updated the link on the front page. Some how I put the wrong link there last time. Thank you for alerting me to that! :) Edited September 22, 2016 by Guest Link to comment Share on other sites More sharing options...
Shayera Posted September 23, 2016 Share Posted September 23, 2016 Minor bug and a suggestion. First the 'bug': when you have the skill 'sniper' the animation shows several cases coming from your gun. But as the skill only works with semi automatic rifles this burst looks a bit strange. Its not too bad but its a detail which is noticable. Now a suggestion: could you add a (version) number to the download? That way there will be no confusion if we really got an update or still have an older version installed. Personally i always renamed the files and i'm at '... Alpha 5' so i don't mix them up. ;) Link to comment Share on other sites More sharing options...
Dexananda Posted September 23, 2016 Share Posted September 23, 2016 So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague. All the conditionclips were completed weeks ago. Do you have any idea where I went wrong?http://i.imgur.com/kEYn3p3.pnghttp://i.imgur.com/2Y33YW5.png I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder. Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile: For the screenshots I downloaded the zip again form this link: https://www.mediafire.com/?c43oo39ti38w633 Working nicely now, thanks! http://i.imgur.com/xuTMANX.pnghttp://i.imgur.com/9Zie0k2.pnghttp://i.imgur.com/t3F4NQa.png Btw I also put a line through the post I made on the other condition clip mod. Just thought it would be nice to know.https://forums.nexusmods.com/index.php?/topic/4878860-stats-animations-vault-girl-not-vault-meat/page-3?hl=stats&do=findComment&comment=42620565 Link to comment Share on other sites More sharing options...
necrofear46 Posted September 26, 2016 Share Posted September 26, 2016 Cannot wait for this mod! Link to comment Share on other sites More sharing options...
Bakahallow Posted September 26, 2016 Share Posted September 26, 2016 I guess I'll put this mod on a bookmark and track it to see once it's more available. Am looking forward to it though. Great work you're doing. Link to comment Share on other sites More sharing options...
MegaExplodingPanda Posted September 26, 2016 Share Posted September 26, 2016 Good s#*! Link to comment Share on other sites More sharing options...
Deleted4077875User Posted September 26, 2016 Author Share Posted September 26, 2016 So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague. All the conditionclips were completed weeks ago. Do you have any idea where I went wrong?http://i.imgur.com/kEYn3p3.pnghttp://i.imgur.com/2Y33YW5.png I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder. Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile: For the screenshots I downloaded the zip again form this link: https://www.mediafire.com/?c43oo39ti38w633 Working nicely now, thanks! http://i.imgur.com/xuTMANX.pnghttp://i.imgur.com/9Zie0k2.pnghttp://i.imgur.com/t3F4NQa.png Btw I also put a line through the post I made on the other condition clip mod. Just thought it would be nice to know.https://forums.nexusmods.com/index.php?/topic/4878860-stats-animations-vault-girl-not-vault-meat/page-3?hl=stats&do=findComment&comment=42620565 Glad it's working! Minor bug and a suggestion. First the 'bug': when you have the skill 'sniper' the animation shows several cases coming from your gun. But as the skill only works with semi automatic rifles this burst looks a bit strange. Its not too bad but its a detail which is noticable. Now a suggestion: could you add a (version) number to the download? That way there will be no confusion if we really got an update or still have an older version installed. Personally i always renamed the files and i'm at '... Alpha 5' so i don't mix them up. ;)With the next update I'll start numbering the updates to the mod. Link to comment Share on other sites More sharing options...
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