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Vault Girl Mod Development Thread


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So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague.

 

All the conditionclips were completed weeks ago.

 

 

Do you have any idea where I went wrong?

http://i.imgur.com/kEYn3p3.png

http://i.imgur.com/2Y33YW5.png

 

I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder.

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So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague.

 

All the conditionclips were completed weeks ago.

 

 

Do you have any idea where I went wrong?

http://i.imgur.com/kEYn3p3.png

http://i.imgur.com/2Y33YW5.png

 

I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder.

 

 

Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :)

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So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague.

 

All the conditionclips were completed weeks ago.

 

 

Do you have any idea where I went wrong?

http://i.imgur.com/kEYn3p3.png

http://i.imgur.com/2Y33YW5.png

 

I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder.

 

 

Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile:

 

 

For the screenshots I downloaded the zip again form this link:

https://www.mediafire.com/?c43oo39ti38w633

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So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague.

All the conditionclips were completed weeks ago.
Do you have any idea where I went wrong?

http://i.imgur.com/kEYn3p3.png

http://i.imgur.com/2Y33YW5.png

I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder.

Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile:
For the screenshots I downloaded the zip again form this link:

https://www.mediafire.com/?c43oo39ti38w633

Looks like a link to an old version of the mod. Download from here:

http://www.mediafire.com/download/93e98r4wefa77wf/Vault+Girl+Mod+F4+-+Alpha.7z

 

I also updated the link on the front page. Some how I put the wrong link there last time. Thank you for alerting me to that! :)

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Minor bug and a suggestion.

 

First the 'bug': when you have the skill 'sniper' the animation shows several cases coming from your gun. But as the skill only works with semi automatic rifles this burst looks a bit strange. Its not too bad but its a detail which is noticable.

 

Now a suggestion: could you add a (version) number to the download? That way there will be no confusion if we really got an update or still have an older version installed. Personally i always renamed the files and i'm at '... Alpha 5' so i don't mix them up. ;)

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So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague.

 

All the conditionclips were completed weeks ago.

 

 

Do you have any idea where I went wrong?

http://i.imgur.com/kEYn3p3.png

http://i.imgur.com/2Y33YW5.png

 

I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder.

 

 

Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile:

 

 

For the screenshots I downloaded the zip again form this link:

https://www.mediafire.com/?c43oo39ti38w633

 

 

Working nicely now, thanks!

 

http://i.imgur.com/xuTMANX.png

http://i.imgur.com/9Zie0k2.png

http://i.imgur.com/t3F4NQa.png

 

Btw I also put a line through the post I made on the other condition clip mod. Just thought it would be nice to know.

https://forums.nexusmods.com/index.php?/topic/4878860-stats-animations-vault-girl-not-vault-meat/page-3?hl=stats&do=findComment&comment=42620565

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So the dialogue.swf replaces the layout chosen by the Full Dialogue Interface. At first I thought that this mod was causing problems with DEF_HUD but I found out later that not all of the conditionclips were finished. And lastly as aryan826 pointed out there is a conflict in the inventory with DEF_INV. Sorry if my post earlier was vague.

 

All the conditionclips were completed weeks ago.

Do you have any idea where I went wrong?

http://i.imgur.com/kEYn3p3.png

http://i.imgur.com/2Y33YW5.png

 

I copied all the files from \interface\components\ to it's corresponding place in the fo4 data folder.

Hmm, how recently did you download the mod? I'll look at it when I get home and work on a fix. :smile:

For the screenshots I downloaded the zip again form this link:

https://www.mediafire.com/?c43oo39ti38w633

Working nicely now, thanks!

 

http://i.imgur.com/xuTMANX.png

http://i.imgur.com/9Zie0k2.png

http://i.imgur.com/t3F4NQa.png

 

Btw I also put a line through the post I made on the other condition clip mod. Just thought it would be nice to know.

https://forums.nexusmods.com/index.php?/topic/4878860-stats-animations-vault-girl-not-vault-meat/page-3?hl=stats&do=findComment&comment=42620565

 

Glad it's working!

 

Minor bug and a suggestion.

 

First the 'bug': when you have the skill 'sniper' the animation shows several cases coming from your gun. But as the skill only works with semi automatic rifles this burst looks a bit strange. Its not too bad but its a detail which is noticable.

 

Now a suggestion: could you add a (version) number to the download? That way there will be no confusion if we really got an update or still have an older version installed. Personally i always renamed the files and i'm at '... Alpha 5' so i don't mix them up. ;)

With the next update I'll start numbering the updates to the mod.

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