Hexxagone Posted January 3, 2016 Author Share Posted January 3, 2016 God no, no more settlements. They are shoved down your throat as it is. Link to comment Share on other sites More sharing options...
CaptainPatch Posted January 3, 2016 Share Posted January 3, 2016 They are shoved down your throat as it is.Quite so. The way they are presented, it sort of suggests that they are optional. (Just don't start the Minuteman quest line.) However, to succeed, it really, really needs you to be frequently modding upgrades onto your weapons and armor. Heck, just to be able to scrap items to get the necessary materials requires at least one controlled settlement site. Link to comment Share on other sites More sharing options...
Hexxagone Posted January 4, 2016 Author Share Posted January 4, 2016 Its like the Batmobile in Arkham Knight, they went overboard and shoved it in your face too much. Screw settlements. DLC should focus on story, good quests, and unique locations, not incorporating more of this Fallout Sims crap into DLC areas. Link to comment Share on other sites More sharing options...
Boombro Posted January 4, 2016 Share Posted January 4, 2016 Its like the Batmobile in Arkham Knight, they went overboard and shoved it in your face too much. Screw settlements. DLC should focus on story, good quests, and unique locations, not incorporating more of this Fallout Sims crap into DLC areas.I'm pretty sure they would add more of them if it was a new land mod. This feature is really popular among other fans to leave it out. Link to comment Share on other sites More sharing options...
x2ash Posted January 4, 2016 Share Posted January 4, 2016 im just hoping for some descent quests.. if only they had good writers... Link to comment Share on other sites More sharing options...
Hexxagone Posted January 4, 2016 Author Share Posted January 4, 2016 Its like the Batmobile in Arkham Knight, they went overboard and shoved it in your face too much. Screw settlements. DLC should focus on story, good quests, and unique locations, not incorporating more of this Fallout Sims crap into DLC areas. I'm pretty sure they would add more of them if it was a new land mod. This feature is really popular among other fans to leave it out.Yea you are probably right. Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted January 4, 2016 Share Posted January 4, 2016 I was thinking, what would really be badass is a teraforming tool....raise and lower land, add and delete water, but that might be way beyond what this game engine can handle. Link to comment Share on other sites More sharing options...
oldspice2625 Posted January 5, 2016 Share Posted January 5, 2016 Absolutely, Evil D. I can't tell you how annoying it is to have to rely on bootleg techniques to not have some ugly gap at the bottom of concrete foundations. Having to use Shack Stairs to be able to stack foundations on top of one another is absolutely retarded... I'm sorry, it just is. How is it that you can stack horizontally, but not vertically just as easily? How could they screw that up? It makes rebuilding the Castle (something that should HAVE ALREADY BEEN IN THE DAMN GAME MIND YOU!) a nightmare, when you either have to use some janky console commands to be able to place in red, or, use a mod to override that just to be able to properly place what should already be an option in game. That's why I make my settlements into quickly put up Mutfruit slave plantations, where I pretend that all my settlers are actually chinese spies, so it's okay to have them sleep in unlit shantys with only sleeping bags for comfort as they work the fields so that I can fuel my need for energy ammo. Settlements are pretty much mandatory for a heavy weapons/energy weapons based character... there's no way that a low Charisma non barter character can reliably have enough energy ammo without having to sell virtually everything that you can to scrape enough money together to afford all of that stuff on a regular basis. It's really annoying, but now that I have like 10 settlements producing Mutfruit, I can stockpile ammo so I don't have to worry about running out, or going broke everytime I need more Plasma Cartridges or Fusion Cores. I never had this issue in Fallout 3 or NV, then again, we never had these shitty settlement bullshit either. God, that was the worst decision they made. It would have made more sense for them to focus on... oh, I don't know... THE STORY AND GAMEPLAY aspects, but hell, throw on some half-baked, broken add-on that we didn't need, that COULD HAVE BEEN ITS OWN DLC ALTOGETHER as a core gameplay aspect. That's why I can never do Minutemen, because that's ALL THAT FACTION IS. On topic: They should explore some aspects on post game things that you can do, as a result of your actions. You should be able to do things as Director of the Institute, A BoS Sentinel, a Rail Road operative, etc... like Broken Steel. They should also allow you to be evil. At best, what you can do now is be a sarcastic punk that demands money... that's not evil. You should be able to do evil things and have evil/neutral/good endings like in FONV. It was a little and superficial things, I admit, but it was a nice touch that showed that the game knew what you were up to. You should have the ability to expand the MQ to be able to have a Yes Man type of ending, where you say, screw all of the factions, I'm going it alone as a real, cannon thing without having to be super tactical about basically finding non-cannon cracks through the programming to slip through, and oversights by Beth to be able to achieve this sort of thing. I would like to see an expansion on weapon types. It's embarrasing how few weapons there are in this game. You notice this very much as an energy weapons or melee character, or hell, unarmed. Bethesda took three steps back, and didn't even bother to include the balancing greatness and equal amounts of love that each playstyle got from Obsidian. And no, I don't consider the various attachments to "make it into a new weapon", no, it's a basic weapon and the only thing it is, is an ATTACHMENT, not a full fledged new weapon. That's lazy, and they probably won't fix it at all because they don't care at this point, but a guy can dream. No doubt mods will fix it (I hate saying that, but it's true for a lot of things, like Settlement Statistics bugs and Settlement attacks for one). What we will most likely get is some DLC that gives us access to god level OP stuff that lets us ROFL stomp the entire game, like it was for every other DLC in FO3, especially Anchorage and Mothership Zeta, the others gave out OP goodies as well, just not as blatantly. I just want better story telling DLCs with options that are UNIQUE and that MATTER to the ENDING of the dlc. Give me moral choices to make. Should I enslave the town that I am supposed to help and totally betray them? Or do I save them? Or, do I do something morally grey? That's what I want. They can't or won't fix most of the things that I want, so I just want that. Give me meaningful choices to make that impact the game world and where I am not forced to be a goody two shoes (or a potty mouth sarcastic guy that's intended to be "evil" or "bad")... Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted January 6, 2016 Share Posted January 6, 2016 I'm down for whatever, but I'm more interested in seeing weapon and armor DLC's than anything else. Maybe more building pieces.Won't a normal Beth DLC have that already? Or you want a bigger focused DLC? If they added new lands via DLC, and it had places for settlements, I think the landscape designer would want the them to match. I wouldn't mind seeing small specific DLC's that focus just on power armor packs or building options, sort of like how Hearthfire was. It wasn't a huge mod per say, but it added a good amount of very specific content. Of course I love the huge mods that add 30 hour quests and such too. Either way it really doesn't matter how they deliver it I just want more power armor options (even if that doesn't mean new armor types, just more armor mods and paint jobs and such) and more crafting options and more weapon types. Link to comment Share on other sites More sharing options...
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