Jump to content

What are the current working Mod Managers?


Ru5tyShackleford

Recommended Posts

I have been using the alpha build of MO 2 for Fallout 4 with only slight annoyances so far. I had to disable EVGA PrecisionX software, some overlay programs that hook into direct X games are not working with MO 2 yet. Also you can't run 32 bit programs from MO2 yet, such as FO4edit or Loot.
I also have used NMM with no problems at allr.

Link to comment
Share on other sites

I have heard that Tannin took some time off, over the holidays, from MO 2. I am hoping that he gets back to it some time in the near future, and we have a good, working, mod organizer soon. I hope it actually does get better, and able to support things better. But I am, at the moment, using the 32-bit MO for things like Skyrim and Fallout New Vegas, and NMM only for Fallout 4.

Link to comment
Share on other sites

The Mod Organizer is working for me, though it is buggy. Working with FO4edit as well, though it doesn't recognize Mods downloaded in the fake folders. I don't know if it is the problem that is causing crashes on the beginning, but will check NMM to see if there is any difference.

Link to comment
Share on other sites

  • 2 weeks later...

Any news to that?

 

Im just starting modding Fallout4 now, and I have excellent experience with MO from Skyrim. If that wont work, I will need to use NMM, but I dont like that it messes around in the real data folder.

 

@Lazenite

What version are you using? What exactely is bugg for you? And Im not sure I know what you mean by "fake folders", could you please explain? I remember now :-)

 

Thanks a lot.

Edited by ccjohnson
Link to comment
Share on other sites

If anyone is interested, here are the answers I was looking for, after my first hour of gameplay:

 

-MO versions 1.XX not working for FO4 (read that before)

-MO v2 Alpha 2 works great until you start FO4exe, crashes faster than you can see

-MO v2 Alpha 3 works great. Crashes every time you install a mod, but when you restart MO, its there, fully installed, and can be activated. Just remeber to close it and open it again, if you change any settings in MO, so they will be saved.

Im playing with a hairmod and CBBE (w/o Bodyslide), both have esps, works just fine. Im happy for now.

 

Greets

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...