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Poll: Crafting Menus


eni819

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Hiyo!

 

As some people may or may not be aware, there is currently a limit on crafting menus that cause a number of compatibility issues between mods. To put it simply, there are roughly 200-220 available "keywords" that can be used as menus both for settlement building and workbench crafting. Once the limit is reached, mods start conflicting and over writing each other. One ambitious project has been in the works to try and fix this by setting up a framework to cut back on the number of menus while maintaining an organized menu structure. I'm not the author but I would recommend looking at the mod itself to get an idea of what its doing and what mods are involved:

 

Settlement Keywords: http://www.nexusmods.com/fallout4/mods/7259/?

 

I also have a forum topic in the mod troubleshooting section with some more details on this subject with feedback from other people as well. It's not highly technical, but can shed some light for the average mod user:

 

http://forums.nexusmods.com/index.php?/topic/3604490-crafting-mods-game-limitations-and-you/

 

In an effort to make the SK framework better I've put out a straw poll to give a more localized place for everyone to weigh in on how many objects they would like to scroll through on any given menu. This will hopefully work to strike a balance between having too many menus and having an over-saturation of objects localized in one menu.

 

Straw Poll: http://strawpoll.me/6457958

 

Thanks to those of you who participate! :laugh:

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This is so needed. A constructive thread!

Perhaps provide links to where people can fix their mod conflicts. FO4Edit, tutorials, etc. Probably hopeless for a few, but could benefit those interested in learning more about how mods and the game in general works.

 

Also, I think there is a post in Alternate Settlements where someone counted the vanilla menus in the workshop. 54 I think? Guessing there are less than 20 vanilla crafting menus (chemistry and cooking). So, with proper organization (via SK), there is more than enough room to fit every popular workshop and crafting mod into a structured framework. Given a bit of compromise. mcface, Stuyk, and ddproductions (for build a bear) have done this already and their mods add more objects than a majority of the other popular workshop mods. Would hope others get on board this idea. Maybe they feel it's taking away control? Understandable, but not really true.

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