ZephyrWarrior Posted January 16, 2016 Share Posted January 16, 2016 Well with 0.9 we are more approaching 2GB than 1GB since 0.9 was in fact 1.8GB if memory serves right.I wonder how big 1.0.0 will be once I zip it. Link to comment Share on other sites More sharing options...
Battousai124 Posted January 16, 2016 Author Share Posted January 16, 2016 let me guess, 2.3GB, if i win, i dont know i get a soda^^ or somethin' Link to comment Share on other sites More sharing options...
Redkiller223 Posted January 16, 2016 Share Posted January 16, 2016 This is really sad. Are we really arguing over credit of a simple texture modification? For f*#@s sake. I should of been sued by Kentucky Fried Chicken over 15 years ago for a Grand Theft Auto mod. Yet here we are bickering over internet credit, uploaded by anonymous persons, using the base files to expand on a shitty excuse of a game to begin with. Link to comment Share on other sites More sharing options...
yoohohyong Posted January 16, 2016 Share Posted January 16, 2016 Well, in my Opinion, zephyr's Mod is one of the most advanced and in depth Power Armor Mod out there. I mean, Most of them is just Simple Paintjob or High Graphic Mod. But, Zephyr's Mod Actually Changes and innovates Power Armor to the fullest. He Fixed Several Bugs with the Power armor Modifications, He changed Mechanice Etc. Etc. Be Proud, and work forward Mr. Zephyr. You have My Full Support Link to comment Share on other sites More sharing options...
Battousai124 Posted January 16, 2016 Author Share Posted January 16, 2016 Exactly why I use it AND made a patch for Armour Categories Re-done for PeterChins new PA mods Link to comment Share on other sites More sharing options...
JuJooGuppy Posted January 16, 2016 Share Posted January 16, 2016 Guess texture artist will have to start including tiny E-signatures on the texture files in areas that wont show up... ha Link to comment Share on other sites More sharing options...
tomomi1922 Posted January 16, 2016 Share Posted January 16, 2016 (edited) Guess texture artist will have to start including tiny E-signatures on the texture files in areas that wont show up... ha It helps to identify which textures we are using. I am doing some kind of mods that require a lot of downloaded retexture. The sheer amount of texture already makes me dizzy and I may be unable to trace back whose certain texture belong to. I approach with a lot of organizing. But at some point it will fall apart and I will likely lose tracks of the texture owner's identity. Some can be obvious, others aren't so. Edited January 16, 2016 by tomomi1922 Link to comment Share on other sites More sharing options...
vashts1985 Posted January 16, 2016 Share Posted January 16, 2016 This is really sad. Are we really arguing over credit of a simple texture modification? For f*#@s sake. I should of been sued by Kentucky Fried Chicken over 15 years ago for a Grand Theft Auto mod. Yet here we are bickering over internet credit, uploaded by anonymous persons, using the base files to expand on a shitty excuse of a game to begin with. everyone has the right to dictate the use of their copyrighted material, no matter how petty and self serving they are being. Link to comment Share on other sites More sharing options...
SirSalami Posted January 16, 2016 Share Posted January 16, 2016 This issue is currently being arbitrated if possible.Have a nice day. Thread locked. Link to comment Share on other sites More sharing options...
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