Jump to content

Why is Boston so small? ;)


tomomi1922

Recommended Posts

That because TES games are much bigger in scale. Oblivion was bigger than FO3, and the same applies here. Bigger map, bigger weapon pool, more cities, more quests.

 

Skyrim will feel smaller without it faction quests lines, removing three cities and focusing more on world building.

Link to comment
Share on other sites

Please no, that will make the contact even more shallow.

Bigger maps are hardly good.

 

We want bigger maps for content. Not less. You also have subways, underwater, and multi leveled buildings.

 

Fo4 has emptiness. A lot of it. It doesn't work with beth style at all as we all can see in the game.

 

What you asked for is ... the lack of complexity. I agree. In fact, what I advocated for previously was not simply having it as "big map" but nothing in it. But you have to understand Fallout 4 is different than Skyrim in many ways. Skyrim is a country of living and breathing people (albeit a rather rural setting comparing to our modern world). But Fallout is our densely populated modern world with 99% of the people gone and the remained infrastructure reduced to rubles with destruction and overall lack of maintenance. Fallout 4 is a zombie game with only difference is the ghouls don't turn you into another ghoul just by biting (and there is a whole lot more things to kill you than some ghouls). That said, it should feel almost like all zombie movies: scavenging is part of your survival. You see broken buildings everywhere. You can go through a building and finding very little things or nothing useful at all (as others have already scavenged before).

 

Such emptiness, such "big building but find nothing in it" is the mood of a post apocalyptic world. It's not just the graphic, the NPC, the outfits, but also the feel. What's life like in FO4? Aside from the threat of Raiders, Super Mutants, we probably drag a rusty shopping cart everywhere, walk miles and miles of ruins, occasionally find something useful or otherwise nostalgic of the old world (like "I am Legend" where zombies would never come out at day time). We have to get used to seeing tons and tons of empty buildings with nothing in it, and not get disappointed finding NOTHING in it. This is unique to Fallout and games like Skyrim can't do this (or be labeled underdeveloped games).

 

 

That because TES games are much bigger in scale. Oblivion was bigger than FO3, and the same applies here. Bigger map, bigger weapon pool, more cities, more quests.

 

Skyrim will feel smaller without it faction quests lines, removing three cities and focusing more on world building.

 

Yep, Skyrim felt small and lack of lands comparing to Oblivion, I didnt even finish playing Oblivion. Players are happy with a well written plots and interactive content. It's like watching and starring in a movie. But for lots of others (and also the main attraction of Beth games) is the open world. Beside the main quests, players just want to live a fantasy of the respective game, being out on their own, doing some whatever things they feel like at the moment.

 

This may be why FO4 gives us so many settlement. It is pretty very risky to allow us to build just about anywhere. So they compromise and give us tons of settlements to play out our fancy.

Link to comment
Share on other sites

 

 

What you asked for is ... the lack of complexity. I agree. In fact, what I advocated for previously was not simply having it as "big map" but nothing in it. But you have to understand Fallout 4 is different than Skyrim in many ways. Skyrim is a country of living and breathing people (albeit a rather rural setting comparing to our modern world). But Fallout is our densely populated modern world with 99% of the people gone and the remained infrastructure reduced to rubles with destruction and overall lack of maintenance. Fallout 4 is a zombie game with only difference is the ghouls don't turn you into another ghoul just by biting (and there is a whole lot more things to kill you than some ghouls). That said, it should feel almost like all zombie movies: scavenging is part of your survival. You see broken buildings everywhere. You can go through a building and finding very little things or nothing useful at all (as others have already scavenged before).
Such emptiness, such "big building but find nothing in it" is the mood of a post apocalyptic world. It's not just the graphic, the NPC, the outfits, but also the feel. What's life like in FO4? Aside from the threat of Raiders, Super Mutants, we probably drag a rusty shopping cart everywhere, walk miles and miles of ruins, occasionally find something useful or otherwise nostalgic of the old world (like "I am Legend" where zombies would never come out at day time). We have to get used to seeing tons and tons of empty buildings with nothing in it, and not get disappointed finding NOTHING in it. This is unique to Fallout and games like Skyrim can't do this (or be labeled underdeveloped games).

Dude, I know the difference between TES and fallout.

Now I'm in this odd place, thanks to my weak memory. I now have no idea what I wanted to talk about it to fix my wording.

 

 

 

Yep, Skyrim felt small and lack of lands comparing to Oblivion,

How did you felt it was small?

I understand cities, but it hardly makes sense for the whole of Skyrim.

 

 

This may be why FO4 gives us so many settlement. It is pretty very risky to allow us to build just about anywhere. So they compromise and give us tons of settlements to play out our fancy.

And it was sadly a bad move from them.

 

There is more than 22 settlements. If they made Jamaica plain, the big island and the drive in big towns or cities. The game would have improved a lot. Even if it kept at it own writing level.

Link to comment
Share on other sites

More that there isnt very many of them, though. I feel like there is far fewer quests overall from what I have encountered, is what I meant. And a lot of the ones in here are of the really dumbed down variety. Not that ALL of them were.

i felt the quests on this game (side quest) where very very lacking at best. and most quest i found is returning to area i already been at to save my settler.. dono how he was even how they got them. i leveled up sp slowly in the game because the lacking of quest. and i was to low for the death claw at the start with the power armor. he had a bloody skull.. and i never cared about the main quest. i never gave 2 fs about the kid i cared nothing more. i most so thought the game main quest line was over for me when i killed the guy that murdered my wife..

 

i would of rather-ed had larger very much so in quest. they all where go here kill and return..... (basically) i had no options to in-between before i can get to the quest done i had to do a, b, c (or more other things) before the quest was over.. (like in the quest to find someones locket. could they not make that so much longer and more fun to do then omg not again.... and with the main side quest the out comes are basically all the same....

 

and i find the min man quest painful saying the least.. and no quest (or even better a hidden quest) to save Quincy)

Link to comment
Share on other sites

 

 

There is more than 22 settlements. If they made Jamaica plain, the big island and the drive in big towns or cities. The game would have improved a lot. Even if it kept at it own writing level.

 

 

i compleaty agree.. i wish they really made sanctuary like the only spot to really make a settlement, i dont mean the only place to settle. i mean the hole area wise. i do wish they truly allowed u to build anyway and i mean everywhere. if u find a ruined house u love and make a base there, i wish you really could and if you wanted to make a settlement u had to find a good spot and make one your self OR take over a area and make one there.. i really wish out of the 22 areas they made the ability to settle i would of rathered had a dungeon there or something. (still be able to settle it if i wanted to... still have re-spawning things to fight but out side.. and with the hole settlement thing i wish it was more rewording then how it it. or u had to take brides to keep it safe or (for a short time) pay a raider gang a safe tax. (dont know what they call them so they dont attack u. xD)

Link to comment
Share on other sites

 

 

 

There is more than 22 settlements. If they made Jamaica plain, the big island and the drive in big towns or cities. The game would have improved a lot. Even if it kept at it own writing level.

 

 

i compleaty agree.. i wish they really made sanctuary like the only spot to really make a settlement, i dont mean the only place to settle. i mean the hole area wise. i do wish they truly allowed u to build anyway and i mean everywhere. if u find a ruined house u love and make a base there, i wish you really could and if you wanted to make a settlement u had to find a good spot and make one your self OR take over a area and make one there.. i really wish out of the 22 areas they made the ability to settle i would have rathered had a dungeon there or something. (still be able to settle it if i wanted to... still have re-spawning things to fight but out side.. and with the hole settlement thing i wish it was more rewording then how it it. or u had to take brides to keep it safe or (for a short time) pay a raider gang a safe tax. (dont know what they call them so they dont attack u. xD)

 

 

The term settlement is relative. You don't have to really recruit any settlers and leave that place empty if you see fit. Or is there any consequence against leaving a settlement without settlers?

 

About not letting us build somewhere, I think it has to do with game console limitations. Computer wise I am pretty sure it's much easier, it's the consoles that are limited. Think of console as a much more limited computer. However, there is already a mod that allows you to start settlement anywhere. I didn't try it, but I know it's there.

Link to comment
Share on other sites

 

 

 

 

There is more than 22 settlements. If they made Jamaica plain, the big island and the drive in big towns or cities. The game would have improved a lot. Even if it kept at it own writing level.

 

 

i compleaty agree.. i wish they really made sanctuary like the only spot to really make a settlement, i dont mean the only place to settle. i mean the hole area wise. i do wish they truly allowed u to build anyway and i mean everywhere. if u find a ruined house u love and make a base there, i wish you really could and if you wanted to make a settlement u had to find a good spot and make one your self OR take over a area and make one there.. i really wish out of the 22 areas they made the ability to settle i would have rathered had a dungeon there or something. (still be able to settle it if i wanted to... still have re-spawning things to fight but out side.. and with the hole settlement thing i wish it was more rewording then how it it. or u had to take brides to keep it safe or (for a short time) pay a raider gang a safe tax. (dont know what they call them so they dont attack u. xD)

 

 

The term settlement is relative. You don't have to really recruit any settlers and leave that place empty if you see fit. Or is there any consequence against leaving a settlement without settlers?

 

About not letting us build somewhere, I think it has to do with game console limitations. Computer wise I am pretty sure it's much easier, it's the consoles that are limited. Think of console as a much more limited computer. However, there is already a mod that allows you to start settlement anywhere. I didn't try it, but I know it's there.

 

I always though a game like this should be primary thought and made for the PC, so i would think because we are on a pc we should have and be allowed to have more then what consoles can do, as you stated. its true. i just think things should of been made better on the computer tho it would be throwing the middle finger at everyone still using outdated gaming hardware.. (i still play my ps 4 but i mostly ply on pc..)

 

 

i know of the mod. but i still find it limiting that you need a workstation just to do it, instead of just being able to enter it anywhere and run to a window and start boarding it up so to speak. lol (i do use this mod and you cant get settlers there even the spawned in ones walk away after some time.. ) i used this for Quincy. XD

Link to comment
Share on other sites

The problem with settle everywhere is hardly limitations. You may break quests, spawns and events. And settlements seem to need keywords in the set area (outside areas of family house in HF DLC needed those for the kid system to work.)

 

The one that really flipped me about the whole thing is JP. I fought a city full of ghouls on a rainy night. I wasted my whole ammo, healing items and bombs, only to be given a tiny winy space with a broken house.

 

Sanctuary should have been a town, it makes a lot of sense. It big, safe and there is a lot of water. Why no one wanted to live there expect what seems like travelers odds me out, it no DC alright. But it better than those flimsy shacks.

 

always though a game like this should be primary thought and made for the PC

If it was a cRPG, you are right. But it not.

 

Everyone says beth games should thrive in pc only, but most sales are owned by Xbox and PS. PC hardly shares 50% of the sales in the first years.

 

Also, game devs should make sure the game doesn't make your pc burn to death, that why xbox and PS are good borderlines.

 

Personally as long as it console limitations and not a game flaw, like settlements size, number of npcs and stuff like that, I hardly have a problem with it, because those can easily be and will be modded by PC folk.

Link to comment
Share on other sites

 

i know of the mod. but i still find it limiting that you need a workstation just to do it, instead of just being able to enter it anywhere and run to a window and start boarding it up so to speak. lol (i do use this mod and you cant get settlers there even the spawned in ones walk away after some time.. ) i used this for Quincy. XD

 

 

That one is easy, mod the work station from a gigantic table to something as small as an ammo box, hide it somewhere. And that's it.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...