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New weapons and weapon mods ideas


DrIvanRadenkovic

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So.

 

The Fallout 4 game ,from my understanding, does not have base caliber damage added to the possible gun damage. Say the .38 aka 9mm would have course have lower base damage than the 10mm, but then there are mods. But the point is caliber base damage and base gun damage(which is variable because of the mods) is how the guns should be done.

 

How come no one has made the 10 mm SMG(for starters it would have grip and stock mods). I mean really it would have been awesome. It would have the mod versatility of the Pipe guns without the uselessness. By the uselessness I mean the Pipe Guns, of course.

 

Or professional .38 aka 9mm caliber guns. Pistols SMGs and Revolvers?

 

There are the American and Soviet Assault Rifles in the Nexus already, which is awesome.

 

What about Hatchets and axes, kitchen knifes and knifes and cleavers? And Bayonets usable as melee. Hell the small bayonet could fit on small arms, which are pistols and revolvers. Hell include the Throwable version of these melees that I mentioned.

 

Also where are the Grenade Launchers? Where is the single shot, revolver GL, GL Rifle, GL with Magazines?

 

And here is one for you: MiniRocket Launcher. You know about the Wolfenstein TNO and OB? Similar thing. So single shot minirocket pistol Revolver mini Rocket Launcher and mini Rocket Magazine fed launcher

 

 

 

This was just me rambling. Anyway i think that Fallout 4 is a good game, but it does not have the arsenal of the other games.

Edited by DrIvanRadenkovic
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It's because they put the budget in the Settlement system and graphics, as well as the FPS elements, stripping everything else in the process, including a nice variety of weapons.

 

Not sure if they were lazy, didn't care, or couldn't for some legal reason use the stuff from FO:NV...

 

Single shotgun, Caravan Shotgun, Sawn off shotgun, lever action shotgun, hunting shotgun, riot shotgun

9mm pistol, 10 mm pistol, 5.56 pistol, 12mm pistol, .22 silenced pistol, .44 mangum revolver, .45-70 gov't revolver, etc...

varmint rifle, hunting rifle, trail carbine, assault carbine, marksman carbine, LMG

grenade rifle, grenade launcher, various mines and grenades that you could get with explosives/pyromaniac like the microfusion clusters, missile launcher, fatman, rocket's red glare, C4 explosives

 

laser pistol, laser rifle, plasma pistol, plasma rifle, multi plas, plasma caster, gauss rifle, laser RCW, gatling laser, tesla cannon/beaton prototype,

 

and don't get me started on melee, SOOOOOOOOOOOOOOO MANY OPTIONS compared to this game.

 

Point is, it would have been in the game if they cared about it or wanted it added. It's not like scripting quests or locations, or other things that are impractical or won't add value to the game. No, they stripped it down because the excuse was, "you can MOD weapons! Yay!" and that meant they had to do half of the work because half of the "weapons" would just magically appear by adding combinations of mods on weapons, rather than unique weapons models themselves.

 

Shameful, really :)

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It's because they put the budget in the Settlement system and graphics, as well as the FPS elements, stripping everything else in the process, including a nice variety of weapons.

 

Not sure if they were lazy, didn't care, or couldn't for some legal reason use the stuff from FO:NV...

 

Single shotgun, Caravan Shotgun, Sawn off shotgun, lever action shotgun, hunting shotgun, riot shotgun

9mm pistol, 10 mm pistol, 5.56 pistol, 12mm pistol, .22 silenced pistol, .44 mangum revolver, .45-70 gov't revolver, etc...

varmint rifle, hunting rifle, trail carbine, assault carbine, marksman carbine, LMG

grenade rifle, grenade launcher, various mines and grenades that you could get with explosives/pyromaniac like the microfusion clusters, missile launcher, fatman, rocket's red glare, C4 explosives

 

laser pistol, laser rifle, plasma pistol, plasma rifle, multi plas, plasma caster, gauss rifle, laser RCW, gatling laser, tesla cannon/beaton prototype,

 

and don't get me started on melee, SOOOOOOOOOOOOOOO MANY OPTIONS compared to this game.

 

Point is, it would have been in the game if they cared about it or wanted it added. It's not like scripting quests or locations, or other things that are impractical or won't add value to the game. No, they stripped it down because the excuse was, "you can MOD weapons! Yay!" and that meant they had to do half of the work because half of the "weapons" would just magically appear by adding combinations of mods on weapons, rather than unique weapons models themselves.

 

Shameful, really :smile:

A number of those weapons you listed are configured in the game, BTW. For example the Double-Barreled Shotgun can be configured to encompass several of those characteristics. A number of those weapons you listed are also already in the game. Some aren't in, make no mistake, but you're over-exaggerated post is quite mistaken. And quite over-exaggerated.

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About that 10mm smg, it already is there if you put an automatic receiver on the pistol. It does the same thing without the ridiculous looks and also if you put two-shot mod and armor piercing on it, it can easily tear through all enemies.

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About that 10mm smg, it already is there if you put an automatic receiver on the pistol. It does the same thing without the ridiculous looks and also if you put two-shot mod and armor piercing on it, it can easily tear through all enemies.

 

Actually that is an Machine Pistol. Very different than an SMG. Just so you know, SMG means Small Machine Gun. So yes quite different.

 

I think that an free Weapons and Guns Pack might correct the small arsenal of weapons in the game. To each their own.

 

And before someone says that I wanted an GRA stle DLC pack, the thing is GRA is not just weapon and mods. It also has chalanges.

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it's actualy submachine gun not small machine gun. Yes technicaly it's not the same as an smg with the clip in front of the trigger, not in the grip. But when you start shooting it it is the same thing.

Edited by Jeesmies
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The difference is mainly academic, and only exists in English. In other languages, including German, Russian, and who knows what others, there is no difference between SUB-machine gun and machine-pistol.

 

E.g., the famous MP-40 you see in all WW2 movies and games, was it a submachinegun or a machine-pistol. Well, its name was literally machine-pistol '40.

 

The first assault rifle of the world, the MP-43, you can probably guess what the MP stands for. Yep, machine-pistol.

 

E.g., is a PPSh-41 a SMG or a MP? Well, its name in Russian is LITERALLY "Shpagin's machine-pistol". And the PPS-42 or PPS-43, yeah, are "Sudaev's machine-pistol." The "PP" in the name is short for "pistolet-pulemyot" or literally "machine-pistol".

 

But probably the most extreme case is Romania where -- someone who speaks the language please correct me if I'm wrong -- the army calls its local AK-47 variant a machine-pistol :p

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BTW, don't get me wrong, though, I'm totally not against having more weapons, if anyone feels like modding more of those.

 

Well, actually, come to think of it, I should get off my ass and just port mine to FO4 already :tongue:

 

 

Look lets just agree for the sake of simplicity pistol<machine pistol<submachine gun<rifle<Assault rifle<Light Machine gun<Heavy Machine gun. And like you said in English countries the case of SMG=/= Machine Pistol is the case in fallout because of the setting, which is America.

 

That said I have nothing against 10mm Pistols, in fact I like using them in Fallout games. Just consider the 10mm sub machine gun as an good addition to the game of Fallout 4.

 

And there also need to be either .38 aka 9mm receivers for the professionally manufactured 10mm Pistol, Tommy gun, Revolver to make the caliber a bit more better, OR inclusion of professionally manufactured pistols, revolvers and SMGs for the .38 aka 9mm caliber.

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