DrIvanRadenkovic Posted January 24, 2016 Author Share Posted January 24, 2016 (edited) As for weapon ideas, I would expand on some of the categories more than others (though all need love..) Pistols come to mind, seems limited amount.. Shotguns.. Would love to see a heavy weapon shotgun.Lol, I'm still tempted to pull the stunt I did in NV, with the 20 gauge minigun. Turned raiders into small piles of spare parts :wink: For shotguns a heavy duty box magazine as a default for a LMG shotgun thing would be good, yes? For pistols and revolvers. I mentioned 9mm(professionally made pistols, SMGs and such) and .38 caliber(which could have a professional revolver for it), 10mm SMG(has pistol grips and rifle stocks and different barrel lengths), 12,7mm pistol, revolver and smg, Grenade Launchers and Mini Rocket Launchers(and a gun family for them) Tesla Rifle and Cannon, the Current Assault Rifle renamed to LMG and the American and Chinese Assault Rifles added to the game. why not remote detonated explosives as well? Melees that could be added are: kitchen knifes, cleavers, bumper swords; European Swords like infantry sabers, short swords arming swords claymores and a claymore shishebab version. Hell why not some mace weapons as well. Oh and the baton gets a knife attachment, and probably the modded blade variants as well. Unarmed, a glove slot for boxing tape, gloves with and without fingers made from cloth, leather and military grade gloves, BT adn gloves can have armour and knuckle guard mods. What do you think about this? I have liked your ideas. Really, to be quite honest, as long as they are not "god weapons", I like anything new that I can use to murder people with :tongue: But seriously, your ideas are good :smile: Thank you. Also for the .38 revolver, I think that it not having the third .44 Revolver's barrel(called the bull barrel) is a good idea for balancing purposes. I mean for a powerful Revolver like the .44 . . .There must be a good designation for it, anyway .44 Revolver makes sense to have the Bull Barrel, the .38 Revovler should not ahve it, given the plentiful ammunition for it. Thank you for the compliment, and I am more for the weapon variety, which the vanilla game should have had. You know what would also fit in Fallout as a Raider weapon? Bumper Swords. They are from NV, but still awesome though. Edit: Institute Laser Guns are actually Institute Expedition Laser guns, because they are given to expandable gen 1 and gen 2 syths. With that reasoning it makes sense why the current Institute guns are weaker than the Pre-War Laser Guns. I propose making the new designation and making a new Laser gun line for the Institute Military Grade Laser Guns, which by default should have better damage than Pre-War Laser Guns. And speaking of laser weapons, where is my Death Ray Rifle, pistol and Big gun? Edited January 24, 2016 by DrIvanRadenkovic Link to comment Share on other sites More sharing options...
JuJooGuppy Posted January 25, 2016 Share Posted January 25, 2016 I like the idea of the the current institute weapons being more of an "expedition" / "expendable" weapon, and thus their weaker stats - they are designed to be cheaply mass-produced. If you did incorporate a new 'line' of Institute weapons that are more powerful, definitely see to it that the Coursers use them. For being these fearsome terminator war machines, I chewed through them on survival mode with little difficulty. Plus, Coursers were NOT supposed to die, so they would have the more expensive, better gear. :)Got lots of good ideas, but also lots o fwork ahead :P Link to comment Share on other sites More sharing options...
DrIvanRadenkovic Posted January 25, 2016 Author Share Posted January 25, 2016 I like the idea of the the current institute weapons being more of an "expedition" / "expendable" weapon, and thus their weaker stats - they are designed to be cheaply mass-produced. If you did incorporate a new 'line' of Institute weapons that are more powerful, definitely see to it that the Coursers use them. For being these fearsome terminator war machines, I chewed through them on survival mode with little difficulty. Plus, Coursers were NOT supposed to die, so they would have the more expensive, better gear. :smile: Got lots of good ideas, but also lots o fwork ahead :tongue: Yes I was thinking that the Current Institute Weapons are Expandable ones, which is why they have lower base damage than the PreWar Laser Guns. I also thought that the Military Grade better than PreWar Laser Guns should have been in the Institute as faction specific armory items, but your idea that the Military Grade Institute Laser Guns are weapons of the Coursers, makes much more sense and is more fair to an non-Institute inclined player. I kind of thought that the balance of Laser Weapons would be something like this: Institute expandable Laser Weapons<PreWar Laser Weapons<Institute Military Grade Laser Weapons. Is that fair? Link to comment Share on other sites More sharing options...
JuJooGuppy Posted January 25, 2016 Share Posted January 25, 2016 Seems to be to me, and seems the logical progression on them Link to comment Share on other sites More sharing options...
Moraelin Posted February 2, 2016 Share Posted February 2, 2016 Well, I just added a pretty wicked (and silver plated) 10mm Receiver for the Submachinegun in the Silver Submachine Gun Receiver mod, if anyone still wants a 10mm SMG. I know it's not the same as the 10mm SMG from FO3 and NV, but until I get support for importing meshes in NifSkope, well, I'm more frustrated than you are, believe me :tongue: Link to comment Share on other sites More sharing options...
Warmaker01 Posted February 2, 2016 Share Posted February 2, 2016 Eventually I bet there will be a mega weapons mod. One that tweaks overall gunplay into a certain theme or vision and make it uniform. It would also gather tons of models out there. It's happened several times before with FO3 and FONV, would not be surprised to see that happen again in FO4. One of the things you'll notice when you have different weapon mods installed from different authors is that their stats may be wildly out of line with the base game and each other. A mega weapons mod brings them all together with different yet more in-line stats also. Link to comment Share on other sites More sharing options...
Moraelin Posted February 2, 2016 Share Posted February 2, 2016 Well, there's that, but since I'm not particularly afraid of using FO4Edit, I can rebalance other people's mods to my own taste. Even rechambered a few to Caliber rounds in FO3 and NV because I felt that, for example, a MAC-10 ought to shoot .45 not 10mm. So as long as the mesh is good, the rest don't bother me none. On the other hand, big overhaul mods tend to bother me, since they're more like all or nothing. So you end up with some good stuff, but that comes together with other stuff like every other city guard running around with a katana, because that too fit the modder's sense of balance. And, hey, they're perfectly within their rights to see it that way, but I don't. So I like more to mix and match the parts that fit MY taste, to my exact taste. Link to comment Share on other sites More sharing options...
oldspice2625 Posted February 2, 2016 Share Posted February 2, 2016 Hey, Yuno Gasai rocked both an MP5 and a Katana, and she looked sexy doing it :P. Don't knock the Katana fetish some of us have. Sometimes, it's about fashion over function. On a serious note. I think there was someone who made a big ass mod for weapons, and most of them didn't work for me, or seemed really unbalanced, but it was ambitious. I agree with Moraelin on this. It's why most people pooped themselves when NMM updated and everyone rage quit, because that's the problem with huge mods. It's like America's corporations, too big to fail. Those huge mods have so many problems and are like an angry girlfriend, ready to explode at the slightest problem ;). I never bother with more than maybe two or three of those kinds of mods, because they affect so much, it's better to go without them most of the time. I really love MyGoodEye's work, but sometimes his mods are so big that it just destroys the game proper, especially buggy new vegas. Though, I really love Warzones :P. I prefer multiple small mods, because usually those are given more love and attention, and the modder can release them when they want to, versus pressured to release huge mod at once, where most weapons/armors are mediocre and "samey". There was a dude that introduced a bunch of weapons like that, modern ones, and I LOVED them because each one was so well done. That's something you really can't do in a big mod. Link to comment Share on other sites More sharing options...
Moraelin Posted February 2, 2016 Share Posted February 2, 2016 Oh, I like Japanese weapons. Check out my Weapons Of The Shogunate for Skyrim, for example. Well, I also like Greek weapons, and Turkish weapons, and Chinese weapons, and middle-age European weapons, and Renaissance rapiers, and Russian weapons, and so on. Thor knows I hammered a whole bunch of all of those. I don't have any particular feelings against any group of weapons, really. In fact, I don't get either the anti-katana group or the anti-european group. Both made weapons that sure did their job in a war, and in the historical context. And ultimately it's just history. And in a game it's just props. If a particular weapon fits your style, sure, use it. I just don't think every city guard should run around with exotic weapons. Have a small elite force with katanas like the Blades, sure, I can dig that. Have the Alik'r run around with kilij or shamshir kinda weapons, sure, that makes sense. But I feel rather strongly when things get mixed around based on just level, instead of any historical or ethnic considerations. Not that it would be as big a problem in Fallout, mind you, since it's the 23'rd century. People would realistically find more swords around in the USA in the 21'st century than you'd find in 9'th century Europe. And a LOT of mall katanas :tongue: Hell, you'd probably find a LOT of bat'leths from all the Star Trek fans :tongue: But just saying, I like to mix and balance my own mix. The perfect recipe someone else came up with, may or may not be MY idea of a perfect mix. Is all I'm saying. Link to comment Share on other sites More sharing options...
DrIvanRadenkovic Posted February 2, 2016 Author Share Posted February 2, 2016 On the subject of Katanas, I simply grew out of the "Katanas are coolz" phaze. I much prefer the Western Martian Arts and Weapons, meaning European Stuff. I get liking something, but when you get to an cultist level of admiration then you need to step down. Moraelin, thank you for the Tommy Gun Receiver mods. Just so you know apparently the 10mm cartridge is something like .41, while .45 is obviously bigger than that. However that still raises the question of why the frak is the Tommy gun weak? Link to comment Share on other sites More sharing options...
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