Badkalkkuna Posted January 18, 2016 Share Posted January 18, 2016 This might be impossible or hard to do at the moment, dunno with Creationkit, but in anycase, I wan't my power armor parts fly towards me and attach to me like iron man. Please make my dreams come true <3 Link to comment Share on other sites More sharing options...
Ethreon Posted January 18, 2016 Share Posted January 18, 2016 "Enigma in the jungle!Enigma in the jungle!Eniiiigma in the jungleeeee!" But that requires more than CK, we also need some animation modeling tools that can export/import to CK. Link to comment Share on other sites More sharing options...
thunderlord2200 Posted January 18, 2016 Share Posted January 18, 2016 This might be impossible or hard to do at the moment, dunno with Creationkit, but in anycase, I wan't my power armor parts fly towards me and attach to me like iron man. Please make my dreams come true <3i was thinking about just having them appear beside you as the hole set behind out.. i think that would cut down some work, or have the hole armor walk around and fight with you.. xD xP Link to comment Share on other sites More sharing options...
Badkalkkuna Posted January 19, 2016 Author Share Posted January 19, 2016 This might be impossible or hard to do at the moment, dunno with Creationkit, but in anycase, I wan't my power armor parts fly towards me and attach to me like iron man. Please make my dreams come true <3i was thinking about just having them appear beside you as the hole set behind out.. i think that would cut down some work, or have the hole armor walk around and fight with you.. xD xP I wasn't even thinking about having your power armor fighting besides you :D Great idea, but yea I quess the modders will decide what they wanna do about the idea. Link to comment Share on other sites More sharing options...
Badkalkkuna Posted January 19, 2016 Author Share Posted January 19, 2016 "Enigma in the jungle!Enigma in the jungle!Eniiiigma in the jungleeeee!" But that requires more than CK, we also need some animation modeling tools that can export/import to CK.But if we get animation tool it could be possible? :D Well, I'll keep dreaming then. Link to comment Share on other sites More sharing options...
lest120 Posted January 19, 2016 Share Posted January 19, 2016 only way this would happen either u find modder who enjoys modding and taking time out his/her day or som1 has donate hefty amount cash to a team or single modder to motivate them Link to comment Share on other sites More sharing options...
lest120 Posted January 19, 2016 Share Posted January 19, 2016 ik how model and ik modeling part will take hell long time especially if modding is not job, im sure animating is even longer and coding hella longer so this mod would prob exist within few years if a modder(s) even bother trying Link to comment Share on other sites More sharing options...
Ethreon Posted January 19, 2016 Share Posted January 19, 2016 This will not take "hella long". And you're not supposed, or ALLOWED to pay a modder (or team) to make a mod it's against this site ToS and against Bethesda ToS). It might take a month or two if someone doesn't invest much time. What they really need is tools that work with new game. Link to comment Share on other sites More sharing options...
AtmaDarkwolf Posted January 19, 2016 Share Posted January 19, 2016 without the frame, would it not be kinda like being shot at point blank range with a cannon shooting very oddly shapped cannon shells? Link to comment Share on other sites More sharing options...
tomomi1922 Posted January 19, 2016 Share Posted January 19, 2016 (edited) There is an easier way. I observed how outfits change as we put them on the companions. In Skyrim, each time we change outfit, I think your character disappeared and appeared again for half a second, not very good. But in FO4, the outfits just appear on body with no blinking. If you want to make armor flying to you... - Animate a rotating model from off screen to move at high speed to player's position.- When it is about to hit player's position, end the animation, and make the armor piece appears on player's body via equipitem- Play a sound to suggest the armor piece snaps.- All pieces will home within 0.5 seconds of each other. Why this is easier?- It will have to move fast enough that we don't get to see how the armor really snaps onto the body.- No precise animation calculation needed. For a bit more realism, just aim the leg pieces lower, we already know every character has the same height.- This animation will not make it into the next Iron Man for sure, but it will work in game. So the challenge here required of the modder:- Write a script to link the call item to an existing armor (someone already did this as a custom companion calling item)- Write a script to read the content of that power armor suit (how many pieces are there, not all power suit is complete)- Write a script to animate moving armor pieces from A to B, physic is not even required.- Write a script to equip these armor pieces 1 by 1.- Optional: write a script to allow this to happen only outdoor (so the armor will not fly through wall to snap onto player). Custom animations may require GECK, but if we don't expect the cinematic quality of Iron Man, it is a lot easier to do. Edited January 19, 2016 by tomomi1922 Link to comment Share on other sites More sharing options...
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