Jump to content

Custom Creature takes no damage


Preowned

Recommended Posts

Spell resistance, magic resistance and fire resistance, when added as buffs, all contribute to the defend bonus. If you want your summoned creature to last longer I suggest giving it more health rather than buffs.

I can say that for magic resistance, (when added as different spell/ability then default resistance) dose NOT increase defense.

I tested this on the new one I made, (I backed up, for obvs. reasons) And there was no effect on the defense bonus.

 

Just posting for your info.

Link to comment
Share on other sites

Spell resistance, magic resistance and fire resistance, when added as buffs, all contribute to the defend bonus. If you want your summoned creature to last longer I suggest giving it more health rather than buffs.

I can say that for magic resistance, (when added as different spell/ability then default resistance) dose NOT increase defense.

I tested this on the new one I made, (I backed up, for obvs. reasons) And there was no effect on the defense bonus.

 

Just posting for your info.

 

Yes, I should have been much clearer on this. What I meant to say was that spell resistance in the form of a shield, ie. 'Fire Shield', 'Frost Shield', 'Shock Shield' and 'Shield' affects the Defend Bonus. Also, Luck as a buff affects most attributes, including Armour Rating.

Link to comment
Share on other sites

Spell resistance, magic resistance and fire resistance, when added as buffs, all contribute to the defend bonus. If you want your summoned creature to last longer I suggest giving it more health rather than buffs.

I can say that for magic resistance, (when added as different spell/ability then default resistance) dose NOT increase defense.

I tested this on the new one I made, (I backed up, for obvs. reasons) And there was no effect on the defense bonus.

 

Just posting for your info.

 

Yes, I should have been much clearer on this. What I meant to say was that spell resistance in the form of a shield, ie. 'Fire Shield', 'Frost Shield', 'Shock Shield' and 'Shield' affects the Defend Bonus. Also, Luck as a buff affects most attributes, including Armour Rating.

Which is why it is far more effective to enchant armor with elemental shield effects than plain shield effect. Plain shield works against plain bashing attacks only ... elemental shield provides the anti-bash as well as elemental shield, two for the price of one (and maybe that's why I had to try so many times to get an elemental shield sigil stones vs plain shield ... went through a lot of reloaded saves in my 60 gate marathon).

Link to comment
Share on other sites

Spell resistance, magic resistance and fire resistance, when added as buffs, all contribute to the defend bonus. If you want your summoned creature to last longer I suggest giving it more health rather than buffs.

I can say that for magic resistance, (when added as different spell/ability then default resistance) dose NOT increase defense.

I tested this on the new one I made, (I backed up, for obvs. reasons) And there was no effect on the defense bonus.

 

Just posting for your info.

 

Yes, I should have been much clearer on this. What I meant to say was that spell resistance in the form of a shield, ie. 'Fire Shield', 'Frost Shield', 'Shock Shield' and 'Shield' affects the Defend Bonus. Also, Luck as a buff affects most attributes, including Armour Rating.

Which is why it is far more effective to enchant armor with elemental shield effects than plain shield effect. Plain shield works against plain bashing attacks only ... elemental shield provides the anti-bash as well as elemental shield, two for the price of one (and maybe that's why I had to try so many times to get an elemental shield sigil stones vs plain shield ... went through a lot of reloaded saves in my 60 gate marathon).

 

I'm still holding out for a Flame Ring (100% Resist Fire) so that I can swim across the lava in Oblivion planes. :)

Link to comment
Share on other sites

Spell resistance, magic resistance and fire resistance, when added as buffs, all contribute to the defend bonus. If you want your summoned creature to last longer I suggest giving it more health rather than buffs.

I can say that for magic resistance, (when added as different spell/ability then default resistance) dose NOT increase defense.

I tested this on the new one I made, (I backed up, for obvs. reasons) And there was no effect on the defense bonus.

 

Just posting for your info.

 

Yes, I should have been much clearer on this. What I meant to say was that spell resistance in the form of a shield, ie. 'Fire Shield', 'Frost Shield', 'Shock Shield' and 'Shield' affects the Defend Bonus. Also, Luck as a buff affects most attributes, including Armour Rating.

Which is why it is far more effective to enchant armor with elemental shield effects than plain shield effect. Plain shield works against plain bashing attacks only ... elemental shield provides the anti-bash as well as elemental shield, two for the price of one (and maybe that's why I had to try so many times to get an elemental shield sigil stones vs plain shield ... went through a lot of reloaded saves in my 60 gate marathon).

 

I'm still holding out for a Flame Ring (100% Resist Fire) so that I can swim across the lava in Oblivion planes. :)

 

OOoooooooo. Now THAT sounds like an interesting idea. :D

Link to comment
Share on other sites

I've been lucky in my scrounging ... I have the Frost Ring, Flame Ring and Storm Ring. I hardly ever wear them (for one I'd be overburdened immediately after taking off one of my custom feather rings ... I'm a pack rat). The collector in me can't pass by a pretty bauble (aka So many rings, so few fingers). :tongue:
Link to comment
Share on other sites

Spell resistance, magic resistance and fire resistance, when added as buffs, all contribute to the defend bonus. If you want your summoned creature to last longer I suggest giving it more health rather than buffs.

I can say that for magic resistance, (when added as different spell/ability then default resistance) dose NOT increase defense.

I tested this on the new one I made, (I backed up, for obvs. reasons) And there was no effect on the defense bonus.

 

Just posting for your info.

 

Yes, I should have been much clearer on this. What I meant to say was that spell resistance in the form of a shield, ie. 'Fire Shield', 'Frost Shield', 'Shock Shield' and 'Shield' affects the Defend Bonus. Also, Luck as a buff affects most attributes, including Armour Rating.

Indeed it dose, I have also figured out that it stacked on my creature ever time I summed him.

 

IE:

frost/fire/shock shield (magnitude 25) as an ability. First time I summon the defense is 25.

The next time I summon, Defense is 50. Next it is 75. so on.

 

Strange, I guess some ability spells(aka always active) will stack on them self with this script/summon.

Link to comment
Share on other sites

Spell resistance, magic resistance and fire resistance, when added as buffs, all contribute to the defend bonus. If you want your summoned creature to last longer I suggest giving it more health rather than buffs.

I can say that for magic resistance, (when added as different spell/ability then default resistance) dose NOT increase defense.

I tested this on the new one I made, (I backed up, for obvs. reasons) And there was no effect on the defense bonus.

 

Just posting for your info.

 

Yes, I should have been much clearer on this. What I meant to say was that spell resistance in the form of a shield, ie. 'Fire Shield', 'Frost Shield', 'Shock Shield' and 'Shield' affects the Defend Bonus. Also, Luck as a buff affects most attributes, including Armour Rating.

Indeed it dose, I have also figured out that it stacked on my creature ever time I summed him.

 

IE:

frost/fire/shock shield (magnitude 25) as an ability. First time I summon the defense is 25.

The next time I summon, Defense is 50. Next it is 75. so on.

 

Strange, I guess some ability spells(aka always active) will stack on them self with this script/summon.

 

I didn't realise they would stack. As you mention, it is probably to do with summoned creatures. The answer, I guess, is not to give them shield abilities.

Link to comment
Share on other sites

Spell resistance, magic resistance and fire resistance, when added as buffs, all contribute to the defend bonus. If you want your summoned creature to last longer I suggest giving it more health rather than buffs.

I can say that for magic resistance, (when added as different spell/ability then default resistance) dose NOT increase defense.

I tested this on the new one I made, (I backed up, for obvs. reasons) And there was no effect on the defense bonus.

 

Just posting for your info.

 

Yes, I should have been much clearer on this. What I meant to say was that spell resistance in the form of a shield, ie. 'Fire Shield', 'Frost Shield', 'Shock Shield' and 'Shield' affects the Defend Bonus. Also, Luck as a buff affects most attributes, including Armour Rating.

Indeed it dose, I have also figured out that it stacked on my creature ever time I summed him.

 

IE:

frost/fire/shock shield (magnitude 25) as an ability. First time I summon the defense is 25.

The next time I summon, Defense is 50. Next it is 75. so on.

 

Strange, I guess some ability spells(aka always active) will stack on them self with this script/summon.

 

I didn't realise they would stack. As you mention, it is probably to do with summoned creatures. The answer, I guess, is not to give them shield abilities.

Ya,

Kinda too bad, giving them physical defense is useful.

Just added it thro a Spell tho, so that works too. :rolleyes:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...