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Want Smarter Harder enemies


J8KER

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Hey guys, I know that there is a mod out there that makes your enemies much smarter and harder to kill. I cant seem to find it. If you guys have It, send me a link of the mod or any other mods that can make my playstyle more difficult. Cheers!

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This is what I get from the first mod:

 

Combat AI - NPCs are now MUCH less likely to advance out of cover to go charging toward their enemy. Like from 0-50-75 to 0-5-10 (low mid high percentages).
*Combat AI - NPCs are now somewhat less likely to move from cover to similar cover, which was making them easy targets.

 

But for real scripting, you need GECK to come out. I have thought of some script concept to make enemy smarter without simply relying on higher HP (bullet sponge) and higher damage. 2 main things most people want are team works and personal awareness in AI. But FO4 is not doing it. Basically there is a lot of conditioning: all the case if scenario. Something as simple as if there are more than 1 NPC in the area, they should work together by timing their actions. NPCs don't move toward you unless another NPC is shooting at you (this is using cover fire).

 

Individual smarter NPC would include using more LOS awareness as good cover. FPS game like this already has a built-in LOS check and hit box mapping. So if NPC constantly checks LOS against you, it makes them harder to see (while they perfectly know where you are and where you are aiming).

One of the thing I want to try in FO that I was not successful in Skyrim ... bullet dodging enemies. How do you dodge a bullet? You can't, but what you can dodge is reading the action of the shooter and dodge before the bullet fires. In game, AI knows exactly when you click the mouse, and NPC can change direction the moment to click, making it almost impossible to hit them. I am confident it will not be hard to code, since FO4 already has all the functions needed to make a smarter "ninja".

Thus, wait for GECK to come.

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This is what I get from the first mod:

 

Combat AI - NPCs are now MUCH less likely to advance out of cover to go charging toward their enemy. Like from 0-50-75 to 0-5-10 (low mid high percentages).

*Combat AI - NPCs are now somewhat less likely to move from cover to similar cover, which was making them easy targets.

 

But for real scripting, you need GECK to come out. I have thought of some script concept to make enemy smarter without simply relying on higher HP (bullet sponge) and higher damage. 2 main things most people want are team works and personal awareness in AI. But FO4 is not doing it. Basically there is a lot of conditioning: all the case if scenario. Something as simple as if there are more than 1 NPC in the area, they should work together by timing their actions. NPCs don't move toward you unless another NPC is shooting at you (this is using cover fire).

 

Individual smarter NPC would include using more LOS awareness as good cover. FPS game like this already has a built-in LOS check and hit box mapping. So if NPC constantly checks LOS against you, it makes them harder to see (while they perfectly know where you are and where you are aiming).

 

One of the thing I want to try in FO that I was not successful in Skyrim ... bullet dodging enemies. How do you dodge a bullet? You can't, but what you can dodge is reading the action of the shooter and dodge before the bullet fires. In game, AI knows exactly when you click the mouse, and NPC can change direction the moment to click, making it almost impossible to hit them. I am confident it will not be hard to code, since FO4 already has all the functions needed to make a smarter "ninja".

 

Thus, wait for GECK to come.

In skyrim. There was a mod that added dodging to npcs. They are fast as wind. May work for guns.

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