JackTrenton Posted January 23, 2016 Share Posted January 23, 2016 (edited) It seems to me like the muties need to be purged from the Commonwealth if utopia is to ever be achieved. You can't expect progress when you have mindless brutes slaughtering settlements, dragging people off, and setting up in pockets all around the region. So I'm picturing a DLC that is set after the ending, like Broken Steel, only this time its your faction conducting a systematic genocide against them. If successful you end their respawns and they disappear from the game. On the flip side, it would also be cool if we had the option to get infected with FEV, transform into a Super Mutant, and then either join Super Mutant kind in its mindless rampage (Super Mutants become a joinable faction), or retain enough humanity to wipe them out. I would love the chance to turn my character into a mutant. BOS would immediately become hostile, but you would get a massive strength boost, call on mutants to back you up, and be able to heal by eating gore bags. There could be fun quests where you attack settlements and drag people away. Edited January 23, 2016 by JackTrenton Link to comment Share on other sites More sharing options...
LadyMilla Posted January 23, 2016 Share Posted January 23, 2016 The second part would be quite nice:You are accidentally infected with FEV;Dr. Zimmer turns up and tries to kidnap you (or actually kidnaps you) to experiment on you;You need to escape his underwater facility while attempting to find a cure for your condition.(Since Fallout 4 is mostly based on the Skyrim version of the game engine, I assume they can reprogram the player->vampire lord transformation). Link to comment Share on other sites More sharing options...
JackTrenton Posted January 23, 2016 Author Share Posted January 23, 2016 That would be cool. You would get the option of finding the cure to turn back into a human, join the Super Mutant faction, or be an independent Super Mutant like Fawkes and Strong (in which case mutants remain your enemy and attack on sight). Maybe at the end of the quest you could use some institute science to gain the ability to transform back and forth on a whim. You could "hulk up" whenever you needed to in combat and gain massive strength and endurance benefits, then you can cool down for a bit and turn back into a human, or choose to remain a mutant permanently. I think such a transformation should have +6 strength, +5 endurance, and -5 charisma and intelligence for as long as you are a mutant. Mysterious serum gives you +5 strength without being a mutant, so I think an actual transformation should at least have more than that. The extreme muscle mass you gain would make you a walking tank, almost like wearing power armor, so there should be a big endurance boost. Charisma would suffer for mutants I would think, and obviously intelligence. Being dumb and ugly is a big part of the Super Mutant experience. I would hate the lost XP, but most players should be leveled pretty high by then already. Alternatively, maybe you could hold on to your intelligence (like Fawkes) and become the leader of the Super Mutants. As for quests, I would laugh if there were radiant quests against the settlements. "There's another settlement that needs to be wiped out." That would give it replay value. Maybe there could be quest lines where you wipe out the BOS and Minutemen. You could then become the Super Mutant Overlord of the Commonwealth and create a brave new mutant world. Link to comment Share on other sites More sharing options...
Moraelin Posted January 23, 2016 Share Posted January 23, 2016 To be honest, I only used the Vampire Lord transformation a couple of times, before deciding I want to have nothing to do with it. Nor with the werewolf transformation, for that matter. Both make it impossible to sneak, and, well, let's just say I was playing a ninj... err... agent of the honourable Shogun of Akavir :tongue: Plus, let's be honest, by the time you used smithing and enchanting on your weapons, having claws seemed like a bad joke. I was actually refraining from using alchemy at all, and sticking to two-handers (well, ok, hybrid two-handers), and I was still hitting for like 7k from stealth with weapons. Giving me claws instead of my weapons and enchanted clothes was just too much of a downgrade. Now I did like playing a vampire, but only the Better Vampires kind. The Vampire Lord, on the other hand, heh, it wasn't even a good joke. I mean considering that your best chance for the final fight of that DLC involved using a certain bow, and you couldn't do that in VL form... it has to be a joke, right? So considering how good Strong is at stealth (not at all), AND that pretty much it negates most of the armor and crafting options... Turn me into a supermutie? Heh. Just say no. Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted January 23, 2016 Share Posted January 23, 2016 I would love to be able to play as a super mutant or a ghoul. I think playing from their perspective would be awesome. I'm really surprised the ghoul option hasn't been given yet. Link to comment Share on other sites More sharing options...
Warmaker01 Posted January 24, 2016 Share Posted January 24, 2016 I would love to be able to play as a super mutant or a ghoul. I think playing from their perspective would be awesome. I'm really surprised the ghoul option hasn't been given yet.A FO game played as a Super Mutant would be interesting and quite different. Cause all kinds of hell. There's also the internal power struggles inside any group of them ever since the 1, singular leader, The Master, was killed. Why wouldn't one want to get into an internal struggle between Super Mutants? Like Marcus and "Best Friend" Tabitha from FONV? Or how in FO4 Strong describes Fist's poor leadership? Super Mutants respect strength, so you have to constantly prove yourself. Or how about be a semi-crazed Nightkin? Or maybe one of the early generation Super Mutants from "The Master" that were smart that has still survived? I can imagine it already. You start out with a very small group and find some old, ruined military research base that had some FEV vats. You clear out that facility and that is "Your Settlement" that you build up. You do quests to gain fame, power, notoriety. You take humans to throw into the FEV Vats and turn them into Super Mutants. Or for food. Also run into the problems The Master had in figuring out what made some transformed Humans into the typical dumb Super Mutant or the rare, smart type. Other Super Mutant groups may join you or defy you. The Humans may organize to fight the real danger you present, or the Brotherhood of Steel sends a detachment to deal with your rising threat. Or... You can do a different tact. Start a place where other Super Mutants can stay and not be bothered with a growing Human presence, as what Marcus did in FONV's Jacobstown. Or do something like that but with a crazed twist like Tabitha in FONV. As for the playable Ghoul part, that is surprising how we never had them as an officially playable race. Especially since FO3 onwards where their movements were indistinguishable fro a regular human. In FO1 & 2, they moved slow like old school zombies. Link to comment Share on other sites More sharing options...
JackTrenton Posted January 24, 2016 Author Share Posted January 24, 2016 Dragging humans away and dumping them in FEV vats to grow your army? Brilliant! Seriously, this needs to happen. How can we share suggestions with Bethesda? Link to comment Share on other sites More sharing options...
Moraelin Posted January 24, 2016 Share Posted January 24, 2016 TBH, while I can see why it would make no sense to start as a ghoul before the war, I could see that being unlockable in the game. I'm thinking, if you get the last rank of Ghoulish and get over 90% radiated, it wouldn't be pretty lore-friendly to pass out and wake up as a ghoul. Might even be possible to script that, once the GECK is out. Link to comment Share on other sites More sharing options...
Mavkiel Posted January 24, 2016 Share Posted January 24, 2016 I'd much rather them focus on putting us in new environments. Underwater/China whatever contains a boatload of new assets to play with. Link to comment Share on other sites More sharing options...
CaptainPatch Posted January 24, 2016 Share Posted January 24, 2016 I have often wondered about where in the conversion process it was that the involuntary FEV subjects surrendered their human self-identity and embraced their newly acquired Supermutant identity wholeheartedly. There MUST be quite exceptions that cling to their human origins, like Fawkes in FO3 and Marcus in FO2 and FNV. It is "MUST" because EVERY Supermutant was derived from a human subject; Supermutants are incapable of normal reproduction. (I suppose cloning would become a possibility, IF there was ever someone that retained enough INT to perform the process.) Link to comment Share on other sites More sharing options...
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