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workshop crash


Lonewolfz

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well don't have that file and still ctd when touching the workbench, not even a freeze or error message just ctd. only conclusion i can make is something is messing with something else or there's just too much s#*! in the workbench menu...

btw i have roughly 250 mods running, and the game runs fine aside from that little hiccup.

 

advice plz and thx.

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well don't have that file and still ctd when touching the workbench, not even a freeze or error message just ctd. only conclusion i can make is something is messing with something else or there's just too much s*** in the workbench menu...

btw i have roughly 250 mods running, and the game runs fine aside from that little hiccup.

 

advice plz and thx.

 

 

Disable all mods

Make new save

Start enabling mods in small batches to determine which one is the culprit.

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my current load order give CTD in Structures -> metal -> Misc

 

Fallout4.esm=1
SpringCleaning.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
Move that Workbench!.esp=1
Snap'n Build - Modules.esp=1
AlternateSettlements.esp=1
Simple Intersection.esp=1
Buildable_PAFrame.esp=1
SC_ExpandedScrapList.esp=1
Build High - Expanded Settlements.esp=1
Homemaker - SK Integration Patch.esp=0
Snap'n Build - Patches.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
Snap'n Build - Capsule Paints.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
ScrapDeadThings.esp=1
DDP_Elevators_mark1.esp=1
Craftable Institute Elevators - walled.esp=1
Scrap Everything.esp=1
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my current load order give CTD in Structures -> metal -> Misc

 

Fallout4.esm=1
SpringCleaning.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
Move that Workbench!.esp=1
Snap'n Build - Modules.esp=1
AlternateSettlements.esp=1
Simple Intersection.esp=1
Buildable_PAFrame.esp=1
SC_ExpandedScrapList.esp=1
Build High - Expanded Settlements.esp=1
Homemaker - SK Integration Patch.esp=0
Snap'n Build - Patches.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
Snap'n Build - Capsule Paints.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
ScrapDeadThings.esp=1
DDP_Elevators_mark1.esp=1
Craftable Institute Elevators - walled.esp=1
Scrap Everything.esp=1

 

 

 

Correct

 

 

Fallout4.esm=1
SettlementKeywords.esm=1
Snap'n Build.esm=1
Homemaker.esm=1
SpringCleaning.esm=1
AlternateSettlements.esp=1
Homemaker - SK Integration Patch.esp=1
Homemaker - Unlocked Institute Objects SK.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
DDP_Elevators_mark1.esp=1
Craftable Institute Elevators - walled.esp=1
Buildable_PAFrame.esp=1
Simple Intersection.esp=1
Build High - Expanded Settlements.esp=1
Snap'n Build - Patches.esp=1
Snap'n Build - Capsule Paints.esp=1
Snap'n Build - Modules.esp=0
SC_ExpandedScrapList.esp=1
ScrapDeadThings.esp=1
Scrap Everything.esp=1
Move that Workbench!.esp=1

Spring cleaning and scrap everything do the same thing. no need for both, and SC does it better.
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