daventry Posted October 30, 2011 Share Posted October 30, 2011 I dont understand that the Cape from Batman has great physics, but Bethesda cant manage to do that. Link to comment Share on other sites More sharing options...
Iv000 Posted October 30, 2011 Share Posted October 30, 2011 I dont understand that the Cape from Batman has great physics, but Bethesda cant manage to do that.Those are two entirely different engines and games, you can't compare them. Link to comment Share on other sites More sharing options...
daventry Posted October 30, 2011 Share Posted October 30, 2011 (edited) True, but allot of Games use physics now, why is Bethesda still stuck in the stone age so to speak :teehee: Edited October 30, 2011 by daventry Link to comment Share on other sites More sharing options...
Iv000 Posted October 30, 2011 Share Posted October 30, 2011 True, but allot of Games use physics now, why is Bethesda still stuck in the stone age so to speak :teehee:I have not seen that many games with clothing physics.Besides, Skyrim has to calculate all the scripts that are going on in the background. Calculating clothing physics too would be too much for the console's CPU's. Link to comment Share on other sites More sharing options...
Ghogiel Posted October 30, 2011 Share Posted October 30, 2011 (edited) Looking at the video, the movement of the legs and the shifting cloth on the robe makes me think it is simple walking animations with clothing rigged and weighted to the skeleton. Nothing special. 00This. It's skeletal animation. No cloth physics means there's less graphical fluff that steals time and resources from writing and quest design. :thumbsup:No it doesn't. I don't think the animators and programmers are doing level design unless some extraneous circumstance. Which would be someone like Todds fault being project director.I dont understand that the Cape from Batman has great physics, but Bethesda cant manage to do that.they could. but they won't. The likely reason being is that in Skyrim you would have the potential to have up to a dozen characters on screen with any number of different capes and robes on, if they were complex physics rig, the consoles probably couldn't handle it. It is rather expensive piece of eye candy. as for modding it in. I have doubts myself. Educated doubts. But the game isn't out and I even have some ideas from messing with Havock behaviour. Just have to wait a bit longer to tinker with this stuff. Edited October 30, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
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