Battousai124 Posted February 9, 2016 Share Posted February 9, 2016 @refusedzeroThe thing is that while I see seperate pieces disappear, like robot hands and/or bodyparts, i don't see entire lists disappear. For example some report their entire robots to become invisible, for me just hands or seperate parts become invisible or disappear in their entirety. For example I use a patch for a mod that adds a new category in the AWKCR bench to be able to directly craft the items from that mod without having to search. Before I remade my Homemaker.esm I had the last keyword that was accepted, was "4 - ENERGY (x50)" from Crafting Workbenches Ammo plugin, but then Homemaker and voilĂ all keywords are there and no missing robot hands. then CROSS mods and missing robot hands. Link to comment Share on other sites More sharing options...
refusedzero Posted February 9, 2016 Share Posted February 9, 2016 (edited) I've seen enough reports of completely invisible robots that I think it's entirely possible for a whole list to drop off. I think people probably notice issues before whole lists start getting chunked out by the engine or don't notice anything until they CTD every 2 mins. In Skyrim the magic number for form lists to start freaking out was 128 elements or ids, I'm trying to figure out how to test that here.Edit - cleaning Homemaker.esm up and getting rid of those deleted keywords did make a hell of a difference though. I'm beating my head against the keyboard trying to figure this out lol. Edited February 9, 2016 by refusedzero Link to comment Share on other sites More sharing options...
Battousai124 Posted February 9, 2016 Share Posted February 9, 2016 I already did, if you like I can give you mine?I AM trying to get a hold of NovaCoru to get him to look it over but for now All items are craftable and I didnt have a crash yet and I built in three different settlements different items, I dont have any other Settlement mod as far as i can tell, I just threw SSEx out (shame though :-( ) Link to comment Share on other sites More sharing options...
refusedzero Posted February 9, 2016 Share Posted February 9, 2016 Oh, I got it patched to SK all perfect, was uber easy (sharing would be nice of you cuz it sure sucked making).I meat the overall formlist bug. I'm trying to think of experiments we can do to test our ideas on the problem. Link to comment Share on other sites More sharing options...
Gambit77 Posted February 9, 2016 Author Share Posted February 9, 2016 Well we could make a new plugin. Give it corresponding MA and AP keywords to add new mod categories. Could name themma_test01 & ap_test01"Test 01", and so on up to about 50. Make a generic OMOD to attach to each one of the new mod menus. Make a test outfit that has all these mod menu keywords attached to it. Then load up a vanilla build with just this plugin and see how many of the menus show up at the armor workbench when we go to mod the test outfit. From my prior testing I think it'll be between 41 and 46, but I think this test would give us the exact amount. Link to comment Share on other sites More sharing options...
Descivii Posted February 11, 2016 Share Posted February 11, 2016 (edited) Nevermind, sounds like anything that put me back under the limit would work Edited February 11, 2016 by Descivii Link to comment Share on other sites More sharing options...
MindfulDroid Posted February 12, 2016 Share Posted February 12, 2016 just as a slightly off-topic side question, I'm still new to Fallout modding and see a lot of abbreviations being used just about everywhere, so if anyone could enlighten me on what these stand for:MA AP OMOD BNS MNAM ARMO AWKCR SK:) Link to comment Share on other sites More sharing options...
Battousai124 Posted February 12, 2016 Share Posted February 12, 2016 @MindfulDroidMA and AP are Prefixes of keywords that you can only see if you use Fo4Edit to open the plugins and look at them.OMOD - Object MODification, basically everything that is a change on an armor or weapon, ex.: Glow SIghts, Reflex Sights, Shielded Lining, Ballistic WeaveBNS - No IdeaMNAM - is a record inside items, what it exactly is, I don't know yet since it can't be decoded by Fo4Edit yet.ARMO - Armor record in Fo4EditAWKCR - Armor and Weapon Keyword Community Resource, a framework of keywords so that the keyword-footprint of mods can be reduced since there is a limit to them and when you hit it categories, menus and parts start to disappear.SK - Settlement Keywords, same as AWKCR just for the Settlement Building feature Link to comment Share on other sites More sharing options...
wax2k Posted February 12, 2016 Share Posted February 12, 2016 (edited) Edit: got ninja'd :D Edited February 12, 2016 by wax2k Link to comment Share on other sites More sharing options...
Battousai124 Posted February 12, 2016 Share Posted February 12, 2016 Hah...^^ Link to comment Share on other sites More sharing options...
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