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Cut Institute power armor


Boombro

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One of the reason Institute doesn't use PA because most of their agents are synth. Coursers will use invisible and go through all kind of places that PA can't get to.

 

Courser X-92 Power Suit

http://www.nexusmods.com/fallout4/mods/9278/?

 

This should be the answer to a PA for institute. Albeit it is not quite functional without GECK. I mean it is just a vault suit right now with a lot of modular items. But it doesn't quite have a real PA corespondent system, wait until after GECK. Then Institute agent should be more flexible, acrobatic that run and jump everywhere, not everyone has to be bulky and loud.

That and if you run around in power armor the Coursers even tell you that while your power armor does give you a defensive bonus, it severely limits your mobility. The Institute probably just has the modus operandi that they can throw as many synths at a problem as need be to handle it. Plus running around in decked out power armor with your logo makes it difficult to be an ambivalent, mysterious organization who spies on people.

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The Institute probably just has the modus operandi that they can throw as many synths at a problem as need be to handle it.

Yeah, because that always works out for them.

 

Well, in all fairness, it HAD worked out extremely well for them before, before the super-soldier PC went all John Wick on them. Against other people, just 1 (ONE) courser could just plough through a whole building full of Gunners acting coordinated against him. Just one courser murderized everyone in University Point, and that was a large settlement. One single courser wiped out all the delegates at the CPG conference, and presumably their guards and whatnot. One courser and a couple of gen 1 synths wiped out the whole Augusta safehouse, including at least a dozen trained agents, judging by the corpses in carts.

 

One early prototype caused the whole Broken Mask massacre.

 

Even Father asks how you managed to kill one courser by yourself, because nobody had managed that before, or at least not 1 on 1.

 

Hell, even veteran RR agents, with all the training, weaponry and heavy armour on some of them (e.g., Glory), never managed to kill a courser before, and advise you to run if you see one. Even when you're in a group of three.

 

You wiping out SEVERAL coursers is most certainly not the norm. In fact, it's so far from the norm, it's in the next galaxy.

 

So, yes, before having to deal with you, it had worked out very well for them. They had no indication that they'd ever have to change their tactics or anything.

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That begs the question, what makes this Lone Wanderer so special?

 

Kellog wasn't that hard even first time I met him. The second time, knowing more about the story, I had MacCready doing most of the work. He was beating Kellog to half dead in a melee, and that gives me enough time to carefully aim and snipe him down. Same with the first courser.

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The Institute probably just has the modus operandi that they can throw as many synths at a problem as need be to handle it.

Yeah, because that always works out for them.
Well, in all fairness, it HAD worked out extremely well for them before, before the super-soldier PC went all John Wick on them. Against other people, just 1 (ONE) courser could just plough through a whole building full of Gunners acting coordinated against him. Just one courser murderized everyone in University Point, and that was a large settlement. One single courser wiped out all the delegates at the CPG conference, and presumably their guards and whatnot. One courser and a couple of gen 1 synths wiped out the whole Augusta safehouse, including at least a dozen trained agents, judging by the corpses in carts.One early prototype caused the whole Broken Mask massacre.Even Father asks how you managed to kill one courser by yourself, because nobody had managed that before, or at least not 1 on 1.Hell, even veteran RR agents, with all the training, weaponry and heavy armour on some of them (e.g., Glory), never managed to kill a courser before, and advise you to run if you see one. Even when you're in a group of three.You wiping out SEVERAL coursers is most certainly not the norm. In fact, it's so far from the norm, it's in the next galaxy.So, yes, before having to deal with you, it had worked out very well for them. They had no indication that they'd ever have to change their tactics or anything.

Well they did not have VATS, perks and mods (and never uncovered the m82a riffle and figured out how to make legendary weapons lol ;-) )

 

One shot VATS sneak attack to the head at level 85 for that courser and Kellog was down before he could even reach for his stealthboy.

 

The PC is simply a much more effective courser created by Vaultec. Just take a look at Wesly Snipes in Demolition man. You have simply been subconsciously trained for 200 years while in cryo by vaultec, imagine all the martial arts available before the war and lost afterward. It will take the institute quite a while to catch up.

 

That or as a "former" lawyer you sold your soul to the devil for superpowers.

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That or as a "former" lawyer you sold your soul to the devil for superpowers.

 

Well Nate was a soldier, there's a fair chance he taught Nora a few things to help defend herself "just in case" something happened (like a communist invasion).

VATS just helps augment any possible skills you may have already if you make use of it.

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Well, realistically it's that. Plus, honestly, shooting a rifle is ridiculously easy anyway. AND a lot of women do seem to go to a shooting range in the USA in any case.

 

Or if you do a melee gameplay, you'd be surprised how many gals are into HEMA (Historical European Martial Arts) or such. Could probably fillet a few raiders with a longsword without problems.

 

But I still like to imagine I'm a vampire, or worse yet, a lawyer, regardless of which gender I play :wink: Or a ninja, or such.

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