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[WIP] Thirsk Saga


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TODAY'S PROGRESS REPORT:

- Finished second Riekling quest. Two more to go.

- Began implementing a new dungeon, "Uncle Sweetshare's Workshop" (the ghastly, subterranean version).

- VERY eager to start on side-quests. I'm hoping to start production within a week or two.

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TODAY'S PROGRESS REPORT:

- Took time to attempt a conversion of old mods to Special Edition. Failure and exasperation ensued.

- Over the weekend I did some reading and elected to re-write some elements of the antagonist in the hopes of adding depth to the characterization. Strong antagonists were an essential element in my Fallout mods that have been lacking in my Skyrim projects, so I'm hoping to remedy it in Thirsk Saga. Writing a female antagonist has been challenging at times, but I'm embracing it.

- Work on the Riekling quest continues, but I'm not sure if my grand adaptation of Jason and the Argonauts will make it in. I would rather save that time and energy for the Fighters Guild and Thieves Guild quests, honestly. Riekling-centric roleplayers may lament this decision. :(

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TODAY'S PROGRESS REPORT:

- Dialogue.

- Continued work on third quest (out of five) in the Riekling storyline.

- Uncle Sweetshare (his spirit, technically) is the primary antagonist of the Riekling questline.

- Began work on "Uncle Sweetshare's Workshop" a subterranean dungeon beneath the ruins of his old cottage from Bloodmoon.

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TODAY'S PROGRESS REPORT:

- Dialogue.

- Wrapped up fourth quest in Riekling story; I began work on the subsequent, final quest.

- Finished work on "Uncle Sweetshare's Workshop", a small dungeon.

- Began work on a new, relatively small worldspace, Kulurheim, where a great deal of the final act unfolds.

- Polished outline for Fighters Guild questline, "As a Fighter", as well as the Thieves Guild variant, "With a Thief's Wiles".

- Sheogorath will have a cameo in the climax of the Riekling questline. I will be recycling vanilla lines for his dialogue.

- In addition to the guild side-quests, there may be 1-2 small quests that hinge on player decisions in the course of the mod.

 

Estimated playing times for each quest:

- Main Quest (Nord): 2 hours.

- Main Quest (Riekling): 1 hour.

- Thieves Guild: 1.5 hours (Speculated)

- Fighters Guild: 2 hours

- Other side-quests: < 1 hour

 

Thanks for all the support, everyone. The project is moving along at a solid pace right now, but I'm not sure if I'll hit the Christmas goal. One possibility would be to release the Nord/Riekling quests in the initial release and then patch in the guild quests later, but I'd rather publish it as a whole unit. We'll see.

 

EDIT: Twitter poll on release date.

Edited by someguy2000
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I don't have a Twitter account but if a vote here means anything then I would choose the "as one unit in Spring" option. I'll be patient for Thirsk Saga.

 

While I'm looking forward to Thirsk Saga as a whole I will say I'm happy to see some more quests for thieves, there's hardly any out there. Wishful thinking but perhaps with SSS you could maybe throw in some more "opportunities" for thieves.

Edited by ghostnull
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I don't have a Twitter account but if a vote here means anything then I would choose the "as one unit in Spring" option. I'll be patient for Thirsk Saga.

 

While I'm looking forward to Thirsk Saga as a whole I will say I'm happy to see some more quests for thieves, there's hardly any out there. Wishful thinking but perhaps with SSS you could maybe throw in some more "opportunities" for thieves.

I have outlined several side-quests that are linked to the player's progress in various factions, including the Thieves Guild. The only group I'll probably be avoiding are the Companions, because I simply loathe them. The primary emphasis of SSS is the following:

- Scripted Encounters: Duels, ambushes, scenes linked to player choice in vanilla and/or modded gameplay

- Standalone Side-quests: Content that is small-scale and/or doesn't fit in with a larger storyline; I will try to fit them into the game as seamlessly as possible.

- Faction Side-quests: Questlines (some of which are sizeable) that tie in to the player's actions with various vanilla groups. Lots of Dawnguard content in the outline so far.

- Utterly random s#*&#33; that I can't readily classify.

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TODAY'S PROGRESS REPORT:
- Dialogue.

- Began work on Gandrung Caverns, which will host content for multiple quests (it's a large dungeon, so only part of it is initially accessible).

- Chipping away at the final Riekling quest.

- Still polishing outlines for guild quests. I'm very excited to see the Fighters Guild in Solstheim.

 

Thank you all for participating in the recent poll! In light of the results, I will integrate paint consumption into future mods! ;)

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