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[WIP] Thirsk Saga


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Guest deleted2159825

Hey man, did you get my response regarding Ruk Ruk?

PM'ed you. Still working on dialogue for him. Now that I'm not recycling vanilla dialogue it's given me freedom to branch out and add a surprising degree of depth to little Ruk Ruk.

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Guest deleted2159825

TODAY'S PROGRESS REPORT:

- Dialogue. The Nord questline antagonist will offer some interesting dialogue, including limited fortune-telling as it pertains to forthcoming mods (akin to the guy on Mt. Charleston in my NV mods). Uncle Sweetshare will not be revealing the player's future, unfortunately. Then again... ;)

- Kulurheim is complete. I'm working on the final encounter, which unfolds in Uncle Sweetshare's Workshop. Once it's done, I'm going to start on the Fighters Guild quest.

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TODAY'S PROGRESS REPORT:

- Completed Riekling questline.

- Began work on dungeon evolution for Uncle Sweetshare's Workshop. Side-quests will make use of it and the Gandrung Caverns.

- Started on the Fighters Guild quest. The player will meet the quest-giver, Flavia, on the outskirts of Raven Rock where she is overseeing the construction of a new guild hall.

 

EDIT: I will also take care not to conflict with this mod.

Edited by someguy2000
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I would recommend adding "The Final descent" as a prerequisite to the fighters/thieves guild questlines if you haven't already. Sines the premise of them is that they are setting up presences on the island now that the economy is improving. The thing is the economy doesn't start improving until you complete that quest. So their reason for being there wouldn't make any sense if you haven't completed "The final Descent".

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I would recommend adding "The Final descent" as a prerequisite to the fighters/thieves guild questlines if you haven't already. Sines the premise of them is that they are setting up presences on the island now that the economy is improving. The thing is the economy doesn't start improving until you complete that quest. So their reason for being there wouldn't make any sense if you haven't completed "The final Descent".

Great minds think alike - I scripted it into the trigger. I will detail quest requirements in the readme, and possibly in the growing Someguy Wiki.

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TODAY'S PROGRESS REPORT:

- Dialogue.

- Revised and expanded outline for the Fighters Guild. If it follows the outline, it could be a standalone quest mod in its own right. It's going to be fun.

- Worked on the introductory quests for the Fighters Guild, which are set after the main quest of Thirsk Saga (Nord or Riekling) and completion of "The Final Descent" (DLC quest).

- As the player completes contracts, he/she can witness the steady construction of the guild hall in Raven Rock, in addition to new recruits joining up.

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Skyrim desperately needs more of that Someguy flavor, not a single quest mod has come close to the quality I've seen from bounties and the inheritance. Currently going through Sword of Sigdan and will go through Blood of the Nord soon after. I have a backlog of games to play and yet I'm more excited for this.

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Skyrim desperately needs more of that Someguy flavor, not a single quest mod has come close to the quality I've seen from bounties and the inheritance. Currently going through Sword of Sigdan and will go through Blood of the Nord soon after. I have a backlog of games to play and yet I'm more excited for this.

NO PRESSURE! ;)

 

Thanks for the support, and enjoy the mods! (Beware of Sigdan, though)

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TODAY'S PROGRESS REPORT:

- Work on Fighters Guild questline is underway. There will be three quests in total.

- Dialogue.

- Began work on the incremental construction of the Fighters Guild Hall. It won't miraculously appear, but instead will be built in stages throughout the first quest.

- Ironed out potential lore discrepancies thanks to help from Valthmor.

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