Jump to content

[WIP] Thirsk Saga


Guest deleted2159825

Recommended Posts

  • Replies 317
  • Created
  • Last Reply

Top Posters In This Topic

Guest deleted2159825

Thank you for the support, everyone!

 

Today's Progress Report:

- Dialogue

- Integrating Art Assets from Hengebobs

Link to comment
Share on other sites

- Integrating Art Assets from Hengebobs

Hengebob's assets were amazing from what I remember. The look of the Morrowind esque Fighters Guild sign and the plans for that dudes export import business that I forgot the name of looked great.

 

Also do you still have plans to try and integrate that brigandine mod? or whatever it was called. I remember you mentioning that a while ago on the streams but I don't remember any much other then that.

Link to comment
Share on other sites

Guest deleted2159825

 

- Integrating Art Assets from Hengebobs

Hengebob's assets were amazing from what I remember. The look of the Morrowind esque Fighters Guild sign and the plans for that dudes export import business that I forgot the name of looked great.

 

Also do you still have plans to try and integrate that brigandine mod? or whatever it was called. I remember you mentioning that a while ago on the streams but I don't remember any much other then that.

 

That second one will be a big "if" for Thirsk Saga. I will likely incorporate those other assets into a side-quest collection, released separately.

Link to comment
Share on other sites

 

 

- Integrating Art Assets from Hengebobs

Hengebob's assets were amazing from what I remember. The look of the Morrowind esque Fighters Guild sign and the plans for that dudes export import business that I forgot the name of looked great.

 

Also do you still have plans to try and integrate that brigandine mod? or whatever it was called. I remember you mentioning that a while ago on the streams but I don't remember any much other then that.

That second one will be a big "if" for Thirsk Saga. I will likely incorporate those other assets into a side-quest collection, released separately.
Yeah, there's no point going overboard and adding even more feature creep than there already was. It's probably better for the mod to release in stages.

 

Any planned big port to special edition once finished? ;)

Edited by NotACliffRacer
Link to comment
Share on other sites

Guest deleted2159825

 

Yeah, there's no point going overboard and adding even more feature creep than there already was. It's probably better for the mod to release in stages.

 

Any planned big port to special edition once finished? :wink:

 

Converting mods to SE is first on my list after this is released.

Link to comment
Share on other sites

I never was comfortable with what turned out with Bujold. Another TES example of starting out to do the right thing that ended the most Uncomfortable way possible. I understand what Hrothmund said and why but the how and why, wow that just made it all worse.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...