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[Mod in planning] Brave Old World - a story, "new" land mod


anbeegod

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Skip it if you don't care:

I was IP-banned by Nexus, but a while ago I discovered that my IP was no longer banned, and I saw a person who was also IP-banned had uploaded a mod. So I guess Nexus had pardoned me and some users (although my main account is still being banned). If this is merely a malfunction of their system, I'd be quite upset, though I'd love them if it was otherwise.

Good news is that, with my own account and myself, I can share and update useful information of my IVNPCs (renamed as Follower Rewritten) mod of Skyrim on Nexus immediately, and I can help with its issues and receive suggestions directly once it's completed.

 

 

 

This mod is only a plan for the time being, which means it's not guaranteed that it will be made. I was involved and had invested much time in a tremendous mod project of Skyrim that was extraordinarily ambitious, and it was ended before anything solid was even produced. Too young, so naive. This would be a shame and disgrace in my life forever, and I'm not going to give myself and others so much hope of something as big as this before anything real is even made, lest I disappoint myself and my supporters yet again.

If I am not making a follower mod of Skyrim, and understand that mod-making isn't as impossible to me as I'd want to believe after my failure, I'd never get myself involved in modding anymore. For this, I'd like to thank WraithSlayer who enlightened my path of modding, because he was the person who taught me quest and basic script making.

In the current plan:

I will be in charge of the writing of the whole main quest arch and the main characters. I will also write some side quests.

This is going to be a mod that requires more than 1 person to make true. Scripters, world makers and modelers/texturers will be needed to make the mod great and solid, additional writers who'd like to provide new ideas and write side quests will also be welcomed.

The estimated earliest possible time of starting the whole mod's making will be December 2016, because I still need to complete my Onmund mod and DLC plugins of Skyrim, which would very likely be done in the 3rd quarter of this year.

Major characters:

Sole Survivor

Sole Survivor's husband/wife (Nate/Nora)

US President (secondary antagonist, unnamed in the lore according to Fallout Wiki; this mod will name him Robert Stanislaus Richardson)

Vault-Tec CEO (primary antagonist, name and background could not be found in Fallout Wiki; this mod will name her Allena Julian Masters)

General Chase (US army; Nate/Male Sole Survivor's commander and friend, possible antagonist and ally)

Albert Cole (canon Vault Dweller of Fallout 1)

Notable minor characters:

Robert House (might be a major character in the future, but most likely just have a cameo)

Chairman Cheng (NOT going to have major role in the current plan, most likely be a mentioned-only character)

Soviet leader (might have appearance in the mod, unnamed according to Fallout Wiki; this mod will name him Miroslav Vladislavovich Yegorov)

Sole Survivors' neighbors in Sanctuary Hill

Eddie Winter

Nick Valentine

Currently planned beginning:

You arrived at Vault 89 for a mysterious radio channel that plays strange voices, and discovered a pod in the end of the vault. You lied down peacefully in the pod's bed, but a tremendous amount of electrical energy passed through your body for unknown reason, and you had no way out of the pod. After a minute, the electrical energy overwhelmed you, and your body ceased struggles.

When you regain consciousness, you found yourself in a familiar location, filled with familiar faces. It was a court in pre-war Boston, and you were in a trial, as the lawyer or the defendant. You recognized the lawyer/defendant, and you would never have forgotten that face.

What are in plan:

Return to the pre-war Boston, of an alternate universe.

A great and epic adventure with the romanceable Nate/Nora, who wasn't your spouse yet.

Fight against Vault-Tec... or not.

Meet the Vault Dweller who defeated Master and his Super Mutant army - you will learn the truth of his appearance during the story.

Bring back the freedom of story, significance of character building and options/outcomes of previous Fallouts.

Voiced characters.

Alternate universe

It is an alternate universe for obvious reason. You will cause tremendous changes to the history during and in the end of the story, and the entire Fallout series would not make sense if these changes you cause are true and solid. Contradictions with the true lore is almost inevitable. Although I will try whatever I can to eliminate the lore contradictions, alternate universe can eradicate this kind of problem as different universes can have different course of history.

Vault-Tec CEO

I made the Vault-Tec CEO female because more than half of the important characters in Fallout 4 are male. I'm not a feminazi, but I find this disparity, as it is in most video games, unnatural; so it's decided that female characters should have more significant positions.

Robert House

Robert House will have an appearance in this mod, and he is still the CEO of RobCo in this universe, as most things would remain as close to the true lore as possible. His appearance is mainly due to my fascination of his character and no solid reason. He could be in Massachusetts to share knowledge with CIT, search for useful knowledge that could help him develop the anti-nuke system for Vegas, or he might simply be going on holiday. His appearance, significant or not, is guaranteed if this mod is to be made.

General Chase

General Chase is the person that gives you orders in the Anchorage simulation of Fallout 3 DLC. It makes sense that he and Nate are friends outside their duties, as both served in the army and participated in the liberation of Anchorage.

Vault Dweller

Using the canon Vault Dweller will inevitably cause emotional difficulties to some, but I believe most will come to accept it in the end. I can't tell spoilers, of course.

Eddie Winter and Nick Valentine

Eddie Winter and the true Nick Valentine will appear as minor characters in side quests, but like Robert House, they might have significant roles in the future plan. You can side with either person, save or kill Nick's fiance. Yes, you can actually play as an evil a**hole in the mod.

Your family

In the current plan, male Sole Survivor/Nate's parents were both retired soldiers, living somewhere in Massachusetts, and would be mentioned-only characters; whereas female Sole Survivor/Nora's mother was a professor in Harvard University, and her father, who was a police officer in Boston, had already deceased. An older brother of female Sole Survivor/Nora will appear.

Roger Maxson

Originally, I planned to give Roger Maxson a role, but soon I realized that would make little sense, so I threw this idea away.

Preston Garvey

You think you can get away from his annoyance by traveling to 200 years ago? No way...

Companions

Vanilla companions will not have roles in this mod. Even if you or the game somehow teleport them into the pre-war Boston, they would not react to the story. This is decided due to a lot of concerns, and nothing can change it.

However, you can get Nate/Nora as permanent companion, so long as you are in pre-war Boston. There will also be temporary companions, including Albert Cole and Nick Valentine in the mod, who won't substitute Nate/Nora.

Items

All items you possess in the post-war Commonwealth will be lost, except your Pip-boy for gameplay reasons (which will be explained in story perspective). New apparel, weapons and aid items can be acquired in the pre-war Boston. Female Sole Survivor will be equipped with formal clothing, and male Sole Survivor will be equipped with prisoner's clothing, upon your arrival at the old world.

Enemies

There will be little mutated enemies in pre-war Boston for obvious reasons, but there will still be feral ghouls and different sorts of nasty critters beneath the ground, due to Vault-Tec's experiments. Above the ground, your major enemies will be gangsters, thugs, police (conditional) and spies from China and UK. After certain point of the story, mercenaries hired by Vault-Tec will attempt to assassinate you.

Game world

The entire Boston and the northern now-Commonwealth, which includes Sanctuary Hill. I might expand or reduce the map size due to different concerns in the future.

Romance

One of the main points of this mod is to allow the players to actually get to know their characters' spouse, and develop bonds with them. Nate/Nora will be the only romanceable character in the mod. Due to this, more efforts and time can be allocated to make the whole romance more romantic and touching. However, it is not mandatory to romance them, and you can still finish the story without them being your love. Moreover, it might be possible to simply kill them off if you wish to, after certain points of the story.

There might be sexy but not explicitly erotic scenes, which are made to increase immersion and make the atmosphere more romantic, but not for the players' fap use.

Transportation

It would be a shame if you couldn't drive in the pre-war Boston. Depends on what the Fallout 4 modding kit can provide us, you might be able to drive. I believe I have got the basic idea of how to make it come true, though I lack the ability to make it solid.

Voice acting

Minus Sole Survivor and their spouse, voice acting is not going to be a technical problem. If my assumption of how PA and robot voice work is right, I believe the problem of the two protagonists' voices can be solved. If not, then I will try and find the voice actors whose voices are closest to the original ones, and see if they are willing to help. Voiceless protagonists is the last method I'd want to use.

Soundtrack

It would be likely that radio songs will be played all over Boston's streets and private buildings, and the music of rural areas will remain the same as the post-war Commonwealth. Some important scenes will use remix versions of vanilla soundtracks. If a music composer volunteers, that'd be another case.

Settlements

If time, ability and tool allow, Concord or Lexington will have similar system with the Commonwealth's settlement system. Sole Survivor can become the mayor type of character in a town, develop industries, set tax rates, put certain people into prison. If the residents of your town are content with their living quality, businessmen might be attracted to invest into your town, and new residents might come, vice versa. It'd be a "modern" version of the town system, which you wouldn't have to think about survival and protection, and instead, you would strive for improvement and wealth.

Mod team

It will be open to join the mod's team once it's begun, when my Onmund mod is 80% finished and the content of this mod is more complete. For now, this mod is only a plan that is not yet solidified.

Open for suggestions and ideas. Any help from people living/working in Boston would be appreciated.

Edited by anbeegod
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  • 2 weeks later...

Update.

 

 

Lawful, joinable factions (Rival: Villainous factions)

Boston Police - representative: Nick Valentine

US Army - representative: General Chase

Neutral, joinable factions (Rival: none)

Boston Bungle - representative: its owner

A brand of mercenary (unnamed) - representative: its owner

ComEx (Commonwealth Express, Fallout FedEx) - representative: its owner

Chaotic, joinable factions (Rival: Lawful factions)

Eddie Winter's gang - representative: Eddie Winter

UK agents - representative: Desmond Lockheart

PRC agents - representative: Spymaster Liang

Evil, joinable faction (Rival: Nate/Nora, and others depending on your decision)

Vault-Tec - representative: Ms Allena Julian Masters

Lawful, unjoinable faction

(can be made ally or enemy) US government - representative: President Robert Stanislaus Richardson

Neutral, unjoinable factions

(can be made ally under certain circumstances) CIT - representative: its headmaster

(can be made ally)Harvard University - representative: Nora's/your mother

(can be made ally) RobCo - representative: Robert House

(can be made ally or enemy) Mass Fusion - representative: its owner

Chaotic, unjoinable factions

(can only be enemy) Various small gangs

(can be made ally or enemy) Mutants

There may be a mini romance with Allena, regardless of your allegiance (so long as you aren't openly against Vault-Tec yet). A bit larger than the Magnolia mini romance.

You don't need to join a faction to complete the story, but you'll have to keep Nate/Nora alive to achieve that goal. Friendly factions are mostly for your backup and support.

This mod, if to be made, is practically very much a unique game itself, except it still relies on the Fallout 4 exe and engine. Alternate start plugin might be made to allow the game to begin in pre-war Boston, which will work like a single-end TTW.

Nate/Nora might be brought to the post-war Commonwealth, but the possibility and feasibility are still under investigation.

There are already 5 major endings in my head, namely:

White House victory

USSR victory

Chinese victory

Vault-Tec victory

Player individual victory

And UK victory, but I still haven't had enough idea for this ending yet.

As for the possible language problem (USSR leader is supposed to speak Russian and Chinese forces would speak Chinese, creating confusion in the subtitle and voice acting; also, it'd be ridiculous when a Russian plays the mod and their character has no idea of what the USSR leader was talking about), RobCo proudly present to you its newest wonder of technology - Translatron. Exclusive in this alternate universe.

A small portion of London would make an appearance in the very end of the main quest, which would be the setting of a grand but not final battle.

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So, all i can find on Nexus by you is a demo for what appears to be a companion character in Skyrim. That you released last week.

While I applaud the scope of your project, I'm curious if you have anything fully shipped or released. That, combined with the IP b&, has me a little skeptical.

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So, all i can find on Nexus by you is a demo for what appears to be a companion character in Skyrim. That you released last week.

 

While I applaud the scope of your project, I'm curious if you have anything fully shipped or released. That, combined with the IP b&, has me a little skeptical.

 

 

 

That's why I will only start this mod after my Skyrim follower mod is done. I need to convince people by concrete work. Actually, I've had experience on writing before, but this follower mod is the first time I use my writing skills on games.

 

Currently, my follower mod has had a thousand and several hundreds lines, which are made within 3 months (count the months that I've spent on Fallout out), and the estimated lines in the final product would be 2500-3000. If the feedback of the follower mod is mostly negative when it is out, I will pass the idea of this F4 mod to someone else before I can write something that satisfy most people.

Edited by anbeegod
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Intro cinematic script draft: (narrator: Allena Masters, the Vault-Tec CEO)

 

 

War. War never changes.

 

Ever since the birth of the first humans, by the hands of the benevolent creator, or so some might believe; humans were in endless conflicts.

(scene: some African tribal running in plains, hunting animals)

 

For glory, for peace;

(scene: Dynastic Chinese soldiers fighting savages from the Great Wall)

 

and for land, for greed;

(scene: Medieval knights and soldiers laying siege on a castle)

 

Or simply for what they might believe in.

(scene: two native American tribes fighting each other, wearing voodoo masks)

 

Our ancestors initiated wars for their desires.

(scene: two European warships in the middle of a sea battle)

 

No matter what their intentions might be, sacrifices were made,

(scene: Chinese and savage soldiers corpses, a doll dropped from the Chinese soldier's armor, the doll is made by the soldier's daughter)

 

and blood was spilled.

(scene: a girl in the medieval age holding her little brother's corpse, crying)

 

From the ashes of the falling, weak civilizations,

(scene: the castle in the 3rd slide became ruins, its inhabitants were slaughtered, the girl in the last slide was slain mercilessly by a knight)

 

the strongest and the smartest had built a brave new world.

(scene: cars running on the London Bridge, smokes from factories can be clearly seen)

 

The new world that is still the same.

(scene: Nazi Germany and USA in an air battle, their flags can be clearly seen)

 

Because humans are made as such from the beginning.

(scene: battle on snow between USSR and Nazi Germany)

 

Only by conflicts, only by competitions, can the suitable ones continue our glorious legacy.

(scene: Hitler committed suicide; the screen then shifts to China, communist flag rises at Tiananmen)

 

Such is the nature of everything. Such is its fundament.

(scene: African tribal from the first slide killed by a lion)

 

But the development of human societies has caused... changes.

(scene: a woman sees a beggar, and shares her bread with him)

 

By pursuing democracy and socialism, the weak, the unable, have been allowed to live on.

(scene: Soviet leader giving speech)

 

Humans, through their systems, have defied the rules of nature.

(scene: beggar eats the bread and smiles, the woman smiles as well)

 

The selection is no longer possible.

(scene: a doctor saves a poor kid in rags on the road, after a traffic accident)

 

Without it... humanity can no longer endure. Our future would be lost forever.

(scene: Vault-Tec HQ)

 

Because... War. War never changes.

 

And... Nature. Nature must not change.

 

 

 

 

 

The armors from ancient era can be borrowed from Skyrim mods. They're only going to be used in the cinematic, and wouldn't be in the mod itself.

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I uhhhh... You know.. Nevermind, you'll realize this ain't gonna happen eventually.

 

 

"Nothing is guaranteed", man.

Edited by anbeegod
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