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Boombro

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But it's not the same as reasoning with them, is it?

 

"Where are you, *censored*, I'm going to find you!" (some raider yells at you).

PERFECT opportunity to address that raider and try to for instance smooth talk them, or try to work out some deal, or... or... or...

So much potential...

 

I mean, think about this: how oftewn don't you hear one of them say, he's/she's about to quit for a normal life.
I smell a settler right there, dangit, but all I can do is kill him/her?

Kind of VERY moronic, IMHO.

 

And this is only ONE example in a multi-thousand option of situations.

 

Not sure how you see it.

 

 

Think of this: you have Charisma to try and gain some things, but one can only use it in a handful of situations, that of which 80% of the time not even matter?

Hmmmm.... waste of good charisma.

Edited by Klipperken
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True, but they say enough about a sitation.
Why just stop there?

Why not add RP?

 

Back in my Pen-and-Paper role play days, I was usually quite the manipulator.
Why fight, if you can turn an enemy neutral, or even friendly?

 

Instead of killing that poor fu... dge, why not "turn" him, make him a nice fella, send him to whatever settlement, so that he can better his life, and actually become an add-on to humanity?

Life already is so scarce in FO.

Kind of ultimately moronic to kill more folks like this.
Hell, we're on the brink of extinction, don't forget that...
A whole land, merely a handful of humans (NOT!!! counting enemy humans, since no choice for turning them).

By figure of speech you can count the friendlies on one hand.

Again, by figure of speech... XD

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