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Possible to convert Morrowind, FNV or FO3 mod scripts to Oblivion?


alphatau

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And there are some functions that were in Morrowind that are noticeably lacking from Oblivion and successors (Grr, sound detection function). You'd have to prune those out.
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I personally have converted a fair number of Morrowind scripts into Oblivion scripting language. You can cut and paste the script from one CS into the other, and then chop out all the bad stuff and add in replacement stuff that does the same thing in the proper language. A lot of the changes are just in what would be akin to "grammar" and "sentence structure." It is like the "nouns" and "verbs" are largely unchanged.
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