Wenderer Posted February 26, 2016 Share Posted February 26, 2016 @jeffglobal No, didn't played Dark Souls. Agony of in what Bethesda turned Fallout was my muse. They recently stated that want to improve survival difficulty but heck no, they should have did it before taking my money, now it will be my time. Link to comment Share on other sites More sharing options...
Jerros Posted February 29, 2016 Share Posted February 29, 2016 (edited) Working on a PA texture mod. Just need to find a good tutorial on how to make them standalone. No idea how to go about it since this is my first retexturing for FO4. Your other thread was responded too, Mr. Jerros. PAs may be a harder place to start given it has a palette and you don't just take a uv map and go into photoshop and copy and past some camo on it. Good luck though, and welcome, there's more tutorials now here than 2 months ago for sure. Well, I should clarify. Not my first time retexturing or modding. Just my first retexturing in FO4. The textures are nearly finished and have been tested in the game. I can add them as replacers but thats not what I want to do. I am however, looking into creating the standalone version but thanks for the response. Looking into the tutorials thanks. Edited February 29, 2016 by Jerros Link to comment Share on other sites More sharing options...
jeffglobal Posted February 29, 2016 Share Posted February 29, 2016 (edited) @Jerros This video helped me, and there's this german sounding guy on youtube that's good but doesn't take into account the community naming convention modders resource thingie. Here are the links if you don't have them already: https://youtu.be/ze9icEJpQ2M https://youtu.be/2a_2cMLDRcI Edited February 29, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
Povuholo Posted March 1, 2016 Share Posted March 1, 2016 I am planning a quest mod that takes place in a new vault, with its own social experiment of course. I'm mostly working on the story and dialogue, but I can't wait to get my hands on the Creation Kit. Link to comment Share on other sites More sharing options...
FreedomsFlame Posted March 2, 2016 Share Posted March 2, 2016 (edited) I've always been one for tweaks and balancing, so my largest current project is a complete rebalance of the game, leaning toward lethality. The Survival Rebalance tool is nice, but limited, and the game still feels very bullet-spongey, even with it. My main goal is to give every enemy and piece of armor both DT and DR, adjust the weapons to account for that, and make regional damage done to the player more pronounced (25% health damage if a limb is hit, 100% if torso, 200% if head). In a suit of Power Armour .38 rounds should just bounce off of you, plus enemies will actually run away in terror if they can't do damage to you, as found out by the lovely Tougher Vertibirds mod. I'm also currently brainstorming a quest mod that takes place pre-war, accessed via the Memory Den, where the protagonist and their wife/husband meet at a protest on opposite sides (Male was in the National Guard, Female was a college student, think Vietnam-era protests but more violently suppressed because of the Enclave). Being that far in the past will also let me still have a voiced player, as you will be playing a much younger version of the Sole Survivor. Edited March 2, 2016 by FreedomsFlame Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 2, 2016 Share Posted March 2, 2016 I'm also currently brainstorming a quest mod that takes place pre-war, accessed via the Memory Den, where the protagonist and their wife/husband meet at a protest on opposite sides (Male was in the National Guard, Female was a college student, think Vietnam-era protests but more violently suppressed because of the Enclave). Being that far in the past will also let me still have a voiced player, as you will be playing a much younger version of the Sole Survivor. Just wanted to comment that this mod sounds great. I really look forward to seeing what you do with it. Link to comment Share on other sites More sharing options...
uedftus Posted March 3, 2016 Share Posted March 3, 2016 almost done with this. Just gotta do the scope and then it's on to unwrapping and texturing, WEEEEEEEEEEEhttp://oi63.tinypic.com/2427n5s.jpg Link to comment Share on other sites More sharing options...
MartinusHUN Posted March 3, 2016 Share Posted March 3, 2016 I'm working on a standalone power armor:http://www.nexusmods.com/fallout4/images/20783/? Link to comment Share on other sites More sharing options...
FreedomsFlame Posted March 4, 2016 Share Posted March 4, 2016 @Martinus It's very Warhammer 40K. I can't wait to see what it looks like with materials applied. Link to comment Share on other sites More sharing options...
minngarm Posted March 4, 2016 Share Posted March 4, 2016 Think I'm going to work on finding a way with the GECK to disable the PC voice audio for either gender when it comes out. Put it up for a modders resource. Worst case scenario it means going through all the dialogue options and removing the play selected audio or some such. Link to comment Share on other sites More sharing options...
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