JamesRook Posted February 22, 2016 Share Posted February 22, 2016 (edited) I'm playing a very heavily modded game and am getting an annoying little problem when building. The power conduits will no longer power up a wall. I tested this extensively and it seems the short pylons, large tower pylons, and the small wall-type conduits won't supply or radiate any power. Any clues? Most likely a mod has changed a value somewhere, wondering if anyone has an idea where? Thanks Edited February 22, 2016 by JamesRook Link to comment Share on other sites More sharing options...
wax2k Posted February 22, 2016 Share Posted February 22, 2016 (edited) Sure... it's probably the third mod in the second block of the first page of your mod list. But only if you sort it reverse-alphabetically, convert it to PDF and use a font size of 19.5 and the Verdana font. Seriously... don't you think your mod list would be helpful? But before that, you might want to try and disable every mod that clearly has to to with power and conduits, since that is the first thing anyone will tell you when seeing your mod list. Edited February 22, 2016 by wax2k Link to comment Share on other sites More sharing options...
jameshazyrook Posted February 23, 2016 Share Posted February 23, 2016 Thanks for the reply. Should have included the list. BTW, I did some testing with all the mods disabled and have the same problem - attaching a powered conduit to a wall/ ceiling/etc will not power any attached lights.Fallout4.esmArmorKeywords.esmSettlementKeywords.esmHomemaker.esmSnap'n Build.esmSpringCleaning.esmCROSS_CosmeticFramework.esmSC_ExpandedScrapList.espAlternateSettlements.espExpandedSettlementBuildings.espExpandedSettlementBuildings_Homemaker.espExpandedSettlementBuildings_SimpleIntersection.espDD_Floor_brace.espDD_Columnsandstuff_1_0.espDD_1x1_Foundation_Blocks.espDDP_Ramps_mark1.espDDP_Elevators_mark1.espDont Throw Stones.espDDP_Bridge_mark1.espDD_Michael_Faraday_Time_yo.espDD_All_the_COncrete.espDD_Spiral_staircases.espDD_I_Ran_Out_Of_Funny_Names.espDD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.espValdacilsItemSorting-00-ValsPicks.espDD_bobblehead_stands.espDD_AIO_I_Hate_You_All.espDD_fire_lights.espDD_build_a_castle_01.espWaterTowers.espBalconySupports.espCraftableFloorPatches.espCraftableFloorPatches - Spring Cleaning.espBetterShackBridges.espBetterJunkFences.espCindercraft.espSandbags.espMoBettaScrap.espAutoDoors.esp1% Fusion Core Drain.espCrafting Workbench.espCompanion Infinite Ammo and Unbreakable Power Armour.espMostlyFemale.espBetterSettlers.espBeautiful Settlers.espBetterSettlersAllFemale.espBetterSettlersHeavyArmorOnly.espMostlyFemBetterSetPatch.espEssentialNamedSettlers.espHarness-calyps.espcutoffs-Ballzdeep.espcutoffs-calyps.espCompRedo.espCaitHotCBBEwastelandTatts.espNewHairStyle.espLayerable Apparel.espCait Bandolier Standalone.espCait Bandolier Craftable - Crafting Workbenches.espJ's Headwraps.espFieldPacksMod.espEli_Vault Utility Jumpsuit.espEli_Utility Jumpsuits.espDX Commonwealth Shorts.espEli_Sleeveless Outfits.espAzarPonytailHairstyles.espHelmless Hazmat.espSettlerRenaming.espArmorsmith Extended.espbrtrn_dogmeatDoubleArmor.espEndorsCustomCombatArmor.espCombatHelmPaint.espASFieldScribeHat.espCROSS_Uni_Scarf.espVasstek_VaultSuit.espNanoHelmet.espNanosuit5.0ArmorsmithPatch.espCrafting Workbenches - Ammo.espCrafting Workbenches - Junk Items.espCrafting Workbenches - Power Armor.espCrafting Workbenches - Ammo Special.espCrafting Workbenches - Pre War and Manufactured.espCalypsWorkbenchPatch.espCraftableAmmo.espCraftableAmmo_plus.espNX Pro - Farm Core.espNX Pro - Harvest Overhaul.espNX Pro - Farm Core - Homemaker.espNX Pro - Farm Core - Spring Cleaning.espNX Pro - Farm Core - No Requirements.espWeaponry Overhaul.espWeaponRacks.espWeaponRacks-Tools-Vanilla.espWeaponRacks-Weapons-WO.espMoreHuntingRifleReceivers.espBetterArmor&WeaponNaming_by_Ruddy88.esp50 Cal Assault Rifle Receiver.espRainofBrassPetals.espAndStayBack.espShaikujinRadiantAlerts.espShaikujinSettlementAttacked.espNew_doghouses.espModelRobotDisplay.espNukaColaDisplayStand.espVIS-PatchChemRedux.espVIS-PatchDisplayStand-ModelRobot.espVIS-PatchDisplayStand-NukaCola.espVIS-PatchWeaponRacks-Tools+DEF_INV.espVIS-PatchWeaponRacks-Tools.espOSHA_Signs.espCivilDefensePosters.espLore Friendly Posters.espCraftable Cats.espImmortalCats.espCraftable dogs.espDogBed.espradheal.espEli_PlantPots.espDX Chem I Care Outfit.espChem_redux.espDogmeat behavior reflagged.espEasyLockpicking.espEasyHacking.espWET Clearer.espLongerPowerLines3x.espWorkshopPowerOverhaul.espextendedLightsWS.espBetterGenerators.espLongerAreaRespawn.espWindowBoards.espR91M.espNorthland Diggers.espBusiness Settlements.espBusinessSettlements-SKPatch.espHomemaker - Greenhouse and Bunker Disabler SK.espHomemaker - SK Integration Patch.espHomemaker - Streetlights Use Passive Power.espHomemaker - Unlocked Institute Objects SK.espCROSS_Gear.espCROSS_eyepatch.espCROSS_Uni_BosUniform.espFusebox Generator.espDogmeat's Backpack.espel_AgentOutfit.espGurl.espJB - DomiRaider.espJB - MilitaryMommy.espJB - VaultLovely.espM14.espCroupFloorFix.espCBBE.espBuildable_PAFrame.espConvenientStores.esp Link to comment Share on other sites More sharing options...
wax2k Posted February 23, 2016 Share Posted February 23, 2016 (edited) BTW, I did some testing with all the mods disabled and have the same problem - attaching a powered conduit to a wall/ ceiling/etc will not power any attached lights.If that is true and you didn't make a mistake when disabling your mods, it must be either a vanilla bug or an issue of game file corruption. Verify your game cache in Steam and start a new game without any mods enabled afterwards. Go to Sanctuary and build a generator, a conduit and a lamp and see if the issue is still there. If not, try adding in your power related mods one by one and test in between. If it still works, try adding in your other settlement related mods one by one and test in between. If it still works, add in the rest of your mods and test it again. And btw.: your load order shows a lot of issues regarding your settlement workshop mods. I am sure, you're missing a lot of items/menus in the workshop due to conflicting mods etc.. You might want to refer to this guide to troubleshoot and fix these issues. Edited February 23, 2016 by wax2k Link to comment Share on other sites More sharing options...
LunarF4ng Posted June 23, 2021 Share Posted June 23, 2021 (edited) Regarding Vault 88: I know this thread is a bit old but I discovered if any of your vault pieces don't perfectly snap to the main entrance it will interfere with the power grid and conduits will not transmit power to any room that is not snapped. My advice is to go room by room and look at each door to see if they line up. I hope this helps. Edited June 26, 2021 by LunarF4ng Link to comment Share on other sites More sharing options...
aurreth Posted June 24, 2021 Share Posted June 24, 2021 I know this thread is a bit old but I discovered if any of your vault pieces don't perfectly snap to the main entrance it will interfere with the power grid and not transmit power to any room that is not snapped. My advice is to go room by room and look at each door to see if they line up. I hope this helps. OP was talking about conduits, not vault pieces, but you are correct. If it isn't perfect the floors and walls won't carry power. Of course even if it is perfect they might not carry power. I had a similar conduit problem yesterday, where a properly attached conduit would not provide power to a radiator. Eventually I moved the generator connection to the other end of the conduit chain and everything started working. I also frequently have problems with pylons randomly losing power. It seems to be related to non-vanilla generators. No idea why, but if you connect things to a vanilla gen they work, if you use a mod gen they randomly shut off. Removing the connecting wire and replacing it fixes things for a bit. Link to comment Share on other sites More sharing options...
LunarF4ng Posted June 26, 2021 Share Posted June 26, 2021 (edited) I know this thread is a bit old but I discovered if any of your vault pieces don't perfectly snap to the main entrance it will interfere with the power grid and not transmit power to any room that is not snapped. My advice is to go room by room and look at each door to see if they line up. I hope this helps. OP was talking about conduits, not vault pieces, but you are correct. If it isn't perfect the floors and walls won't carry power. Of course even if it is perfect they might not carry power. I had a similar conduit problem yesterday, where a properly attached conduit would not provide power to a radiator. Eventually I moved the generator connection to the other end of the conduit chain and everything started working. I also frequently have problems with pylons randomly losing power. It seems to be related to non-vanilla generators. No idea why, but if you connect things to a vanilla gen they work, if you use a mod gen they randomly shut off. Removing the connecting wire and replacing it fixes things for a bit. Ah. I've been searching for hours on Vault 88 conduits not transmitting power. Through trial and error I've figured out that if the floors and walls (or "pieces") do not perfectly align with the rest of the build or more specifically every piece attached to the main entrance, conduits will not transmit power. I made this post in pure excitement without fully acknowledging the OP wasn't necessarily referring to Vault 88. Edited June 26, 2021 by LunarF4ng Link to comment Share on other sites More sharing options...
aurreth Posted June 28, 2021 Share Posted June 28, 2021 Ah. I've been searching for hours on Vault 88 conduits not transmitting power. Through trial and error I've figured out that if the floors and walls (or "pieces") do not perfectly align with the rest of the build or more specifically every piece attached to the main entrance, conduits will not transmit power. I made this post in pure excitement without fully acknowledging the OP wasn't necessarily referring to Vault 88. No worries. Vaults, like conduits before them, work better if you have multiple generators and power grids, because something as simple as relogging may cause a floor or wall piece to shift by 0.1 (yes, seriously, that happens), which means things aren't snapped perfectly and the power flow breaks. If you've got a gen at both ends that simplifies the issue. Link to comment Share on other sites More sharing options...
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