SergeantGrrock Posted February 23, 2016 Share Posted February 23, 2016 The new features look fine. Not even one of the bug fixes I was hoping for though. I don't think I ever noticed any of their new fixes as bugs in the first place! I can't help but feel disappointed with these first couple of patches. Link to comment Share on other sites More sharing options...
bladexdsl Posted February 23, 2016 Share Posted February 23, 2016 (edited) LOL they are just taking stuff from HM and Bis sets and adding it themselves :laugh: Edited February 23, 2016 by bladexdsl Link to comment Share on other sites More sharing options...
Klipperken Posted February 23, 2016 Share Posted February 23, 2016 imma wait a few weeks before i do the update.Just should new bugs pop their ugly head up. Link to comment Share on other sites More sharing options...
Boombro Posted February 23, 2016 Author Share Posted February 23, 2016 Installing the beta completely removed all the .esps from my plugins file again, so I had to uninstall all my mods and reinstall them. Given that I ran NMM before the game, I'd have thought it would make the file read-only again, but apparently it failed (or it was rewritten on the install). Seems anti-mod friendly to me, contrary to the bullet point, but reinstalling everything worked out. I also noticed it referenced which .esps were missing when I loaded a save file.I would add your replay to the main post, just to be sure. Link to comment Share on other sites More sharing options...
LXYDuckboy Posted February 23, 2016 Share Posted February 23, 2016 Did this patch do this? I've noticed I can now place doors in sanctuary housing :o Link to comment Share on other sites More sharing options...
dazzerfong Posted February 23, 2016 Share Posted February 23, 2016 I noticed something new in gameplay: In the past, if you emptied your mag of a weapon, and switched to another, upon switching back to the emptied one, it's now refilled. After this patch, seems like the game remembers how many rounds your gun held. I found that out when I was going up against a Deathclaw. Not a great ending as you might expect. Link to comment Share on other sites More sharing options...
LXYDuckboy Posted February 23, 2016 Share Posted February 23, 2016 When do they plan on actually fixing Thicket Excivations? been bugged since day 1 and still the same now..... rediculous that you have to restart your game for one area all the time >_> Link to comment Share on other sites More sharing options...
bladexdsl Posted February 23, 2016 Share Posted February 23, 2016 ^is that the bug where it's super bright and the floor floats? Link to comment Share on other sites More sharing options...
Klipperken Posted February 23, 2016 Share Posted February 23, 2016 Thicket Excavations never gave an issue to me?I could just not fix indoor placing of items, then. This fix for Sanct, does that apply in other places too, like thingy Plaza, that indoor market house? Link to comment Share on other sites More sharing options...
Klipperken Posted February 23, 2016 Share Posted February 23, 2016 It could mean DLC, mods or both.Then it would actually say Mods, no?DLC seems more logical in this form? Link to comment Share on other sites More sharing options...
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