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The Elder Scrolls V - Skyrim... Was it RUSHED?!


AdamRundolf001

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I wonder why did they make the game maps so big?
It's kinda waste , considering it serve no purpose other then make it look big..
also it will limit the actual story content.. bc it takes unnecessarily space.
Skyrim/Oblivion..idk about Morrowind ( never played it) is like a puddle, there is a lot on the top - but no depth whatsoever.
That kind of "style" match better to a MMORPG game, than an RPG.
Since in a MMORPG , you have the sosial aspect of the game that makes up for the loss of deapth.
Just look at world of warcraft: it as no damn depth whatsoever.. and yet people can play it for 5+years..
If only bethesda could:
Stop making unnecessary huge maps and make more depth and more consequences based on actions!.. xD
It would have made the game(s) feel much more finished and not rushed.

 

What?... Are you serious?

Firstly maps are not even half as big as MMO maps, secondly speaking about no depth... well, in Skyrim things got way better than in both Morrowind and Oblivion on that matter, map is slightly smaller, but you won't find SINGLE copy-paste cave, fort or whateva unlike MMOs which completely built on copy-paste content. Immersion in TES games is mindblowing, you won't find another fantasy sandbox which simulates "life" as good as in TES with NPC daily routines, dynamic weather change, day-night cycle and much more. There are lots of stuff to do, giant amount of random events and radiant quests everywhere, this along with feeling that every corner of this world feels unique makes almost perfect sandbox fantasy game. And yes, story is decent, cannot be even remotely compared to any MMORPG out there in quality. The only thing ppl complaing about is that its linear, but I don't see problem here, it's not pure blood RPG and never was. And that's just vanilla content.

 

I also have to mention mods and the fact that you can get pile of new, high quality content in your game absolutely for free, unlike MMOs where they charge you $$$ for each freaking piece like hat or shoe lol. I don't wanna seem rude, but I have little idea how mentally healthy person can spend few years mindlessly grinding same content in MMORPG, the comparison to TES is unacceptable on any level IMO.

 

 

Yeah, Skyrim got much better at that.., the word wasn't that "boring-open", but still... i do miss depth in these games..i really do ( not that it's gamebraking)
What i mean by depth is..how the world change based on your actions...
Like this:
- More quest chains from same npc ?
- NPC that change their attitude based on your actions ingame ( FOREVER ...until you make it up).
- More "hidden houses/caves" - w quests: if you find them.
- The game world will change based on actions and events.. and will stay changed..
- More dialogue opinions.
- More opinions, so you're not forced to play good/bad to finish a quests.
- more npcs, more animals.
But as said no game is perfect , there is no such thing as perfect.
I don't dislike the games,,, i love them.. BUT,...there is always place for improvements..
The lore is actually good once you get to see it all....
The issue is nobody care to read it XD
since people would rather play than read..
and the game kinda "expect" players to know the lore.. makeing it hard for new people to get into the lore.. since the lore is.. well ..in books..
good conspet but..it should be an alternative way.. maybe movie-clips ingame ?
( Talking about improvements , i'm not saying it's a bad game.. i just want to give some light on improvements)
Edited by Thessera
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Fallout 4 Clearly shows the engines age... I mean it took them THIS long JUST to make rain that doesn't fall through roof's

 

You realize... it is THEIR engine... They own it, they continually update it with every major game. The engine is updated. Just like how Unreal and Unity release their updated engines. The only difference is that the Creative Engine is not a stand-alone product for other developers to use. It is all in-house, for better or worse.

 

The engine may have problems at its core... But all engines do. Unity has severe physics issues regarding moving entities. Unreal has issues related to content that is not in a fixed predictable state (such as terrain morphing). Meanwhile switching between any engine means starting over from scratch, both in terms of any pre-production work (making those tools to use in making the game) as well as getting your development team up to speed and familiar with the engine/codebase.

 

The problem here is that the engine was designed around the premise of closed spaces and limited environments. It is not a simulation heavy engine, it doesn't handle NPCs very well, it doesn't handle vast open worlds well. These issues were not a concern back with Morrowind and Oblivion since the game was constructed around these limitations and instead tried to focus on the story. The problem is that things have become much less focused on story, while having vast and explorable content closer to a sandbox simulation than an RPG game. All these mechanical things like NPCs behaving without the player to see them, fps style combat, or weather effects are things which Bethesda has had to shoehorn into the game code, and why it feels like it does.

 

 

For something like a rain effect, it is actually fairly difficult without it being a very resource demanding. Rain in Morrowind and Oblivion consisted as what was essentially a particle emitter that was moved with the player and cast downward, with an additional emitter used for heavy storms. The particles had no collision because collision requires a processing tick every time one thing intersects with another thing. Even in Skyrim, it had to be a similar situation due to the system demands at the time. Fallout 4 only managed to get it working because there was enough processing power available to handle raytracing (which is also used for shadow projection) which is not an object moved to the player, but is instead managed almost completely by the videocard. If you were heavily invested into it, you could probably go back and add rain collision to Morrowind (just like how you can now add shadows, reflections, ect). It has nothing to do with the engine, and everything to do with the technology at the time.

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I wonder why did they make the game maps so big?
It's kinda waste , considering it serve no purpose other then make it look big..
also it will limit the actual story content.. bc it takes unnecessarily space.
Skyrim/Oblivion..idk about Morrowind ( never played it) is like a puddle, there is a lot on the top - but no depth whatsoever.
That kind of "style" match better to a MMORPG game, than an RPG.
Since in a MMORPG , you have the sosial aspect of the game that makes up for the loss of deapth.
Just look at world of warcraft: it as no damn depth whatsoever.. and yet people can play it for 5+years..
If only bethesda could:
Stop making unnecessary huge maps and make more depth and more consequences based on actions!.. xD
It would have made the game(s) feel much more finished and not rushed.

 

What?... Are you serious?

Firstly maps are not even half as big as MMO maps, secondly speaking about no depth... well, in Skyrim things got way better than in both Morrowind and Oblivion on that matter, map is slightly smaller, but you won't find SINGLE copy-paste cave, fort or whateva unlike MMOs which completely built on copy-paste content. Immersion in TES games is mindblowing, you won't find another fantasy sandbox which simulates "life" as good as in TES with NPC daily routines, dynamic weather change, day-night cycle and much more. There are lots of stuff to do, giant amount of random events and radiant quests everywhere, this along with feeling that every corner of this world feels unique makes almost perfect sandbox fantasy game. And yes, story is decent, cannot be even remotely compared to any MMORPG out there in quality. The only thing ppl complaing about is that its linear, but I don't see problem here, it's not pure blood RPG and never was. And that's just vanilla content.

 

I also have to mention mods and the fact that you can get pile of new, high quality content in your game absolutely for free, unlike MMOs where they charge you $$$ for each freaking piece like hat or shoe lol. I don't wanna seem rude, but I have little idea how mentally healthy person can spend few years mindlessly grinding same content in MMORPG, the comparison to TES is unacceptable on any level IMO.

 

 

I'm not seeing where the depth is in Skyrim, it's a pretty world but that's all, nothing you do in the game makes any difference to anyone or anything, like FO4 the world is a theme park or movie set, the player might as well not be there as the world doesn't recognise your presence. The guild quests are laughably short, leaving you in charge after no time at all even if your skillset should barely qualify you for basic membership. Then there's the woeful combat, I'm amazed that anyone finds it acceptable in a AAA title.

 

The writing is bad, not FO3 levels of bad but still pretty terrible and the voice acting is a joke on occasion. The story is clichéd and merely serves to sting a bunch of fedex quests together and are there any changes to the world when you complete that story? in Oblivion the gates vanished and the invasion stopped, in Morrowind the fence came down and the attacks on you stopped, you felt like you'd achieved something, in Skyrim nothing happens at all, in fact as time goes on the Dragons start the rival Morrowinds Cliffracers in number, you might as well not have bothered for all the good it did.

 

It's a pretty walking simulator with bad combat, good for virtual Larping but not much else.

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Yeah, Skyrim got much better at that.., the word wasn't that "boring-open", but still... i do miss depth in these games..i really do ( not that it's gamebraking)
What i mean by depth is..how the world change based on your actions...
Like this:
- More quest chains from same npc ?
- NPC that change their attitude based on your actions ingame ( FOREVER ...until you make it up).
- More "hidden houses/caves" - w quests: if you find them.
- The game world will change based on actions and events.. and will stay changed..
- More dialogue opinions.
- More opinions, so you're not forced to play good/bad to finish a quests.
- more npcs, more animals.
But as said no game is perfect , there is no such thing as perfect.
I don't dislike the games,,, i love them.. BUT,...there is always place for improvements..
The lore is actually good once you get to see it all....
The issue is nobody care to read it XD
since people would rather play than read..
and the game kinda "expect" players to know the lore.. makeing it hard for new people to get into the lore.. since the lore is.. well ..in books..
good conspet but..it should be an alternative way.. maybe movie-clips ingame ?
( Talking about improvements , i'm not saying it's a bad game.. i just want to give some light on improvements)

 

- Install more quest mods, there are plenty, do radiants. Devs can't make an overkill, budget isn't infinite...

- Some NPCs do, it's rather primitive and scripted but it's there, well, better than talk "rose" like in Oblivion, which felt like a joke of a feature.

- Maybe you're bad at finding secrets like that? I still find some passages and notes in vanilla! caves after over 800+ hours in... There's really lots of content to explore, but as I mentioned, more can be found in mods.

- Civil War, Dawnguard, after Dragonborn to minor extent...

- It's a plague of TES as far as I remember it, and not just lack of options but overall dialogue structure brutally sucks in these games, you have to get over it or play some other real RPGs for that.

- There's no good and bad, lol... and that's a problem, it doesn't have roleplay at all, no idea how you didn't notice and why it concerns you?

- Mods, mods, mods, can recommend few very good at this.

 

On lore, TES has truly one of the greatest and deepest, and the fact it's not forced on player is good in my opinion, it's all more interesting to find out about it on your own, through books, and even articles online if you haven't played some games of these series. And there are some people who aren't interested in lore at all, so approach is fine I guess.

 

I interpreted depth the wrong way from what you meant, but as you explained, I really don't think you should expect one as from some great cRPG, these games have completely another focus.

 

 

 

I'm not seeing where the depth is in Skyrim, it's a pretty world but that's all, nothing you do in the game makes any difference to anyone or anything, like FO4 the world is a theme park or movie set, the player might as well not be there as the world doesn't recognise your presence. The guild quests are laughably short, leaving you in charge after no time at all even if your skillset should barely qualify you for basic membership. Then there's the woeful combat, I'm amazed that anyone finds it acceptable in a AAA title.

 

The writing is bad, not FO3 levels of bad but still pretty terrible and the voice acting is a joke on occasion. The story is clichéd and merely serves to sting a bunch of fedex quests together and are there any changes to the world when you complete that story? in Oblivion the gates vanished and the invasion stopped, in Morrowind the fence came down and the attacks on you stopped, you felt like you'd achieved something, in Skyrim nothing happens at all, in fact as time goes on the Dragons start the rival Morrowinds Cliffracers in number, you might as well not have bothered for all the good it did.

 

It's a pretty walking simulator with bad combat, good for virtual Larping but not much else.

 

Not making difference was always as I remember it, nothing new. 10 races, 2 genders with countless (custom even) classes not really contributes towards it... Morrowind guild quests were more interesting sure, but overall situation wasn't much better. Devs just gave us an option to see all content in one playthrough, still, I took alternative path for Brotherhood, while it's short, still, we have an option and consequences of locked out content forever, that counts. Voice acting is actually good, I'm bugged by the fact that single person voices many NPCs, but that's not so terrible really.

 

Civil war leaves more noticable impact (which isn't even mq lol) on the land than Gates IMHO... Dragons becoming also a bit more rare to come by and Dawnguard, attacks stop. All features are still there.

 

On high scale complaining about TES mq is silly, it always felt like a side-something, filling the void. Games always mainly were about exploration and some quest. I wouldn't really complain about combat because few reasons:

1. It's getting tons better as series move on.

2. For the first person it's still decent, and focus is obviously on that.

3. There are few mods that improve it alright.

Care to give some examples of released games with same hybrid (FPS/TPS) system which does much better job?

 

And FFS... set timescale to 8 at least, it's sick how time flies by in vanilla, I'm surprised if it doesn't get to you... You'll have much fluid cycles along with much less Dragons, who gonna feel rare at some point, seriously. And btw, this "walking sim" wasn't pretty even remotely on release (as others were), but ppl still playing it so many years after, crazy, huh?...

Edited by Signette
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Some of the voice-acting was good, some of the voice-acting, was not.... Farengar springs immediately to mind...... Most of his lines are just dead-panned, even when he should be excited....... It gets a bit better as the game progresses, but, still....

 

That, and some of the 'random' dialogue was truly inane..... Once again, Farengar seems to always plugging the mages college, and if I am interested in magic, I should check it out..... even while I am standing their wearing my Arch-Mages Robes.......

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  • 2 weeks later...

Some of the voice-acting was good, some of the voice-acting, was not.... Farengar springs immediately to mind...... Most of his lines are just dead-panned, even when he should be excited....... It gets a bit better as the game progresses, but, still....

 

That, and some of the 'random' dialogue was truly inane..... Once again, Farengar seems to always plugging the mages college, and if I am interested in magic, I should check it out..... even while I am standing their wearing my Arch-Mages Robes.......

That crap just makes people think of the twilight zone theme.

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