tm2dragon Posted February 28, 2016 Share Posted February 28, 2016 It seems a bit early in the modding life-cycle for an SKSE type program to be up and running properly. I know it was practically a NECESSITY for using Mods in Skyrim, is it a similar case with Fallout? Is it even stable enough to rely on yet? Sorry for all the questions, adding mods to Fallout is a bit trickier and more confusing that Skyrim was. ^_^; Link to comment Share on other sites More sharing options...
Deleted3507349User Posted February 28, 2016 Share Posted February 28, 2016 I use F4SE. It's stable, and the best thing about it is using it to launch the game and avoiding the vanilla launcher disabling mods. It's not usable with the latest beta yet though, should be good to go in a day or so. Link to comment Share on other sites More sharing options...
chucksteel Posted February 28, 2016 Share Posted February 28, 2016 F4SE did update just before your post so it is up to date now. :thumbsup: Link to comment Share on other sites More sharing options...
bill8872 Posted February 28, 2016 Share Posted February 28, 2016 The only reason I am using right now, is starting the game through steam might disable all you mods. It happened a few times wile I been waiting for an update.You could start the game with NMM to avoid it. Link to comment Share on other sites More sharing options...
AceGoober Posted February 28, 2016 Share Posted February 28, 2016 Using NMM with F4SE allows you to bypass the launcher while allowing greater control of installing mods. Coupled with LOOT to sort the load order and FO4Edit to create merged patches it is a very powerful combination. Link to comment Share on other sites More sharing options...
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