NamenlosX Posted June 3, 2011 Author Share Posted June 3, 2011 I believe "clipping" is the right term for my problem? Link to comment Share on other sites More sharing options...
NamenlosX Posted June 4, 2011 Author Share Posted June 4, 2011 Holy $*&@, it sure is great to know I'm not the only one experiencing this problem.[WARNING - PICTURE CONTAINS PARTIAL NUDITY]http://img717.imageshack.us/img717/4628/screenshot63.pngSource: http://www.clandlan.net/foros/index.php?/topic/60867-reldeadly-reflex-6/ - a post by "conde"Translated version: http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http%3A%2F%2Fwww.clandlan.net%2Fforos%2Findex.php%3F%2Ftopic%2F60867-reldeadly-reflex-6%2F Link to comment Share on other sites More sharing options...
HeyYou Posted June 4, 2011 Share Posted June 4, 2011 Are you using OBGE by any chance? If so, try renaming the obge dll file, to something else, (so it doesn't load) and see if that doesn't solve the issue. Link to comment Share on other sites More sharing options...
NamenlosX Posted June 14, 2011 Author Share Posted June 14, 2011 Are you using OBGE by any chance? If so, try renaming the obge dll file, to something else, (so it doesn't load) and see if that doesn't solve the issue.Will try and report results. Link to comment Share on other sites More sharing options...
NamenlosX Posted June 18, 2011 Author Share Posted June 18, 2011 JESUS s*** f*** IT WORKED Here's what I did:-Set fNearDistance back to 10 - This PARTIALLY solved the problem, but not all the way-Ditched OBGE - Who cares about some annoying blood splatter on your screen? To anyone else having this problem, I wish you luck. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted June 21, 2011 Share Posted June 21, 2011 I ditched OBGE because it doesn't work well with FOV anything other than 75 for several shaders. :( Interesting to know which one was causing that glitch. Link to comment Share on other sites More sharing options...
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