SeraVerte Posted February 29, 2016 Share Posted February 29, 2016 For my next playthrough I want the player character to do zero fighting. I will have a small team of companions who will do all the fighting for me. So far, I've made a spell that grants me invisibility and muffles footsteps whenever I'm in stealth. The problem with that spell is that my followers will start sneaking too. And the console command tdetect disables detection for everybody, which is not what I want. Is there a better way to make enemies ignore me in combat? Through spell or script? Link to comment Share on other sites More sharing options...
Shadeybladey Posted February 29, 2016 Share Posted February 29, 2016 Illusion spells might help. I don't know whether things like Calm will stop your followers attacking, but there is a video on YT of a guy who played a Pacifist Monk and never killed anything. I don't know how he dealt with Dragons and got Shouts, though. Can your Follower Mod stop them going into Stealth? I remember before I got some separate "Better Follower Sneaking" type of mod, they would often ruin my righteous sneaking by attacking enemies anyway. ~ Link to comment Share on other sites More sharing options...
Shivala Posted February 29, 2016 Share Posted February 29, 2016 maybe create a potion in CK that does make you invisible without sneak? Link to comment Share on other sites More sharing options...
lordkoz Posted February 29, 2016 Share Posted February 29, 2016 (edited) You can add the player to the "dunPrisonerFaction" 000AA784 with a custom spell or with the console, that faction is "ally" to pretty much every enemy in the game, i used it so some npcs i created dont get attacked or attack anything, i didnt test it with the player but most likely it would work in the same way. Edited February 29, 2016 by lordkoz Link to comment Share on other sites More sharing options...
SeraVerte Posted March 1, 2016 Author Share Posted March 1, 2016 You can add the player to the "dunPrisonerFaction" 000AA784 with a custom spell or with the console, that faction is "ally" to pretty much every enemy in the game, i used it so some npcs i created dont get attacked or attack anything, i didnt test it with the player but most likely it would work in the same way.Would that make enemies still attack my followers on sight? (I want this to happen) Link to comment Share on other sites More sharing options...
SPH1 Posted March 1, 2016 Share Posted March 1, 2016 I concur that a potion/spell might work. There are already various "flee" options. Alternatively, you can just run out of harms way. But I don't see the point. What, then, is the purpose of playing the game? I have a mod idea: just make a mod that plays the game for us, while we watch TV or go to work. Later, we can watch high-light cut scenes. Link to comment Share on other sites More sharing options...
Shadeybladey Posted March 2, 2016 Share Posted March 2, 2016 LOL! Link to comment Share on other sites More sharing options...
Terra Nova Posted March 2, 2016 Share Posted March 2, 2016 You can add the player to the "dunPrisonerFaction" 000AA784 with a custom spell or with the console, that faction is "ally" to pretty much every enemy in the game, i used it so some npcs i created dont get attacked or attack anything, i didnt test it with the player but most likely it would work in the same way.Would that make enemies still attack my followers on sight? (I want this to happen) They should still attack mobs on sight. Link to comment Share on other sites More sharing options...
Recommended Posts