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Hoping about modders transfer their creations to GECK


Starch

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There must have been half a dozen of these threads in the past couple of weeks.

 

1. The GECK is not a magic bullet. Mods made with it have much more potential to be harmful than xEdit mods. Loose scripts, save game bloat, deleted navmesh, unnecessary edits, etc. are all potential pitfalls, and cleaning mods does not remove any of these things. In fact it will make it easier for people who don't know what they are doing to screw up your game.

 

2. Properly made mods that exist now will not suddenly become unsafe or unstable upon release of the GECK. There is literally no reason to "transfer to GECK" or whatever you are proposing. Active mod authors will open their esps in the GECK, double check everything, and fix anything that needs it.

 

3. Modding your game safely is your responsibility. Many unstable, half-formed mods will be released in the flurry of excitement once the GECK is released, and no "GECK seal of approval" will make these safe. Read the user comments, look at the esp in xEdit, back up your saves.

Edited by mm137
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Depends...
One has to be mindful, of course, when modding.
Some mods use the same space (house mods for one), which can severely cripple a game.

 

I'm most careful with what I put in my game, and test the game thoroughly in god mode, before to engage actual game play.

Every new mod, I made a new backup of the entire game onto another drive.

Should something screw up the mod, and it can't be fixed by removing the mod, then I revert the process: delete current game, restore backup.

 

If there was ONE way to prevent frustration, this would be it. XD

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